roll7
Pushing Buttons: With creative developers shutting everywhere, the future of games looks bleaker and more boring
Last month the games company Take-Two Interactive announced it would reduce its global staff by 5%, laying off 580 people to reduce costs. It was one of many such announcements in 2024, but this case is especially egregious because Take-Two ownsRockstar Games, which publishes Grand Theft Auto, AKA the most successful game in the history of the world, and is definitely not short of profits. Last week, Bloomberg () reported on internal documentation showing the likely victims of these cuts: studios Intercept Games in Seattle and Roll7 in London are set to close. Both are part of Private Division, the giant publisher's indie game label. I spent some time with Intercept's Kerbal Space Program 2 last year, when they were gearing up to launch.
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Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2
Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg. Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 -- they're both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it's a luscious third-person rollerskating-and-gunplay game that looks like a slice of 1970s dystopian sci-fi. Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE.
'Rollerdrome' preview: Twitchy dystopian bloodsport is my new favorite genre
Rollerdrome is essentially the video game version of Rollerball, the fabulous 1975 sci-fi film starring James Caan. In Rollerball, monolithic corporations control society and the least powerful citizens are compelled to compete in lethal roller-skating competitions, in the name of entertainment and classism. The movie is a slow burn of brutality, odd human rituals and shirts with huge collars, and it's a brilliant time capsule whose themes remain relevant today. Rollerdrome builds a similarly rich, unsettling world through set pieces, costuming and audio cues, pulling a 1970s aesthetic firmly into the 21st century in the process. It takes place in 2030, in a world controlled by massive companies -- the Matterhorn corporation is at the center of a new bloodsport called rollerdrome, where participants are challenged to shoot their way through enemies while completing ridiculous roller-skating tricks.
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