rectangle
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- Asia > China > Guangxi Province > Nanning (0.04)
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Understanding the Role of Adaptivity in Machine Teaching: The Case of Version Space Learners
Yuxin Chen, Adish Singla, Oisin Mac Aodha, Pietro Perona, Yisong Yue
In real-world applications of education, an effective teacher adaptively chooses the next example to teach based on the learner's current state. However, most existing work in algorithmic machine teachingfocuses on the batch setting, where adaptivity plays no role. In this paper, we study the case of teaching consistent, version space learners in an interactive setting. At any time step, the teacher provides an example, the learner performs an update, and the teacher observes the learner'snew state.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.05)
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > California > Alameda County > Berkeley (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Europe > Spain > Galicia > Madrid (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Europe > Spain > Galicia > Madrid (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
RelativeUncertaintyLearningforFacialExpression RecognitionSupplementaryMaterial AVisualizationresultsonMNISTandCIFAR
Weprovide visualization results onMNIST and CIFAR toshowour uncertainty learning method also works well on datasets besides facial expression recognition (FER) tasks. Weutilize red rectangles to mark images that are misclassified and green rectangles to mark images that are rightly classified. They are usually very hard to be rightlyclassified. We also carry out experiments on MNIST and CIFAR with synthetic noises. If the maximum prediction probability is higher than the one of given label with a threshold (set to 0.2), we believe that sample contains label noise and then change the label to the index of the maximum prediction probability.
A Appendix 458 A.1 Supplemental Results
Figure 1 illustrates model predictions across every Number Game concept in [33].Figure 6: Model predictions across every Number Game concept in [33] (Figure 1). For the number game, every model has its outputs transformed by a learned Platt transform. Logical concept models do not use Platt transforms. We fit these parameters using Adam with a learning rate of 0.001. For the number game we do 10-fold cross validation to calculate holdout predictions.