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Why 90% of us are right-handed

Popular Science

More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. Just 10 weeks after conception, most fetuses move their right arm more than their left. Breakthroughs, discoveries, and DIY tips sent six days a week. By signing up, you confirm you are 16+, will receive newsletters and promotional content and agree to our Terms of Use and acknowledge the data practices in our Privacy Policy . Are you right-handed or left-handed? The answer for most of us is right. That's because nearly 90 percent of all people are right-dominant.


HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLMReasoning

Neural Information Processing Systems

For robotic manipulation, existing robotics datasets and simulation benchmarks predominantly cater to robot-arm platforms. However, for humanoid robots equipped with dual arms and dexterous hands, simulation tasks and high-quality demonstrations are notably lacking. Bimanual dexterous manipulation is inherently more complex, as it requires coordinated arm movements and hand operations, making autonomous data collection challenging. This paper presents HumanoidGen, an automated task creation and demonstration collection framework that leverages atomic dexterous operations and LLM reasoning to generate relational constraints. Specifically, we provide spatial annotations for both assets and dexterous hands based on the atomic operations, and perform an LLM planner to generate a chain of actionable spatial constraints for arm movements based on object affordances and scenes. To further improve planning ability, we employ a variant of Monte Carlo tree search to enhance LLM reasoning for long-horizon tasks and insufficient annotation. In experiments, we create a novel benchmark with augmented scenarios to evaluate the quality of the collected data. The results show that the performance of the 2D and 3D diffusion policies can scale with the generated dataset.


Results on FAVOR Bench

Neural Information Processing Systems

Prompt Template: Generating QAPairs for Camera Motion (CM) Task You are a professional question designer focusing on temporal dynamics in videos, including camera movements, motions, activities, and interactions, rather than static content. You will receive detailed annotations about the temporal details of the entire video, with duration markers in parentheses after "camera_motion" and "motion_list". Based on these annotations, design 3 multiple-choice questions around the "Camera Motion" theme to test models' fine-grained video motion understanding, particularly: Understanding camera movement direction and focus changes in the video. Additionally, follow these question design guidelines: 1. If a video's "camera_motion" has only one element, such as "camera_motion": "static", or "camera_motion": "camera shaking (0-22)", skip this video and don't generate any content.




Clinician-Directed Large Language Model Software Generation for Therapeutic Interventions in Physical Rehabilitation

arXiv.org Artificial Intelligence

Digital health interventions increasingly deliver home exercise programs via sensor-equipped devices such as smartphones, enabling remote monitoring of adherence and performance. However, current software is usually authored before clinical encounters as libraries of modules for broad impairment categories. At the point of care, clinicians can only choose from these modules and adjust a few parameters (for example, duration or repetitions). As a result, individual limitations, goals, and environmental constraints are often not reflected, limiting personalization and benefit. We propose a paradigm in which large language models (LLMs) act as constrained translators that convert clinicians' exercise prescriptions into intervention software. Clinicians remain the decision makers: they design exercises during the encounter, tailored to each patient's impairments, goals, and environment, and the LLM generates matching software. We conducted a prospective single-arm feasibility study with 20 licensed physical and occupational therapists who created 40 individualized upper extremity programs for a standardized patient; 100% of prescriptions were translated into executable software, compared with 55% under a representative template-based digital health intervention (p < 0.01). LLM-generated software correctly delivered 99.7% of instructions and monitored performance with 88.4% accuracy (95% confidence interval, 0.843-0.915). Overall, 90% of therapists judged the system safe for patient interaction and 75% expressed willingness to adopt it in practice. To our knowledge, this is the first prospective evaluation of clinician-directed intervention software generation with an LLM in health care, demonstrating feasibility and motivating larger trials in real patient populations.


Learning Egocentric In-Hand Object Segmentation through Weak Supervision from Human Narrations

arXiv.org Artificial Intelligence

Pixel-level recognition of objects manipulated by the user from egocentric images enables key applications spanning assistive technologies, industrial safety, and activity monitoring. However, progress in this area is currently hindered by the scarcity of annotated datasets, as existing approaches rely on costly manual labels. In this paper, we propose to learn human-object interaction detection leveraging narrations $\unicode{x2013}$ natural language descriptions of the actions performed by the camera wearer which contain clues about manipulated objects. We introduce Narration-Supervised in-Hand Object Segmentation (NS-iHOS), a novel task where models have to learn to segment in-hand objects by learning from natural-language narrations in a weakly-supervised regime. Narrations are then not employed at inference time. We showcase the potential of the task by proposing Weakly-Supervised In-hand Object Segmentation from Human Narrations (WISH), an end-to-end model distilling knowledge from narrations to learn plausible hand-object associations and enable in-hand object segmentation without using narrations at test time. We benchmark WISH against different baselines based on open-vocabulary object detectors and vision-language models. Experiments on EPIC-Kitchens and Ego4D show that WISH surpasses all baselines, recovering more than 50% of the performance of fully supervised methods, without employing fine-grained pixel-wise annotations. Code and data can be found at https://fpv-iplab.github.io/WISH.


HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLM Reasoning

arXiv.org Artificial Intelligence

For robotic manipulation, existing robotics datasets and simulation benchmarks predominantly cater to robot-arm platforms. However, for humanoid robots equipped with dual arms and dexterous hands, simulation tasks and high-quality demonstrations are notably lacking. Bimanual dexterous manipulation is inherently more complex, as it requires coordinated arm movements and hand operations, making autonomous data collection challenging. This paper presents HumanoidGen, an automated task creation and demonstration collection framework that leverages atomic dexterous operations and LLM reasoning to generate relational constraints. Specifically, we provide spatial annotations for both assets and dexterous hands based on the atomic operations, and perform an LLM planner to generate a chain of actionable spatial constraints for arm movements based on object affordances and scenes. To further improve planning ability, we employ a variant of Monte Carlo tree search to enhance LLM reasoning for long-horizon tasks and insufficient annotation. In experiments, we create a novel benchmark with augmented scenarios to evaluate the quality of the collected data. The results show that the performance of the 2D and 3D diffusion policies can scale with the generated dataset. Project page is https://openhumanoidgen.github.io.


Why are most people right-handed?

Popular Science

Why are most people right-handed? A mix of biology, environment, and evolution helps explain our rightie-dominated world. Around 85 to 90 percent of people are right-handed. Breakthroughs, discoveries, and DIY tips sent every weekday. Roughly 85 to 90 percent of people are right-handed, while just 10 to 15 percent are left-handed, and a small percentage are ambidextrous.


Emergence of Goal-Directed Behaviors via Active Inference with Self-Prior

arXiv.org Artificial Intelligence

Infants often exhibit goal-directed behaviors, such as reaching for a sensory stimulus, even when no external reward criterion is provided. These intrinsically motivated behaviors facilitate spontaneous exploration and learning of the body and environment during early developmental stages. Although computational modeling can offer insight into the mechanisms underlying such behaviors, many existing studies on intrinsic motivation focus primarily on how exploration contributes to acquiring external rewards. In this paper, we propose a novel density model for an agent's own multimodal sensory experiences, called the "self-prior," and investigate whether it can autonomously induce goal-directed behavior. Integrated within an active inference framework based on the free energy principle, the self-prior generates behavioral references purely from an intrinsic process that minimizes mismatches between average past sensory experiences and current observations. This mechanism is also analogous to the acquisition and utilization of a body schema through continuous interaction with the environment. We examine this approach in a simulated environment and confirm that the agent spontaneously reaches toward a tactile stimulus. Our study implements intrinsically motivated behavior shaped by the agent's own sensory experiences, demonstrating the spontaneous emergence of intentional behavior during early development.