reduction
Sample Complexities of Estimating Gumbel--Max Watermark Proportions with and without Reduction to Pivotal Statistics
Watermarking promises a statistical trace of large language model (LLM) use, but real documents, after editing or paraphrasing, rarely arrive as purely human-written or purely machine-generated. This motivates a quantitative question beyond detection: what proportion of a document is generated from a pre-specified watermarked LLM? We study this watermark proportion estimation problem under the Gumbel--max watermarking mechanism, treating the next-token prediction (NTP) distributions as unknown and arbitrary nuisance parameters subject to a non-degeneracy condition. We compare two observation regimes: in the full observation regime, the estimator observes the pseudorandom vector and the selected token at each position; under the more popular setting of pivotal reduction, it observes only a scalar pivot, which follows a one-dimensional Uniform--Beta mixture distribution. Under pivotal reduction, we develop a Laguerre-polynomial estimator and establish a matching information-theoretic lower bound for the sample complexity. For full observation, we introduce an event-counting estimator and show a matching lower bound, yielding a substantially smaller sample complexity. As our results imply, although reducing to pivotal statistics is an elegant and widely used procedure, it is not always sample-efficient for estimating the proportion of watermarks.
FlowCut: Rethinking Redundancy via Information Flow for Efficient Vision-Language Models
Large vision-language models (LVLMs) excel at multimodal understanding but suffer from high computational costs due to redundant vision tokens. Existing pruning methods typically rely on single-layer attention scores to rank and prune redundant visual tokens to solve this inefficiency. However, as the interaction between tokens and layers is complicated, this raises a basic question: Is such a simple single-layer criterion sufficient to identify redundancy? To answer this question, we rethink the emergence of redundant visual tokens from a fundamental perspective: information flow, which models the interaction between tokens and layers by capturing how information moves between tokens across layers. We find (1) the CLS token acts as an information relay, which can simplify the complicated flow analysis; (2) the redundancy emerges progressively and dynamically via layer-wise attention concentration; and (3) relying solely on attention scores from single layers can lead to contradictory redundancy identification. Based on this, we propose FlowCut, an information-flow-aware pruning framework, mitigating the insufficiency of the current criterion for identifying redundant tokens and better aligning with the model's inherent behaviors. Extensive experiments show FlowCut achieves superior results, outperforming SoTA by 1.6% on LLaVA-1.5-7B with 88.9% token reduction, and by 4.3% on LLaVA-NeXT-7B with 94.4% reduction, delivering 3.2$\times$ speed-up in the prefilling stage.
From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications
The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\tilde{O}(d^{\frac{1}{5}}T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\tilde{O}(\sqrt{d}T^{-\frac{1}{8}})$ and $\tilde{O}(\sqrt{d}T^{-\frac{1}{6}})$.
Oracle laid off 21,000 employees over the past year, citing AI as one of the reasons
The company says its AI adoption and deployment may result in further reductions. Back in March, it was widely reported that Oracle had sent anywhere between 10,000 and 30,000 employees an email, notifying them that it was their last day with the company. Now, we have a more concrete number of people who had lost their jobs. In its annual regulatory filing, Oracle said that it employs approximately 141,000 people worldwide as of May 31, 2026. That's down 21,000 employees from the 162,000 people employed by the company in the same period last year.
Dynamic Regret Reduces to Kernelized Static Regret
We study dynamic regret in online convex optimization, where the objective is to achieve low cumulative loss relative to an arbitrary benchmark sequence. By observing that competing with an arbitrary sequence of comparators u1,...,uT in W Rd can be reframed as competing with a fixed comparator function u: [1,T] W, we cast dynamic regret minimization as a static regret problem in a function space. By carefully constructing a suitable function space in the form of a Reproducing Kernel Hilbert Space (RKHS), our reduction enables us to recover the optimal RT(u1,...,uT) = O( pP t ut ut 1 T) dynamic regret guarantee in the setting of linear losses, and yields new scale-free and directionallyadaptive dynamic regret guarantees. Moreover, unlike prior dynamic-to-static reductions--which are valid only for linear losses--our reduction holds for any sequence of losses, allowing us to recover O u 2H +deff(ฮป)lnT bounds when the losses have meaningful curvature, where deff(ฮป)is a measure of complexity of the RKHS. Despite working in an infinite-dimensional space, the resulting reduction leads to algorithms that are computable in practice, due to the reproducing property of RKHSs.
Fast Nonparametric Conditional Independence Testing via Two-Stage Regression
Constraint-based causal discovery relies on repeated conditional independence tests, but fast nonparametric tests often sacrifice calibration, especially when variables depend on the conditioning set through nonlinear relationships. We introduce BLITZ (Broad-to-Local Independence Testing via residualiZation), a nonparametric conditional independence test designed to run well under a second while maintaining the accuracy needed for the thousands of queries performed by constraint-based causal discovery algorithms. BLITZ first removes broad smooth dependence on the conditioning set using low-order polynomial regression, then applies a small nonlinear feature map and residualizes those features with shallow tree regressions. The resulting statistic tests residual cross-covariance, with a moment-matched chi-square approximation to the null distribution. We show theoretically that the two-stage design reduces the effective complexity faced by the tree residualizers, allowing shallow trees to control residual conditional-mean bias while avoiding excessive overfitting. In simulations, BLITZ provides better null calibration than fast kernel, random-feature, and regression-based competitors while remaining among the fastest methods tested. In causal discovery experiments on synthetic graphs and flow-cytometry data, BLITZ yields more reliable endpoint orientations among retained adjacencies and competitive structural recovery. These results suggest that broad-to-local residualization is a practical route to calibrated, scalable nonparametric conditional independence testing for causal discovery.
Adaptive Fission: Post-training Encoding for Low-latency Spike Neural Networks
Spiking Neural Networks (SNNs) often rely on rate coding, where high-precision inference depends on long time-steps, leading to significant latency and energy cost--especially for ANN-to-SNN conversions. To address this, we propose Adaptive Fission, a post-training encoding technique that selectively splits highsensitivity neurons into groups with varying scales and weights. This enables neuron-specific, on-demand precision and threshold allocation while introducing minimal spatial overhead. As a generalized form of population coding, it seamlessly applies to a wide range of pretrained SNN architectures without requiring additional training or fine-tuning. Experiments on neuromorphic hardware demonstrate up to 80% reductions in latency and power consumption without degrading accuracy.
Stochastically Dominant Peer Prediction
Eliciting reliable human feedback is essential for many machine learning tasks, such as learning from noisy labels and aligning AI systems with human preferences. Peer prediction mechanisms incentivize truthful reporting without ground truth verification by scoring agents based on correlations with peers. Traditional mechanisms, which ensure that truth-telling maximizes the expected scores in equilibrium, can elicit honest information while assuming agents' utilities are linear functions of their scores. However, in practice, non-linear payment rules are usually preferred, or agents' utilities are inherently non-linear. We propose stochastically dominant truthfulness (SD-truthfulness) as a stronger guarantee: the score distribution of truth-telling stochastically dominates all other strategies, incentivizing truthful reporting for a wide range of monotone utility functions. Our first observation is that no existing peer prediction mechanism naturally satisfies this criterion without strong assumptions. A simple solution--rounding scores into binary lotteries--can enforce SD-truthfulness, but often degrades sensitivity, a key property related to fairness and statistical efficiency. We demonstrate how a more careful application of rounding can better preserve sensitivity. Furthermore, we introduce a new enforced agreement (EA) mechanism that is theoretically guaranteed to be SD-truthful in binary-signal settings and, under mild assumptions, empirically achieves the highest sensitivity among all known SD-truthful mechanisms.