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DA T ASHEET: MOTIVE

Neural Information Processing Systems

Please see the most updated version here . Was there a specific task in mind? Was there a specific gap that needed to be filled? The MOTI VE dataset was created to promote the development of new drug-target interaction (DTI) prediction models based on both, existing relationships between compounds and their protein targets, and the similarity of JUMP Cell Painting morphological features of perturbed cells [2].The MOTI VE dataset was created with the DTI task in mind, and addresses a lack of graph-based biological datasets with empirical node features. Who created this dataset (e.g., which team, research group) and on behalf of which entity (e.g., company, institution, organization)? This dataset was created by the Carpenter-Singh Lab in the Imaging Platform at the Broad Institute of MIT and Harvard, Cambridge, Massachusetts. What support was needed to make this dataset? If there is an associated grant, provide the name of the grantor and the grant name and number, or if it was supported by a company or government agency, give those details.) The authors gratefully acknowledge an internship from the Massachusetts Life Sciences Center (to ES).





Supplementary Material and Datasheet: Off to new Shores: A Dataset & Benchmark for (near-)coastal Flood Inundation Forecasting Contents

Neural Information Processing Systems

This supplementary document follows the Datasheets for Datasets template of (8) to document the Global Flood Forecasting (GFF) dataset and its creation. Further resources are provided: in the accompanying publication https://arxiv.org/abs/2409.18591 in the GitHub repository https://github.com/Multihuntr/GFF


Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions - Supplementary Materials - Rawal Khirodkar

Neural Information Processing Systems

For video demos of Harmony4D, please visit: Harmony4D Website. Please do not share the dataset with anyone as it is not publicly available yet. Harmony4D is a 75-minute video dataset collected using over 20 eqidistant, synchronized GoPro cameras. It consists of 1.66M images and 3.32M human instances, divided into 1.28M images for We manually clipped the videos into 208 sequences across 6 different activities, ensuring each sequence is at least 5 seconds (100 frames) long for temporal continuity. The 2D bboxes are derived from projected SMPL human vertices.


Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox

Neural Information Processing Systems

We further show the mismatched sampling paradox: A learner who knows the rewards distributions and samples from the correct posterior distribution can perform exponentially worse than a learner who does not know the rewards and simply samples from a well-chosen Gaussian posterior.