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 robot experience


What Questions Should Robots Be Able to Answer? A Dataset of User Questions for Explainable Robotics

arXiv.org Artificial Intelligence

With the growing use of large language models and conversational interfaces in human-robot interaction, robots' ability to answer user questions is more important than ever. We therefore introduce a dataset of 1,893 user questions for household robots, collected from 100 participants and organized into 12 categories and 70 subcategories. Most work in explainable robotics focuses on why-questions. In contrast, our dataset provides a wide variety of questions, from questions about simple execution details to questions about how the robot would act in hypothetical scenarios -- thus giving roboticists valuable insights into what questions their robot needs to be able to answer. To collect the dataset, we created 15 video stimuli and 7 text stimuli, depicting robots performing varied household tasks. We then asked participants on Prolific what questions they would want to ask the robot in each portrayed situation. In the final dataset, the most frequent categories are questions about task execution details (22.5%), the robot's capabilities (12.7%), and performance assessments (11.3%). Although questions about how robots would handle potentially difficult scenarios and ensure correct behavior are less frequent, users rank them as the most important for robots to be able to answer. Moreover, we find that users who identify as novices in robotics ask different questions than more experienced users. Novices are more likely to inquire about simple facts, such as what the robot did or the current state of the environment. As robots enter environments shared with humans and language becomes central to giving instructions and interaction, this dataset provides a valuable foundation for (i) identifying the information robots need to log and expose to conversational interfaces, (ii) benchmarking question-answering modules, and (iii) designing explanation strategies that align with user expectations.


I Can Tell What I am Doing: Toward Real-World Natural Language Grounding of Robot Experiences

arXiv.org Artificial Intelligence

Understanding robot behaviors and experiences through natural language is crucial for developing intelligent and transparent robotic systems. Recent advancement in large language models (LLMs) makes it possible to translate complex, multi-modal robotic experiences into coherent, human-readable narratives. However, grounding real-world robot experiences into natural language is challenging due to many reasons, such as multi-modal nature of data, differing sample rates, and data volume. We introduce RONAR, an LLM-based system that generates natural language narrations from robot experiences, aiding in behavior announcement, failure analysis, and human interaction to recover failure. Evaluated across various scenarios, RONAR outperforms state-of-the-art methods and improves failure recovery efficiency. Our contributions include a multi-modal framework for robot experience narration, a comprehensive real-robot dataset, and empirical evidence of RONAR's effectiveness in enhancing user experience in system transparency and failure analysis.


Episodic Memory Verbalization using Hierarchical Representations of Life-Long Robot Experience

arXiv.org Artificial Intelligence

Verbalization of robot experience, i.e., summarization of and question answering about a robot's past, is a crucial ability for improving human-robot interaction. Previous works applied rule-based systems or fine-tuned deep models to verbalize short (several-minute-long) streams of episodic data, limiting generalization and transferability. In our work, we apply large pretrained models to tackle this task with zero or few examples, and specifically focus on verbalizing life-long experiences. For this, we derive a tree-like data structure from episodic memory (EM), with lower levels representing raw perception and proprioception data, and higher levels abstracting events to natural language concepts. Given such a hierarchical representation built from the experience stream, we apply a large language model as an agent to interactively search the EM given a user's query, dynamically expanding (initially collapsed) tree nodes to find the relevant information. The approach keeps computational costs low even when scaling to months of robot experience data. We evaluate our method on simulated household robot data, human egocentric videos, and real-world robot recordings, demonstrating its flexibility and scalability.


STERLING: Self-Supervised Terrain Representation Learning from Unconstrained Robot Experience

arXiv.org Artificial Intelligence

Terrain awareness, i.e., the ability to identify and distinguish different types of terrain, is a critical ability that robots must have to succeed at autonomous off-road navigation. Current approaches that provide robots with this awareness either rely on labeled data which is expensive to collect, engineered features and cost functions that may not generalize, or expert human demonstrations which may not be available. Towards endowing robots with terrain awareness without these limitations, we introduce Self-supervised TErrain Representation LearnING (STERLING), a novel approach for learning terrain representations that relies solely on easy-to-collect, unconstrained (e.g., non-expert), and unlabelled robot experience, with no additional constraints on data collection. STERLING employs a novel multi-modal self-supervision objective through non-contrastive representation learning to learn relevant terrain representations for terrain-aware navigation. Through physical robot experiments in off-road environments, we evaluate STERLING features on the task of preference-aligned visual navigation and find that STERLING features perform on par with fully supervised approaches and outperform other state-of-the-art methods with respect to preference alignment. Additionally, we perform a large-scale experiment of autonomously hiking a 3-mile long trail which STERLING completes successfully with only two manual interventions, demonstrating its robustness to real-world off-road conditions.


ForestTrav: Accurate, Efficient and Deployable Forest Traversability Estimation for Autonomous Ground Vehicles

arXiv.org Artificial Intelligence

Autonomous navigation in unstructured vegetated environments remains an open challenge. To successfully operate in these settings, ground vehicles must assess the traversability of the environment and determine which vegetation is pliable enough to push through. In this work, we propose a novel method that combines a high-fidelity and feature-rich 3D voxel representation while leveraging the structural context and sparseness of \acfp{SCNN} to assess \ac{TE} in densely vegetated environments. The proposed method is thoroughly evaluated on an accurately-labeled real-world data set that we provide to the community. It is shown to outperform state-of-the-art methods by a significant margin (0.59 vs. 0.39 MCC score at 0.1m voxel resolution) in challenging scenes and to generalize to unseen environments. In addition, the method is economical in the amount of training data and training time required: a model is trained in minutes on a desktop computer. We show that by exploiting the context of the environment, our method can use different feature combinations with only limited performance variations. For example, our approach can be used with lidar-only features, whilst still assessing complex vegetated environments accurately, which was not demonstrated previously in the literature in such environments. In addition, we propose an approach to assess a traversability estimator's sensitivity to information quality and show our method's sensitivity is low.


Detecting Features of Tools, Objects, and Actions from Effects in a Robot using Deep Learning

arXiv.org Machine Learning

Abstract--We propose a tool-use model that can detect the features of tools, target objects, and actions from the provided effects of object manipulation. We construct a model that enables robots to manipulate objects with tools, using infant learning as a concept. To realize this, we train sensory-motor data recorded during a tool-use task performed by a robot with deep learning. Experiments include four factors: (1) tools, (2) objects, (3) actions, and (4) effects, which the model considers simultaneously. For evaluation, the robot generates predicted images and motions given information of the effects of using unknown tools and objects. We confirm that the robot is capable of detecting features of tools, objects, and actions by learning the effects and executing the task. I. Introduction In recent years, robots have become part of human living space and have been expected to perform various tasks in complex environments. If robots could use tools as humans do, they could improve in versatility, overcome some physical limitations and adapt to the environment.


Two Perspectives on Learning Rich Representations from Robot Experience

AAAI Conferences

This position paper describes two approaches towards the representations that a robot can learn from its experience. In the first approach, the robot learns models for reasoning about human-interpretable aspects of the environment, for example models of space and objects. In the second approach, the robot incrementally learns predictions for the consequences of performing policies, where a policy is any experimental procedure that the robot can perform. These two approaches correspond closely to the ideas of a scientific model and an experimental prediction, and ideally the benefits of both can be accessible to a robot.