receiver
Insta360 has launched an advanced wireless microphone for content creators -- where to buy
Safety Net Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Creator Playbook Trending Now Mashable Selects Look Up Getting Technical with Mashable Gift Ideas For Everyone On Your List Say More Versus In My Bag Mashable @Home All Series The mid-tier wireless mic space just got way more interesting. Soumya is a deals writer who covers consumer tech, shopping deals, and the products people use every day. With experience writing about everything from AI tools and software to smartphones and home gadgets, she enjoys breaking down product research into clear, useful recommendations. When she's not tracking deals, she's usually comparing products, digging through reviews, and figuring out what actually makes a purchase worth it. All products featured here are independently selected by our editors and writers.
Nyrius Phoenix Home True 4K60 (2026): A Solution for Cord Clutter
This powerful wireless HDMI streamer gets rid of cable clutter in your living room. Lets you control a computer from another room. USB ports for a keyboard and mouse on the receiver unit seem unnecessary. Both the transmitter and receiver run a little hot. Cable clutter is more than just annoying--it's been shown to raise stress levels.
Unmasking Puppeteers: Leveraging Biometric Leakage to Expose Impersonation in AI-based Videoconferencing
AI-based talking-head videoconferencing systems reduce bandwidth by sending a compact pose-expression latent and re-synthesizing RGB at the receiver--but this latent can be "puppeteered," letting an attacker hijack a victim's likeness in real time. Because every frame is synthetic, deepfake and synthetic video detectors fail outright. To address this security problem, we exploit a key observation: the pose expression latent inherently contain biometric information of the driving identity. Therefore, we introduce the first biometric leakage defense without ever looking at the reconstructed RGB video: a pose-conditioned, large-margin contrastive encoder that isolates persistent identity cues inside the transmitted latent while cancelling transient pose and expression. A simple cosine test on this disentangled embedding flags illicit identity swaps as the video is rendered.
NegoCollab: ACommon Representation Negotiation Approach for Heterogeneous Collaborative Perception
Collaborative perception improves task performance by expanding the perception range through information sharing among agents. Immutable heterogeneity poses a significant challenge in collaborative perception, as participating agents may employ different and fixed perception models. This leads to domain gaps in the intermediate features shared among agents, consequently degrading collaborative performance. Aligning the features of all agents to a common representation can eliminate domain gaps with low training cost. However, in existing methods, the common representation is designated as the representation of a specific agent, making it difficult for agents with significant domain discrepancies from this specific agent to achieve proper alignment.
Markov Persuasion Processes: Learning to Persuade From Scratch
In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment.
A Compressive-Expressive Communication Framework for Compositional Representations
Compositionality in knowledge and language--the ability to represent complex concepts as a combination of simpler ones--is a hallmark of human cognition and communication. Despite recent advances, deep neural networks still struggle to acquire this property reliably. Neural models for emergent communication look to endow artificial agents with compositional language by simulating the pressures that form human language. In this work, we introduce CELEBI (Compressive-Expressive Language Emergence through a discrete Bottleneck and Iterated learning), a novel self-supervised framework for inducing compositional representations through a reconstruction-based communication game between a sender and a receiver. Building on theories of language emergence and the iterated learning framework, we integrate three mechanisms that jointly promote compressibility, expressivity, and efficiency in the emergent language. First, Progressive Decoding incentivizes intermediate reasoning by requiring the receiver to produce partial reconstructions after each symbol. Second, Final-State Imitation trains successive generations of agents to imitate reconstructions rather than messages, enforcing a tighter communication bottleneck.
HOH: Markerless Multimodal Human-Object-Human Handover Dataset with Large Object Count
We present the HOH (Human-Object-Human) Handover Dataset, a large object count dataset with 136 objects, to accelerate data-driven research on handover studies, human-robot handover implementation, and artificial intelligence (AI) on handover parameter estimation from 2D and 3D data of two-person interactions. HOH contains multi-view RGB and depth data, skeletons, fused point clouds, grasp type and handedness labels, object, giver hand, and receiver hand 2D and 3D segmentations, giver and receiver comfort ratings, and paired object metadata and aligned 3D models for 2,720 handover interactions spanning 136 objects and 20 giver-receiver pairs--40 with role-reversal--organized from 40 participants. We also show experimental results of neural networks trained using HOH to perform grasp, orientation, and trajectory prediction. As the only fully markerless handover capture dataset, HOH represents natural human-human handover interactions, overcoming challenges with markered datasets that require specific suiting for body tracking, and lack high-resolution hand tracking. To date, HOH is the largest handover dataset in terms of object count, participant count, pairs with role reversal accounted for, and total interactions captured.
Learning to Draw: Emergent Communication through Sketching
Evidence that visual communication preceded written language and provided a basis for it goes back to prehistory, in forms such as cave and rock paintings depicting traces of our distant ancestors. Emergent communication research has sought to explore how agents can learn to communicate in order to collaboratively solve tasks. Existing research has focused on language, with a learned communication channel transmitting sequences of discrete tokens between the agents. In this work, we explore a visual communication channel between agents that are allowed to draw with simple strokes. Our agents are parameterised by deep neural networks, and the drawing procedure is differentiable, allowing for end-to-end training. In the framework of a referential communication game, we demonstrate that agents can not only successfully learn to communicate by drawing, but with appropriate inductive biases, can do so in a fashion that humans can interpret. We hope to encourage future research to consider visual communication as a more flexible and directly interpretable alternative of training collaborative agents.
Encoding Human Behavior in Information Design through Deep Learning
We initiate the study of behavioral information design through deep learning. In information design, a sender aims to persuade a receiver to take certain actions by strategically revealing information. We address scenarios in which the receiver might exhibit different behavior patterns other than the standard Bayesian rational assumption. We propose HAIDNet, a neural-network-based optimization framework for information design that can adapt to multiple representations of human behavior. Through extensive simulation, we show that HAIDNet can not only recover information policies that are near-optimal compared with known analytical solutions, but also can extend to designing information policies for settings that are computationally challenging (e.g., when there are multiple receivers) or for settings where there are no known solutions in general (e.g., when the receiver behavior does not follow the Bayesian rational assumption). We also conduct real-world human-subject experiments and demonstrate that our framework can capture human behavior from data and lead to more effective information policy for real-world human receivers.