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Top 10 Machine Learning Algorithms

#artificialintelligence

A machine learning algorithm is the method by which the AI system conducts its task, generally predicting output values from given input data. The two main processes of machine learning algorithms are classification and regression. Machine learning is a branch of artificial intelligence (AI) and computer science which focuses on the use of data and algorithms to imitate the way that humans learn, gradually improving its accuracy. The term "machine learning" was coined by Arthur Samuel, a computer scientist at IBM and a pioneer in AI and computer gaming. Samuel designed a computer program for playing checkers.


Articles

AI Magazine

Samuel's successes included a victory by his program over a master-level player. In fact, the opponent was not a master, and Samuel himself had no illusions about his program's strength. This single event, a milestone in AI, was magnified out of proportion by the media and helped to create the impression that checkers was a solved game. Nevertheless, his work stands as a major achievement in machine learning and AI. Since 1950, the checkers world has been dominated by Tinsley.


In Memoriam

AI Magazine

Arthur Samuel (1901-1990) was a pioneer of artificial intelligence research. From 1949 through the late 1960s, he did the best work in making computers learn from their experience. His vehicle for this work was the game of checkers. Programs for playing games often fill the role in artificial intelligence research that the fruit fly Drosophila plays in genetics. Drosophilae are convenient for genetics because they breed fast and are cheap to keep, and games are convenient for artificial intelligence because it is easy to compare a computer's performance on games with that of a person.


A Task-Specific Problem-Solving Architecture for Candidate Evaluation

AI Magazine

Many of the problems we encounter in our day-to-day lives involve deciding between a set of options, or candidates. In these kinds of problems, one needs to determine the worthiness of each candidate to select the best one. Other problems involve assessing an individual candidate's strengths and weaknesses to suggest ways of improving its performance. Both types of problems require the process of evaluation. In schools, for example, students are evaluated for both remedial purposes and selection and ranking.


A Gamut of Games

AI Magazine

In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI.


A FIVE-YEAR PLAN FOR AUTOMATIC CHESS I. J. GOOD

AI Classics

JUSTIFICATION OF CHESS PROGRAMS Young animals play games in order to prepare themselves for the business of serious living, without getting hurt in the training period. Game-playing on computers serves a similar function. It can teach us something about the structure of thought processes and the theory of struggle and has the advantage over economic modelling that the rules and objectives are clear-cut. If the machine wins tournaments it must be a good player. The complexity and originality of a master chess player is perhaps greater than that of a professional economist. The chess player continually pits his wits against other players and the precision of the rules makes feasible a depth of thinking comparable to that in mathematics. No program has yet been written that plays chess of even good amateur standard. A really good chess program would be a breakthrough in work on machine intelligence, and would be a great encouragement to workers in other parts of this field and to those ...




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AI Classics

J. H. Conway, On Numbers and Games, Academic Press, New In this article, a number of concepts that are of importance York, 1976. in research on game-playing programs have been J. H. Conway, "All Games Bright and Beautiful," Am.