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 room impulse response




EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response

arXiv.org Artificial Intelligence

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room impulse response (RIR) directly from reverberant speech offers more accessible and flexible AEM solution. However, this capability also introduces vulnerabilities of arbitrary ``relocation" if misused by malicious user, such as facilitating advanced voice spoofing attacks or undermining the authenticity of recorded evidence. To address this issue, we propose EchoMark, the first deep learning-based AEM framework that generates perceptually similar RIRs with embedded watermark. Our design tackle the challenges posed by variable RIR characteristics, such as different durations and energy decays, by operating in the latent domain. By jointly optimizing the model with a perceptual loss for RIR reconstruction and a loss for watermark detection, EchoMark achieves both high-quality environment transfer and reliable watermark recovery. Experiments on diverse datasets validate that EchoMark achieves room acoustic parameter matching performance comparable to FiNS, the state-of-the-art RIR estimator. Furthermore, a high Mean Opinion Score (MOS) of 4.22 out of 5, watermark detection accuracy exceeding 99\%, and bit error rates (BER) below 0.3\% collectively demonstrate the effectiveness of EchoMark in preserving perceptual quality while ensuring reliable watermark embedding.


A Dataset for Finding Humans Using Room Acoustics Mason Wang 1 Samuel Clarke

Neural Information Processing Systems

A room's acoustic properties are a product of the room's geometry, the objects within the room, and their specific positions. A room's acoustic properties can be characterized by its impulse response (RIR) between a source and listener


Adversarial Music: Real world Audio Adversary against Wake-word Detection System

Neural Information Processing Systems

V oice Assistants (V As) such as Amazon Alexa or Google Assistant rely on wake-word detection to respond to people's commands, which could potentially be vulnerable to audio adversarial examples. In this work, we target our attack on the wake-word detection system, jamming the model with some inconspicuous background music to deactivate the V As while our audio adversary is present. We implemented an emulated wake-word detection system of Amazon Alexa based on recent publications.


Direction-Aware Neural Acoustic Fields for Few-Shot Interpolation of Ambisonic Impulse Responses

arXiv.org Artificial Intelligence

The characteristics of a sound field are intrinsically linked to the geometric and spatial properties of the environment surrounding a sound source and a listener. The physics of sound propagation is captured in a time-domain signal known as a room impulse response (RIR). Prior work using neural fields (NFs) has allowed learning spatially-continuous representations of RIRs from finite RIR measurements. However, previous NF-based methods have focused on monaural omnidirectional or at most binaural listeners, which does not precisely capture the directional characteristics of a real sound field at a single point. We propose a direction-aware neural field (DANF) that more explicitly incorporates the directional information by Ambisonic-format RIRs. While DANF inherently captures spatial relations between sources and listeners, we further propose a direction-aware loss. In addition, we investigate the ability of DANF to adapt to new rooms in various ways including low-rank adaptation.


How much to Dereverberate? Low-Latency Single-Channel Speech Enhancement in Distant Microphone Scenarios

arXiv.org Artificial Intelligence

Dereverberation is an important sub-task of Speech Enhancement (SE) to improve the signal's intelligibility and quality. However, it remains challenging because the reverberation is highly correlated with the signal. Furthermore, the single-channel SE literature has predominantly focused on rooms with short reverb times (typically under 1 second), smaller rooms (under volumes of 1000 cubic meters) and relatively short distances (up to 2 meters). In this paper, we explore real-time low-latency single-channel SE under distant microphone scenarios, such as 5 to 10 meters, and focus on conference rooms and theatres, with larger room dimensions and reverberation times. Such a setup is useful for applications such as lecture demonstrations, drama, and to enhance stage acoustics. First, we show that single-channel SE in such challenging scenarios is feasible. Second, we investigate the relationship between room volume and reverberation time, and demonstrate its importance when randomly simulating room impulse responses. Lastly, we show that for dereverberation with short decay times, preserving early reflections before decaying the transfer function of the room improves overall signal quality.


Data Augmentation Using Neural Acoustic Fields With Retrieval-Augmented Pre-training

arXiv.org Artificial Intelligence

This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first pre-train a neural acoustic field conditioned by room geometry on an external large-scale dataset in which pairs of RIRs and the geometries are provided. The neural acoustic field is then adapted to each target room by using the enrollment data, where we leverage either the provided room geometries or geometries retrieved from the external dataset, depending on availability. Lastly, we predict the RIRs for each pair of source and receiver locations specified by Task 1, and use these RIRs to train the speaker distance estimation model in Task 2.


HARP: A Large-Scale Higher-Order Ambisonic Room Impulse Response Dataset

arXiv.org Artificial Intelligence

This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical requirement for realistic immersive audio applications. Leveraging the virtual simulation, we present a unique microphone configuration, based on the superposition principle, designed to optimize sound field coverage while addressing the limitations of traditional microphone arrays. The presented 64-microphone configuration allows us to capture RIRs directly in the Spherical Harmonics domain. The dataset features a wide range of room configurations, encompassing variations in room geometry, acoustic absorption materials, and source-receiver distances. A detailed description of the simulation setup is provided alongside for an accurate reproduction. The dataset serves as a vital resource for researchers working on spatial audio, particularly in applications involving machine learning to improve room acoustics modeling and sound field synthesis. It further provides a very high level of spatial resolution and realism crucial for tasks such as source localization, reverberation prediction, and immersive sound reproduction.


Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information

arXiv.org Artificial Intelligence

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR applications, information about the room needs to be inferred from available sound sources. Then, additional sound sources can be rendered with the same room acoustic qualities. Crucially, these are placed at different positions than the sources available for estimation. Here, we propose to use an encoder network trained using a contrastive loss that maps input sounds to a low-dimensional feature space representing only room-specific information. Then, a diffusion-based spatial room impulse response generator is trained to take the latent space and generate a new response, given a new source-receiver position. We show how both room- and position-specific parameters are considered in the final output.