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Dyson Spot Scrub Ai review: A premium robot mop that still misses stains

PCWorld

When you purchase through links in our articles, we may earn a small commission. The Dyson Spot+Scrub Ai is a polished, high-end robot vacuum/mop best suited to homes with hard floors, pets, and everyday clutter. Its stain-cleaning system is clever, but not hands-off enough to fully justify the $1,199 price for buyers focused mainly on mopping. Robot mops are usually better at maintaining clean floors than tackling truly dirty ones. They can wipe away light daily grime and keep hard floors looking presentable, but sticky spills and dried-on stains still expose the limits of "hands-free" cleaning.


Dyson's New PencilWash Is Here

WIRED

Dyson's Newest Wet Floor Cleaner Is Available as of Today The debut follows the release of Dyson's newest robot vacuum and larger wet cleaner last week. Welcome to a new world of mopping options from Dyson. After announcing several new models last year at IFA Berlin, Dyson has begun rolling out its latest suite of vacuums and wet floor cleaners to the public. Last week, Dyson's newest robot vacuum, the Spot+Scrub Ai ($1,200), became available for purchase online, along with the Clean+Wash Hygiene ($500), one of the brand's new wet floor cleaners. The recently announced Dyson PencilWash ($350) is available as of today.


Roborock Qrevo Curv 2 Flow Review: The Most Beautiful, Best Robot Vacuum

WIRED

Dirt detect and customizable cleaning solutions. SmartPlan AI still doesn't identify smaller objects. Roborock's Curv robot vacuum is probably the most attractive robot vacuum I've ever tested. The domed white docking station is attractive, convenient, and compact. It doesn't hurt that Roborock's navigation and cleaning systems are consistently the best among the robot vacuums I've tested.


High-Speed Event Vision-Based Tactile Roller Sensor for Large Surface Measurements

arXiv.org Artificial Intelligence

Abstract-- Inspecting large-scale industrial surfaces like aircraft fuselages for quality control requires precise, high-resolution 3D geometry. Vision-based tactile sensors (VBTSs) offer high local resolution but require slow'press-and-lift' measurements for large areas. Sliding or roller/belt VBTS designs provide continuous measurement but face significant challenges: sliding suffers from friction/wear, while both are speed-limited by camera frame rates and motion blur . Thus, a rapid, continuous, high-resolution method is needed. We introduce a novel neuromorphic tactile roller sensor . It uses a modified event-based multi-view stereo algorithm for 3D reconstruction, leveraging high temporal resolution and motion blur robustness. This reconstruction is most effective for surfaces with distinct edges or sharp features, which are often the most critical for defect detection in industrial inspection tasks. We demonstrate 0.5 m/s scanning speeds with MAE below 100 ยตm (11x faster than prior methods). A multi-reference Bayesian fusion strategy reduces MAE by 25.2% (vs. Surface metrology and surface inspection are crucial elements in quality assurance across diverse industries, particularly aerospace and automotive manufacturing. Precise inspection is required to identify characteristics like paint quality, coating integrity, and subtle defects such as cracks, nicks, and dents [1], [2], [3]. Often, achieving a resolution of 0.1 mm or lower is necessary to accurately classify these features and ensure component integrity and safety [4]. Traditional contact-based methods, including high-precision profilometers [5], [6] or microscopic techniques [7], [8], [9], offer high resolution locally but become exceedingly time-consuming when applied to large surface areas due to their sequential, point-by-point or small-patch measurement nature. Non-contact optical methods, such as cameras, laser scanners, or structured light systems [2], [10], [11], [12], [13], [14], can significantly accelerate inspection by capturing data over wider areas. However, these methods often lack robustness; their performance can be compromised by variations in ambient lighting, motion blur when attempting high-speed scanning, or challenging surface optical properties like high reflectivity or transparency [15].


Real-time Two-tape Control System in Vine robots

arXiv.org Artificial Intelligence

This paper focuses on how to make a growing Vine robot steer in different directions with a novel approach to real-time steering control by autonomously applying adhesive tape to induce a surface wrinkles. This enabling real-time directional control with arbitrary many turns while maintaining the robot's soft structure. This system feeds growing material external to the tube. The design achieves fixed-angle turns in 2D space. Through experimental validation, we demonstrate repeated 21-degree turns using a Dubins path planner with minimal error, establishing a foundation for more versatile Vine robot applications. This approach combines real-time control, multi-degree-of-freedom steering, and structural flexibility, addressing key challenges in soft robotics.


Scaling Deep Learning Computation over the Inter-Core Connected Intelligence Processor

arXiv.org Artificial Intelligence

As AI chips incorporate numerous parallelized cores to scale deep learning (DL) computing, inter-core communication is enabled recently by employing high-bandwidth and low-latency interconnect links on the chip (e.g., Graphcore IPU). It allows each core to directly access the fast scratchpad memory in other cores, which enables new parallel computing paradigms. However, without proper support for the scalable inter-core connections in current DL compilers, it is hard for developers to exploit the benefits of this new architecture. We present T10, the first DL compiler to exploit the inter-core communication bandwidth and distributed on-chip memory on AI chips. To formulate the computation and communication patterns of tensor operators in this new architecture, T10 introduces a distributed tensor abstraction rTensor. T10 maps a DNN model to execution plans with a generalized compute-shift pattern, by partitioning DNN computation into sub-operators and mapping them to cores, so that the cores can exchange data following predictable patterns. T10 makes globally optimized trade-offs between on-chip memory consumption and inter-core communication overhead, selects the best execution plan from a vast optimization space, and alleviates unnecessary inter-core communications. Our evaluation with a real inter-core connected AI chip, the Graphcore IPU, shows up to 3.3$\times$ performance improvement, and scalability support for larger models, compared to state-of-the-art DL compilers and vendor libraries.


FTuner: A Fast Dynamic Shape Tensors Program Auto-Tuner for Deep Learning Compilers

arXiv.org Artificial Intelligence

Many artificial intelligence models process input data of different lengths and resolutions, making the shape of the tensors dynamic. The performance of these models depends on the shape of the tensors, which makes it difficult to optimize the tensors before the model runs. There are two common solutions to this problem. The first is to add useless data to the input to match a pre-optimized tensor library. The second is to use small basic tensors to create a tensor that is closest in size to the input data and then tune it to minimize padding. However, this second solution can be time-consuming. This paper proposes a new technique for deep learning compilers called FTuner. Instead of using a large design space or training a cost model, we use an abstract computational unit called the uKernel to patch together small, various-sized tensors to match the shape of the input tensor. We determine the shape of the uKernel using an analytic hardware information model. Experiments show that the FTuner can achieve comparable operators and end-to-end performance to vendor libraries and achieves 3\% speedup on existing auto-tuner with the model-training compiler while reducing tuning time by two orders of magnitude.


Robot Tape Manipulation for 3D Printing

arXiv.org Artificial Intelligence

Progress has been made to innovate printing materials and printing processes, in terms of building blocks, joining mechanisms, forms of control, and transformation methods. Typically, material forms for 3D printing include solid filaments, wires, liquid resins, powders, and sheets (1). These feedstocks are transformed into discrete building units (such as droplets and lines) and placed, deposited, or solidified at designated locations for layer-by-layer manufacturing. However, 3D printing of continuous and flexible tape (with the geometric form in between filaments and sheets) without breaking or transformation remains underexplored and challenging. In the composite manufacturing industry, carbon fiber prepreg tapes are widely used for placement, which is called automated tape placement/laying (ATP/ATL) (3). Such ATP systems generally use heat and pressure to consolidate the composite materials (4, 5). However, ATP/ATL systems are typically mounted with large-scale gantry systems or robotic arms (4, 6-8). Such approaches require high capital investment and complex heavy equipment, which is not easily accessible to general researchers and difficult to integrate with desktop-scale 3D printing technologies.


A Lightweight, High-Extension, Planar 3-Degree-of-Freedom Manipulator Using Pinched Bistable Tapes

arXiv.org Artificial Intelligence

To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonly used in self-retracting tape measures, which are pinched together to form a reconfigurable revolute joint. The pinching action flattens the tapes to produce a localized bending region, resulting in a revolute joint that can change its orientation by cable tension and its location on the tapes though friction-driven movement of the pinching mechanism. We present the design, implementation, kinematic modeling, stiffness behavior of the revolute joint, and quasi-static performance of this manipulator. In particular, we demonstrate the ability of the manipulator to reach specified targets in free space, reach a 2D target with various orientations, and maintain an end-effector angle or stationary bending point while changing the other. The long-term goal of this work is to integrate the manipulator with an unmanned aerial vehicle to enable more capable aerial manipulation.


Non-parametric regression for robot learning on manifolds

arXiv.org Artificial Intelligence

Many of the tools available for robot learning were designed for Euclidean data. However, many applications in robotics involve manifold-valued data. A common example is orientation; this can be represented as a 3-by-3 rotation matrix or a quaternion, the spaces of which are non-Euclidean manifolds. In robot learning, manifold-valued data are often handled by relating the manifold to a suitable Euclidean space, either by embedding the manifold or by projecting the data onto one or several tangent spaces. These approaches can result in poor predictive accuracy, and convoluted algorithms. In this paper, we propose an "intrinsic" approach to regression that works directly within the manifold. It involves taking a suitable probability distribution on the manifold, letting its parameter be a function of a predictor variable, such as time, then estimating that function non-parametrically via a "local likelihood" method that incorporates a kernel. We name the method kernelised likelihood estimation. The approach is conceptually simple, and generally applicable to different manifolds. We implement it with three different types of manifold-valued data that commonly appear in robotics applications. The results of these experiments show better predictive accuracy than projection-based algorithms.