rl-agent
InstructRAG: Leveraging Retrieval-Augmented Generation on Instruction Graphs for LLM-Based Task Planning
Wang, Zheng, Teo, Shu Xian, Chew, Jun Jie, Shi, Wei
Recent advancements in large language models (LLMs) have enabled their use as agents for planning complex tasks. Existing methods typically rely on a thought-action-observation (TAO) process to enhance LLM performance, but these approaches are often constrained by the LLMs' limited knowledge of complex tasks. Retrieval-augmented generation (RAG) offers new opportunities by leveraging external databases to ground generation in retrieved information. In this paper, we identify two key challenges (enlargability and transferability) in applying RAG to task planning. We propose InstructRAG, a novel solution within a multi-agent meta-reinforcement learning framework, to address these challenges. InstructRAG includes a graph to organize past instruction paths (sequences of correct actions), an RL-Agent with Reinforcement Learning to expand graph coverage for enlargability, and an ML-Agent with Meta-Learning to improve task generalization for transferability. The two agents are trained end-to-end to optimize overall planning performance. Our experiments on four widely used task planning datasets demonstrate that InstructRAG significantly enhances performance and adapts efficiently to new tasks, achieving up to a 19.2% improvement over the best existing approach.
Enhancing variational quantum state diagonalization using reinforcement learning techniques
Kundu, Akash, Bedeลek, Przemysลaw, Ostaszewski, Mateusz, Danaci, Onur, Patel, Yash J., Dunjko, Vedran, Miszczak, Jarosลaw A.
The development of variational quantum algorithms is crucial for the application of NISQ computers. Such algorithms require short quantum circuits, which are more amenable to implementation on near-term hardware, and many such methods have been developed. One of particular interest is the so-called the variational diagonalization method, which constitutes an important algorithmic subroutine, and it can be used directly for working with data encoded in quantum states. In particular, it can be applied to discern the features of quantum states, such as entanglement properties of a system, or in quantum machine learning algorithms. In this work, we tackle the problem of designing a very shallow quantum circuit, required in the quantum state diagonalization task, by utilizing reinforcement learning. To achieve this, we utilize a novel encoding method that can be used to tackle the problem of circuit depth optimization using a reinforcement learning approach. We demonstrate that our approach provides a solid approximation to the diagonalization task while using a small number of gates. The circuits proposed by the reinforcement learning methods are shallower than the standard variational quantum state diagonalization algorithm, and thus can be used in situations where the depth of quantum circuits is limited by the hardware capabilities.
Towards Optimal Energy Management Strategy for Hybrid Electric Vehicle with Reinforcement Learning
Wu, Xinyang, Wedernikow, Elisabeth, Nitsche, Christof, Huber, Marco F.
In recent years, the development of Artificial Intelligence (AI) has shown tremendous potential in diverse areas. Among them, reinforcement learning (RL) has proven to be an effective solution for learning intelligent control strategies. As an inevitable trend for mitigating climate change, hybrid electric vehicles (HEVs) rely on efficient energy management strategies (EMS) to minimize energy consumption. Many researchers have employed RL to learn optimal EMS for specific vehicle models. However, most of these models tend to be complex and proprietary, making them unsuitable for broad applicability. This paper presents a novel framework, in which we implement and integrate RL-based EMS with the open-source vehicle simulation tool called FASTSim. The learned RL-based EMSs are evaluated on various vehicle models using different test drive cycles and prove to be effective in improving energy efficiency.
Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning
Zha, Yantian, Guan, Lin, Kambhampati, Subbarao
Our work aims at efficiently leveraging ambiguous demonstrations for the training of a reinforcement learning (RL) agent. An ambiguous demonstration can usually be interpreted in multiple ways, which severely hinders the RL-Agent from learning stably and efficiently. Since an optimal demonstration may also suffer from being ambiguous, previous works that combine RL and learning from demonstration (RLfD works) may not work well. Inspired by how humans handle such situations, we propose to use self-explanation (an agent generates explanations for itself) to recognize valuable high-level relational features as an interpretation of why a successful trajectory is successful. This way, the agent can provide some guidance for its RL learning. Our main contribution is to propose the Self-Explanation for RL from Demonstrations (SERLfD) framework, which can overcome the limitations of traditional RLfD works. Our experimental results show that an RLfD model can be improved by using our SERLfD framework in terms of training stability and performance.
VacciNet: Towards a Smart Framework for Learning the Distribution Chain Optimization of Vaccines for a Pandemic
Mondal, Jayeeta, Dutta, Jeet, Barua, Hrishav Bakul
Vaccinations against viruses have always been the need of the hour since long past. However, it is hard to efficiently distribute the vaccines (on time) to all the corners of a country, especially during a pandemic. Considering the vastness of the population, diversified communities, and demands of a smart society, it is an important task to optimize the vaccine distribution strategy in any country/state effectively. Although there is a profusion of data (Big Data) from various vaccine administration sites that can be mined to gain valuable insights about mass vaccination drives, very few attempts has been made towards revolutionizing the traditional mass vaccination campaigns to mitigate the socio-economic crises of pandemic afflicted countries. In this paper, we bridge this gap in studies and experimentation. We collect daily vaccination data which is publicly available and carefully analyze it to generate meaning-full insights and predictions. We put forward a novel framework leveraging Supervised Learning and Reinforcement Learning (RL) which we call VacciNet, that is capable of learning to predict the demand of vaccination in a state of a country as well as suggest optimal vaccine allocation in the state for minimum cost of procurement and supply. At the present, our framework is trained and tested with vaccination data of the USA.
An Autonomous Negotiating Agent Framework with Reinforcement Learning Based Strategies and Adaptive Strategy Switching Mechanism
Sengupta, Ayan, Mohammad, Yasser, Nakadai, Shinji
Despite abundant negotiation strategies in literature, the complexity of automated negotiation forbids a single strategy from being dominant against all others in different negotiation scenarios. To overcome this, one approach is to use mixture of experts, but at the same time, one problem of this method is the selection of experts, as this approach is limited by the competency of the experts selected. Another problem with most negotiation strategies is their incapability of adapting to dynamic variation of the opponent's behaviour within a single negotiation session resulting in poor performance. This work focuses on both, solving the problem of expert selection and adapting to the opponent's behaviour with our Autonomous Negotiating Agent Framework. This framework allows real-time classification of opponent's behaviour and provides a mechanism to select, switch or combine strategies within a single negotiation session. Additionally, our framework has a reviewer component which enables self-enhancement capability by deciding to include new strategies or replace old ones with better strategies periodically. We demonstrate an instance of our framework by implementing maximum entropy reinforcement learning based strategies with a deep learning based opponent classifier. Finally, we evaluate the performance of our agent against state-of-the-art negotiators under varied negotiation scenarios.
The reinforcement learning-based multi-agent cooperative approach for the adaptive speed regulation on a metallurgical pickling line
Bogomolova, Anna, Kingsep, Kseniia, Voskresenskii, Boris
We present a holistic data-driven approach to the problem of productivity increase on the example of a metallurgical pickling line. The proposed approach combines mathematical modeling as a base algorithm and a cooperative Multi-Agent Reinforcement Learning (MARL) system implemented such as to enhance the performance by multiple criteria while also meeting safety and reliability requirements and taking into account the unexpected volatility of certain technological processes. We demonstrate how Deep Q-Learning can be applied to a real-life task in a heavy industry, resulting in significant improvement of previously existing automation systems.The problem of input data scarcity is solved by a two-step combination of LSTM and CGAN, which helps to embrace both the tabular representation of the data and its sequential properties. Offline RL training, a necessity in this setting, has become possible through the sophisticated probabilistic kinematic environment.
MEETING BOT: Reinforcement Learning for Dialogue Based Meeting Scheduling
D, Vishwanath, Vig, Lovekesh, Shroff, Gautam, Agarwal, Puneet
In this paper we present Meeting Bot, a reinforcement learning based conversational system that interacts with multiple users to schedule meetings. The system is able to interpret user utterences and map them to preferred time slots, which are then fed to a reinforcement learning (RL) system with the goal of converging on an agreeable time slot. The RL system is able to adapt to user preferences and environmental changes in meeting arrival rate while still scheduling effectively. Learning is performed via policy gradient with exploration, by utilizing an MLP as an approximator of the policy function. Results demonstrate that the system outperforms standard scheduling algorithms in terms of overall scheduling efficiency. Additionally, the system is able to adapt its strategy to situations when users consistently reject or accept meetings in certain slots (such as Friday afternoon versus Thursday morning), or when the meeting is called by members who are at a more senior designation.
Improving Mild Cognitive Impairment Prediction via Reinforcement Learning and Dialogue Simulation
Tang, Fengyi, Lin, Kaixiang, Uchendu, Ikechukwu, Dodge, Hiroko H., Zhou, Jiayu
Mild cognitive impairment (MCI) is a prodromal phase in the progression from normal aging to dementia, especially Alzheimers disease. Even though there is mild cognitive decline in MCI patients, they have normal overall cognition and thus is challenging to distinguish from normal aging. Using transcribed data obtained from recorded conversational interactions between participants and trained interviewers, and applying supervised learning models to these data, a recent clinical trial has shown a promising result in differentiating MCI from normal aging. However, the substantial amount of interactions with medical staff can still incur significant medical care expenses in practice. In this paper, we propose a novel reinforcement learning (RL) framework to train an efficient dialogue agent on existing transcripts from clinical trials. Specifically, the agent is trained to sketch disease-specific lexical probability distribution, and thus to converse in a way that maximizes the diagnosis accuracy and minimizes the number of conversation turns. We evaluate the performance of the proposed reinforcement learning framework on the MCI diagnosis from a real clinical trial. The results show that while using only a few turns of conversation, our framework can significantly outperform state-of-the-art supervised learning approaches.
Reinforcement learning - Scholarpedia
Reinforcement learning (RL) is learning by interacting with an environment. An RL agent learns from the consequences of its actions, rather than from being explicitly taught and it selects its actions on basis of its past experiences (exploitation) and also by new choices (exploration), which is essentially trial and error learning. The reinforcement signal that the RL-agent receives is a numerical reward, which encodes the success of an action's outcome, and the agent seeks to learn to select actions that maximize the accumulated reward over time. In general we are following Marr's approach (Marr et al 1982, later re-introduced by Gurney et al 2004) by introducing different levels: the algorithmic, the mechanistic and the implementation level. The best studied case is when RL can be formulated as class of Markov Decision Problems (MDP). The agent can visit a finite number of states and in visiting a state, a numerical reward will be collected, where negative numbers may represent punishments.