rignall
Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s
In the summer of 1985, I made the long pilgrimage from my home in Cheadle Hulme to London's glamorous Hammersmith Novotel for the Commodore computer show. As a 14-year-old gamer, this was a chance to play the latest titles and see some cool new joysticks, but I was also desperate to visit one particular exhibitor: the publisher Newsfield, home of the wildly popular games mags Crash and Zzap!64. By the time I arrived there was already a long queue of kids at the small stand and most of them were waiting to have their show programmes signed by reigning arcade game champion and Zzap reviewer, Julian Rignall. As an ardent subscriber, I can still remember the thrill of standing in that line, the latest copy of the mag clutched in my sweaty hands. I wouldn't feel this starstruck again until I met Sigourney Weaver a quarter of a century later.
Looking for something new to spice up your game play? The Tinder of games is here
As any adult who loves video games knows, there are simply too many of them – 19,000 games were released in 2024 on PC games storefront Steam alone, not counting all the playable delights on consoles and smartphones. Most of us have backlogs of unplayed classics that make us feel guilty about buying newer games. Finding things that are actually good, meanwhile, can feel totally impossible. At least 50% of the questions people send in for this newsletter are a variant of "Help, what should I play?" We do our best to help, but even though it's my job to know about games, I still don't have infinite time to play them.