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Queer representation in video games has never been better – let's not stop now Aimee Hart

The Guardian

One of the falsehoods perpetuated among the more toxic sections of the gaming community is that LGBTQ representation and community in video games is something new: an agenda developers and publishers are pushing, at the risk of alienating their overwhelmingly white, cis male fanbase. Actually, video games have always been queer. This is the title of a very informative book from Bo Ruberg, which investigates the ways in which LGBTQ themes show up in games. Was there anything remotely gay about Pong, Tetris, Sonic or Call of Duty? Ruberg would argue that there is – but in 2023, we don't have to read queerness into video games.


Kalev Ruberg: The architect

#artificialintelligence

With experience spanning academia, the private sector, government and even a start-up, Kalev Ruberg came to the mining sector rather late in his career. When he arrived 12 years ago, he found a "very fractured landscape" from a technology systems point of view. "Independent development may result in a one-off success, but being entrepreneurial and working in silos is the biggest challenge we all have," said Ruberg. "We need to govern the way innovation proceeds into production. The innovation success we've had at Teck has come from a very disciplined platform approach because it has staying power."