saac
Zero-shot Generative Linguistic Steganography
Lin, Ke, Luo, Yiyang, Zhang, Zijian, Luo, Ping
Generative linguistic steganography attempts to hide secret messages into covertext. Previous studies have generally focused on the statistical differences between the covertext and stegotext, however, ill-formed stegotext can readily be identified by humans. In this paper, we propose a novel zero-shot approach based on in-context learning for linguistic steganography to achieve better perceptual and statistical imperceptibility. We also design several new metrics and reproducible language evaluations to measure the imperceptibility of the stegotext. Our experimental results indicate that our method produces $1.926\times$ more innocent and intelligible stegotext than any other method.
- North America > United States > Wisconsin > Milwaukee County > West Allis (0.04)
- North America > United States > Oregon > Multnomah County > Portland (0.04)
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.04)
- (6 more...)
- Media > Film (1.00)
- Leisure & Entertainment (1.00)
- Information Technology > Security & Privacy (0.67)
Smoothing Policy Iteration for Zero-sum Markov Games
Ren, Yangang, Lyu, Yao, Wang, Wenxuan, Li, Shengbo Eben, Li, Zeyang, Duan, Jingliang
Zero-sum Markov Games (MGs) has been an efficient framework for multi-agent systems and robust control, wherein a minimax problem is constructed to solve the equilibrium policies. At present, this formulation is well studied under tabular settings wherein the maximum operator is primarily and exactly solved to calculate the worst-case value function. However, it is non-trivial to extend such methods to handle complex tasks, as finding the maximum over large-scale action spaces is usually cumbersome. In this paper, we propose the smoothing policy iteration (SPI) algorithm to solve the zero-sum MGs approximately, where the maximum operator is replaced by the weighted LogSumExp (WLSE) function to obtain the nearly optimal equilibrium policies. Specially, the adversarial policy is served as the weight function to enable an efficient sampling over action spaces.We also prove the convergence of SPI and analyze its approximation error in $\infty -$norm based on the contraction mapping theorem. Besides, we propose a model-based algorithm called Smooth adversarial Actor-critic (SaAC) by extending SPI with the function approximations. The target value related to WLSE function is evaluated by the sampled trajectories and then mean square error is constructed to optimize the value function, and the gradient-ascent-descent methods are adopted to optimize the protagonist and adversarial policies jointly. In addition, we incorporate the reparameterization technique in model-based gradient back-propagation to prevent the gradient vanishing due to sampling from the stochastic policies. We verify our algorithm in both tabular and function approximation settings. Results show that SPI can approximate the worst-case value function with a high accuracy and SaAC can stabilize the training process and improve the adversarial robustness in a large margin.
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > Massachusetts (0.04)
- North America > United States > Maryland > Baltimore (0.04)
- (2 more...)
- Automobiles & Trucks (1.00)
- Leisure & Entertainment > Games (0.67)
SAAC: Safe Reinforcement Learning as an Adversarial Game of Actor-Critics
Flet-Berliac, Yannis, Basu, Debabrota
Although Reinforcement Learning (RL) is effective for sequential decision-making problems under uncertainty, it still fails to thrive in real-world systems where risk or safety is a binding constraint. In this paper, we formulate the RL problem with safety constraints as a non-zero-sum game. While deployed with maximum entropy RL, this formulation leads to a safe adversarially guided soft actor-critic framework, called SAAC. In SAAC, the adversary aims to break the safety constraint while the RL agent aims to maximize the constrained value function given the adversary's policy. The safety constraint on the agent's value function manifests only as a repulsion term between the agent's and the adversary's policies. Unlike previous approaches, SAAC can address different safety criteria such as safe exploration, mean-variance risk sensitivity, and CVaR-like coherent risk sensitivity. We illustrate the design of the adversary for these constraints. Then, in each of these variations, we show the agent differentiates itself from the adversary's unsafe actions in addition to learning to solve the task. Finally, for challenging continuous control tasks, we demonstrate that SAAC achieves faster convergence, better efficiency, and fewer failures to satisfy the safety constraints than risk-averse distributional RL and risk-neutral soft actor-critic algorithms.
- North America > United States > New York (0.04)
- North America > United States > California > Santa Clara County > Stanford (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)