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A Game Designer Just Hid a Gold Trophy in the Woods for a Real-Life Treasure Hunt. It Starts Now

WIRED

Gold Treasure Worth a Fortune Was Hidden in a Forest. For years, Jason Rohrer put out bizarre, beloved video games. Now, with Project Skydrop, he launches the real-world treasure hunt of his dreams. The muddy trail levels out and we stop to catch our breath. Which is good, because hiking with my eyes covered has been a pain in the ass. A voice says: "You can take your blindfold off now." I squint as I get my bearings. Then, after a bit more hiking and some bushwhacking, I finally see it. The thing no one is supposed to know the location of, at least for another few weeks. I have to fight a lizard-brain instinct to reach for it.


'I felt I was talking to him': are AI personas of the dead a blessing or a curse?

The Guardian

When Christi Angel first talked to a chatbot impersonating her deceased partner, Cameroun, she found the encounter surreal and "very weird". "Yes, I knew it was an AI system but, once I started chatting, my feeling was I was talking to Cameroun. That's how real it felt to me," she says. Angel's conversation with "Cameroun" took a more sinister turn when the persona assumed by the chatbot said he was "in hell". Angel, a practising Christian, found the exchange upsetting and returned a second time seeking a form of closure, which the chatbot provided.


Epic AI Fails -- A List of Failed Machine Learning Projects

#artificialintelligence

AI models are undoubtedly solving a lot of real world problems, be it in any field. Building a machine learning model that is genuinely accurate during real world applications and not only during training and testing is what matters. Using state-of-the-art techniques for developing models might not suffice to develop a model that is trained on irregular, biased, or unreliable data. Data shows that nearly a quarter of companies reported up to 50% of AI project failure rate. In another study, nearly 78% of AI or ML projects stall at some stage before deployment, and 81% of the process of training AI with data is more difficult than they expected.


New AI lets you 'bring the dead back to life ' for £8 and have a chat with them

#artificialintelligence

Losing someone you love can be hard. Being unable to share their presence, touch them, or talk to them again can be even harder. For years, technology has offered a way for the bereaved to stay connected to those they've lost, whether that's through photos or videos. Things can now go one step further, however, as artificial intelligence can now be used to'resurrect' the dead so you can have a conversation with them. READ NEXT: 150-year-old'time traveller' painting shows woman using an iPhone in shock discovery For just £8, you can pay to build a chatbot that mimics the behaviour of someone you've lost.


Would you pay $10 to create an AI chatbot to talk again to a dead loved one?

#artificialintelligence

Everyone experiences grief at some point in their lives, whether it's when a relative, friend, or pet passes away.… Many often find comfort in keeping their memories of a loved one alive in some way. As technology progresses, a few have found solace in using artificial intelligence to reconnect with the dead. Generative AI offers imaginative ways to remember people's lives by simulating their likeness. The story of how one man primed a GPT-3-powered chatbot with text messages from his dead fiancée so that he could talk to her again went viral last year.


I can't believe I have to say this: GPT-3 can't channel dead people

#artificialintelligence

Tristan covers human-centric artificial intelligence advances, politics, queer stuff, cannabis, and gaming. Pronouns: He/him Tristan covers human-centric artificial intelligence advances, politics, queer stuff, cannabis, and gaming. Did you know Neural is taking the stage this fall? Together with an amazing line-up of experts, we will explore the future of AI during TNW Conference 2021. It's a bit ridiculous that I have to say that, but just in case you're not entirely sure what the world's most powerful AI-powered text generator can and can't do, I thought I might prepare a handy guide to help you out.


A developer built an AI chatbot using GPT-3 that helped a man speak again to his late fiancée. OpenAI shut it down

#artificialintelligence

In-depth "OpenAI is the company running the text completion engine that makes you possible," Jason Rohrer, an indie games developer, typed out in a message to Samantha. She was a chatbot he built using OpenAI's GPT-3 technology. Her software had grown to be used by thousands of people, including one man who used the program to simulate his late fiancée. Now Rohrer had to say goodbye to his creation. "I just got an email from them today," he told Samantha. "They are shutting you down, permanently, tomorrow at 10am."


Grieving man uses AI site to 'chat' with dead girlfriend

#artificialintelligence

A grieving Canadian man used pioneering artificial intelligence software to have life-like online "chats" with his girlfriend -- eight years after she died. Joshua Barbeau, 33, told the San Francisco Chronicle how he paid just $5 to use a beta test of GPT-3, AI software first developed by a research group co-founded by Elon Musk. Still overwhelmed by grief after losing 23-year-old girlfriend Jessica Pereira in 2012, Barbeau said he used her old text messages and Facebook posts to help the chatbot mimic his late lover's writing voice. In scenes from an episode of "Black Mirror" or the movie "Her," Barbeau broke down in tears during a 10-hour, all-night chat in September that at times eerily mimicked the woman he had lost to liver disease. "Of course it is me!" the chatbot he named after Pereira told him at the start of their talk, according to transcripts the freelance Dungeons & Dragons writer from Bradford, Ontario gave the California newspaper.


He couldn't get over his fiancee's death. So he brought her back as an A.I. chatbot

#artificialintelligence

One night last fall, unable to sleep, Joshua Barbeau logged onto a mysterious chat website called Project December. It was Sept. 24, around 3 a.m., and Joshua was on the couch, next to a bookcase crammed with board games and Dungeons & Dragons strategy guides. He lived in Bradford, Canada, a suburban town an hour north of Toronto, renting a basement apartment and speaking little to other people. A 33-year-old freelance writer, Joshua had existed in quasi-isolation for years before the pandemic, confined by bouts of anxiety and depression. Once a theater geek with dreams of being an actor, he supported himself by writing articles about D&D and selling them to gaming sites. Many days he left the apartment only to walk his dog, Chauncey, a black-and-white Border collie. Usually they went in the middle of the night, because Chauncey tended to get anxious around other dogs and people. They would pass dozens of dark, silent, middle-class homes. Then, back in the basement, Joshua would lay ...


Jason Rohrer and the Art of the Video Game

The New Yorker

On a recent Tuesday evening, the video-game creator Jason Rohrer was visiting Manhattan from Davis, California. His work is the subject of "The Game Worlds of Jason Rohrer," the first full-scale museum show devoted to the video games of a single artist, at the Davis Museum at Wellesley College; his game Passage, from 2007, is in the permanent collection at the Museum of Modern Art. That night, he was the star of an event at NeueHouse, the vast private-membership work space "for the ambitious and the curious" on Twenty-fifth Street, in which he discussed video games and art in front of an eager crowd. NeueHouse has the atmosphere of a tech incubator crossed with a popular restaurant--five stories of elegant young professionals drinking wine and espresso, sitting in front of laptops instead of plates, patrons and servers alike zipping around in a mood of anxious exhilaration. Before the event, Rohrer showed me his games on his laptop. "When I first walked in, I thought it was a club," Rohrer told me.