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The cult of tech

MIT Technology Review

The headlines seem to write themselves (if that cliché is allowed anymore in the age of ChatGPT and generative AI). But that is a metaphor, right? When I first saw Michael Saylor's Twitter account, I wasn't sure. Saylor is an entrepreneur, tech executive, and former billionaire. Once reportedly the richest man in the Washington, DC, area, he lost most of his 7 billion net worth in 2000 when, in his mid-30s, he reached a settlement with the US Securities and Exchange Commission after it brought charges against him and two of his colleagues at a company called MicroStrategy for inaccurate reporting of their financial results.


'The Last Of Us Part II' Presents An Accessible Apocalypse

NPR Technology

A high-contrast mode makes The Last of Us II more accessible to visually impaired gamers. A high-contrast mode makes The Last of Us II more accessible to visually impaired gamers. Last month, the highly anticipated video game The Last Of Us Part II was released for the Playstation 4. Both installments tell the story of a post-apocalyptic, zombie infested future -- the original game was lauded for its rich story and compelling characters. But the legacy of this new follow-up might be just how many people are actually able to play it. "Well mostly when I play video games, it was like watching my brother play video games," he says. Saylor has a vision impairment, which makes it hard to see the things video games expect you to see.


Video game 'The Last of Us Part II' advances accessibility options for disabled gamers

USATODAY - Tech Top Stories

The video game "The Last of Us Part II" is already proven to be a hit for the Sony PlayStation 4. But for some gamers, the much-hyped release means more – the cinematic thriller breaks new ground with features that make it easier for disabled players to play along. As video game consoles have evolved, developers have been able to design games that are more accessible."Gears And tech hardware such as Microsoft's Xbox Adaptive Controller, released in 2018, has also made games easier to play for those with a disability. Game developers have also begun soliciting the advice of disabled gamers to make their titles more accessible for the 46 million or so gamers in the U.S. alone who are disabled, according to researchers at the AbleGamers charity, a non-profit that advocates for and assists gamers who are disabled. "The Last of Us Part II," released last month ($59.99, "I can say they definitely raised the bar," said AbleGamers founder and executive director Mark Barlet. Sony-owned studio that created the game and others such as the Uncharted series, set out to address issues faced by the disabled. In 2016's "Uncharted 4: A Thief's End," the designers made it easier to make moves on a controller for those with motion limitations. A year later, the studio invited disability advocate and game consultant Brandon Cole, who is blind, to speak to developers there as development on "The Last of Us Part II' was beginning.


Bulletproof Money Will Be a Thief's Worst Nightmare - and Help Drive the Mobile Wave

AITopics Original Links

Your email address will not be published. Imagine checking in at the airport, buying a cup of coffee at a local café, even paying for your clothes or groceries at the store's register… all with a quick wireless scan of your smartphone. It's all possible today, thanks to a new type of tech called Near Field Communications (NFC). No receipts to sign and then stuff into your pocket. The spread of NFC technology is a win-win for the customer and the merchant alike.