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VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLMAgents
A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent's reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent's reasoning into StateEstimation("what is the current state?") and TransitionModeling ("what is next?") is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModelingReward to densely rewards the agent's turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0.82 on a set of five diverse agent tasks, nearly 3 improvement over its untrained counterpart (0.21) and surpassing proprietary reasoning models like GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments.
VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents
Wang, Kangrui, Zhang, Pingyue, Wang, Zihan, Gao, Yaning, Li, Linjie, Wang, Qineng, Chen, Hanyang, Wan, Chi, Lu, Yiping, Yang, Zhengyuan, Wang, Lijuan, Krishna, Ranjay, Wu, Jiajun, Fei-Fei, Li, Choi, Yejin, Li, Manling
A key challenge in training Vision-Language Model (VLM) agents, compared to Language Model (LLM) agents, lies in the shift from textual states to complex visual observations. This transition introduces partial observability and demands robust world modeling. We ask: Can VLM agents construct internal world models through explicit visual state reasoning? To address this question, we architecturally enforce and reward the agent's reasoning process via reinforcement learning (RL), formulating it as a Partially Observable Markov Decision Process (POMDP). We find that decomposing the agent's reasoning into State Estimation ("what is the current state?") and Transition Modeling ("what comes next?") is critical for success, as demonstrated through five reasoning strategies. Our investigation into how agents represent internal beliefs reveals that the optimal representation is task-dependent: Natural Language excels at capturing semantic relationships in general tasks, while Structured formats are indispensable for precise manipulation and control. Building on these insights, we design a World Modeling Reward that provides dense, turn-level supervision for accurate state prediction, and introduce Bi-Level General Advantage Estimation (Bi-Level GAE) for turn-aware credit assignment. Through this form of visual state reasoning, a 3B-parameter model achieves a score of 0.82 across five diverse agent benchmarks, representing a 3$\times$ improvement over its untrained counterpart (0.21) and outperforming proprietary reasoning models such as GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are conducted within our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents in diverse visual environments. Code and data are publicly available at https://vagen-ai.github.io.
HumanoidVerse: A Versatile Humanoid for Vision-Language Guided Multi-Object Rearrangement
Zhang, Haozhuo, Sun, Jingkai, Caprio, Michele, Tang, Jian, Zhang, Shanghang, Zhang, Qiang, Pan, Wei
We introduce HumanoidVerse, a novel framework for vision-language guided humanoid control that enables a single physically simulated robot to perform long-horizon, multi-object rearrangement tasks across diverse scenes. Unlike prior methods that operate in fixed settings with single-object interactions, our approach supports consecutive manipulation of multiple objects, guided only by natural language instructions and egocentric camera RGB observations. HumanoidVerse is trained via a multi-stage curriculum using a dual-teacher distillation pipeline, enabling fluid transitions between sub-tasks without requiring environment resets. To support this, we construct a large-scale dataset comprising 350 multi-object tasks spanning four room layouts. Extensive experiments in the Isaac Gym simulator demonstrate that our method significantly outperforms prior state-of-the-art in both task success rate and spatial precision, and generalizes well to unseen environments and instructions. Our work represents a key step toward robust, general-purpose humanoid agents capable of executing complex, sequential tasks under real-world sensory constraints. The video visualization results can be found on the project page: https://haozhuo-zhang.github.io/HumanoidVerse-project-page/.