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Smart Sampling: Self-Attention and Bootstrapping for Improved Ensembled Q-Learning

arXiv.org Artificial Intelligence

We present a novel method aimed at enhancing the sample efficiency of ensemble Q learning. Our proposed approach integrates multi-head self-attention into the ensembled Q networks while bootstrapping the state-action pairs ingested by the ensemble. This not only results in performance improvements over the original REDQ (Chen et al. 2021) and its variant DroQ (Hi-raoka et al. 2022), thereby enhancing Q predictions, but also effectively reduces both the average normalized bias and standard deviation of normalized bias within Q-function ensembles. Importantly, our method also performs well even in scenarios with a low update-to-data (UTD) ratio. Notably, the implementation of our proposed method is straightforward, requiring minimal modifications to the base model.


Efficient Sparse-Reward Goal-Conditioned Reinforcement Learning with a High Replay Ratio and Regularization

arXiv.org Artificial Intelligence

Reinforcement learning (RL) methods with a high replay ratio (RR) and regularization have gained interest due to their superior sample efficiency. However, these methods have mainly been developed for dense-reward tasks. In this paper, we aim to extend these RL methods to sparse-reward goal-conditioned tasks. We use Randomized Ensemble Double Q-learning (REDQ) (Chen et al., 2021), an RL method with a high RR and regularization. To apply REDQ to sparse-reward goal-conditioned tasks, we make the following modifications to it: (i) using hindsight experience replay and (ii) bounding target Q-values. We evaluate REDQ with these modifications on 12 sparse-reward goal-conditioned tasks of Robotics (Plappert et al., 2018), and show that it achieves about $2 \times$ better sample efficiency than previous state-of-the-art (SoTA) RL methods. Furthermore, we reconsider the necessity of specific components of REDQ and simplify it by removing unnecessary ones. The simplified REDQ with our modifications achieves $\sim 8 \times$ better sample efficiency than the SoTA methods in 4 Fetch tasks of Robotics.


Data-efficient Deep Reinforcement Learning for Vehicle Trajectory Control

arXiv.org Artificial Intelligence

Advanced vehicle control is a fundamental building block in the development of autonomous driving systems. Reinforcement learning (RL) promises to achieve control performance superior to classical approaches while keeping computational demands low during deployment. However, standard RL approaches like soft-actor critic (SAC) require extensive amounts of training data to be collected and are thus impractical for real-world application. To address this issue, we apply recently developed data-efficient deep RL methods to vehicle trajectory control. Our investigation focuses on three methods, so far unexplored for vehicle control: randomized ensemble double Q-learning (REDQ), probabilistic ensembles with trajectory sampling and model predictive path integral optimizer (PETS-MPPI), and model-based policy optimization (MBPO). We find that in the case of trajectory control, the standard model-based RL formulation used in approaches like PETS-MPPI and MBPO is not suitable. We, therefore, propose a new formulation that splits dynamics prediction and vehicle localization. Our benchmark study on the CARLA simulator reveals that the three identified data-efficient deep RL approaches learn control strategies on a par with or better than SAC, yet reduce the required number of environment interactions by more than one order of magnitude.


Aggressive Q-Learning with Ensembles: Achieving Both High Sample Efficiency and High Asymptotic Performance

arXiv.org Artificial Intelligence

Recently, Truncated Quantile Critics (TQC), using distributional representation of critics, was shown to provide state-of-the-art asymptotic training performance on all environments from the MuJoCo continuous control benchmark suite. Also recently, Randomized Ensemble Double Q-Learning (REDQ), using a high updateto-data ratio and target randomization, was shown to achieve high sample efficiency that is competitive with state-of-the-art model-based methods. In this paper, we propose a novel model-free algorithm, Aggressive Q-Learning with Ensembles (AQE), which improves the sample-efficiency performance of REDQ and the asymptotic performance of TQC, thereby providing overall state-of-the-art performance during all stages of training. Moreover, AQE is very simple, requiring neither distributional representation of critics nor target randomization. Off-policy Deep Reinforcement Learning algorithms aim to improve sample efficiency by reusing past experience. A number of off-policy Deep RL algorithms have been proposed for control tasks with continuous state and action spaces, including Deep Deterministic Policy Gradient (DDPG), Twin Delayed DDPG (TD3) and Soft Actor Critic (SAC) (Lillicrap et al., 2016; Fujimoto et al., 2018; Haarnoja et al., 2018a;b). TD3 introduced clipped double-Q learning, and was shown to be significantly more sample efficient than popular on-policy methods for a wide range of MuJoCo benchmarks. Soft Actor Critic (SAC) has similar off-policy structures with clipped double-Q learning, but it also employs maximum entropy reinforcement learning. SAC was shown to provide excellent sample efficiency and asymptotic performance in a wide-range of MuJoCo environments, including the high-dimensional Humanoid environment for which both DDPG and TD3 perform poorly.


Dropout Q-Functions for Doubly Efficient Reinforcement Learning

arXiv.org Artificial Intelligence

Randomized ensemble double Q-learning (REDQ) (Chen et al., 2021b) has recently achieved state-of-the-art sample efficiency on continuous-action reinforcement learning benchmarks. This superior sample efficiency is possible by using a large Q-function ensemble. However, REDQ is much less computationally efficient than non-ensemble counterparts such as Soft Actor-Critic (SAC) (Haarnoja et al., 2018a). To make REDQ more computationally efficient, we propose a method of improving computational efficiency called Dr.Q, which is a variant of REDQ that uses a small ensemble of dropout Q-functions. Our dropout Q-functions are simple Q-functions equipped with dropout connection and layer normalization. Despite its simplicity of implementation, our experimental results indicate that Dr.Q is doubly (sample and computationally) efficient. It achieved comparable sample efficiency with REDQ and much better computational efficiency than REDQ and comparable computational efficiency with that of SAC. In the reinforcement learning (RL) community, improving sample efficiency of RL methods has been important.


Randomized Ensembled Double Q-Learning: Learning Fast Without a Model

arXiv.org Artificial Intelligence

Using a high Update-To-Data (UTD) ratio, model-based methods have recently achieved much higher sample efficiency than previous model-free methods for continuous-action DRL benchmarks. In this paper, we introduce a simple model-free algorithm, Randomized Ensembled Double Q-Learning (REDQ), and show that its performance is just as good as, if not better than, a state-of-the-art model-based algorithm for the MuJoCo benchmark. Moreover, REDQ can achieve this performance using fewer parameters than the model-based method, and with less wall-clock run time. REDQ has three carefully integrated ingredients which allow it to achieve its high performance: (i) a UTD ratio >> 1; (ii) an ensemble of Q functions; (iii) in-target minimization across a random subset of Q functions from the ensemble. Through carefully designed experiments, we provide a detailed analysis of REDQ and related model-free algorithms. To our knowledge, REDQ is the first successful model-free DRL algorithm for continuous-action spaces using a UTD ratio >> 1.