receiver
- North America > United States (0.46)
- Europe > Italy > Lazio > Rome (0.04)
- Europe > Germany > Berlin (0.04)
- Information Technology > Sensing and Signal Processing > Image Processing (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.93)
Information Design in Multi-Agent Reinforcement Learning
To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods ( mechanism design) and by providing information ( information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect.
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Europe > Kosovo > District of Gjilan > Kamenica (0.04)
- Asia > China > Hong Kong (0.04)
- (4 more...)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.67)
Information Design in Multi-Agent Reinforcement Learning
To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods ( mechanism design) and by providing information ( information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect.
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Europe > Kosovo > District of Gjilan > Kamenica (0.04)
- Asia > China > Hong Kong (0.04)
- (4 more...)
Advances in Diffusion-Based Generative Compression
Popularized by their strong image generation performance, diffusion and related methods for generative modeling have found widespread success in visual media applications. In particular, diffusion methods have enabled new approaches to data compression, where realistic reconstructions can be generated at extremely low bit-rates. This article provides a unifying review of recent diffusion-based methods for generative lossy compression, with a focus on image compression. These methods generally encode the source into an embedding and employ a diffusion model to iteratively refine it in the decoding procedure, such that the final reconstruction approximately follows the ground truth data distribution. The embedding can take various forms and is typically transmitted via an auxiliary entropy model, and recent methods also explore the use of diffusion models themselves for information transmission via channel simulation. We review representative approaches through the lens of rate-distortion-perception theory, highlighting the role of common randomness and connections to inverse problems, and identify open challenges.
- Europe > United Kingdom > North Sea > Southern North Sea (0.04)
- North America > United States > California > Orange County > Irvine (0.04)
Online Bayesian Persuasion Without a Clue
We study online Bayesian persuasion problems in which an informed sender repeatedly faces a receiver with the goal of influencing their behavior through the provision of payoff-relevant information. Previous works assume that the sender has knowledge about either the prior distribution over states of nature or receiver's utilities, or both. We relax such unrealistic assumptions by considering settings in which the sender does not know anything about the prior and the receiver. We design an algorithm that achieves sublinear---in the number of rounds T---regret with respect to an optimal signaling scheme, and we also provide a collection of lower bounds showing that the guarantees of such an algorithm are tight. Our algorithm works by searching a suitable space of signaling schemes in order to learn receiver's best responses. To do this, we leverage a non-standard representation of signaling schemes that allows to cleverly overcome the challenge of not knowing anything about the prior over states of nature and receiver's utilities. Finally, our results also allow to derive lower/upper bounds on the sample complexity of learning signaling schemes in a related Bayesian persuasion PAC-learning problem.
Persuading Farsighted Receivers in MDPs: the Power of Honesty
Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's decision-making problem is usually modeled as a Markov decision process (MDP). However, the literature focuses on computing optimal information-revelation policies (a.k.a.
Sequential Information Design: Learning to Persuade in the Dark
We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver.
Encoding Human Behavior in Information Design through Deep Learning
We initiate the study of $\textit{behavioral information design}$ through deep learning. In information design, a $\textit{sender}$ aims to persuade a $\textit{receiver}$ to take certain actions by strategically revealing information. We address scenarios in which the receiver might exhibit different behavior patterns other than the standard Bayesian rational assumption. We propose HAIDNet, a neural-network-based optimization framework for information design that can adapt to multiple representations of human behavior. Through extensive simulation, we show that HAIDNet can not only recover information policies that are near-optimal compared with known analytical solutions, but also can extend to designing information policies for settings that are computationally challenging (e.g., when there are multiple receivers) or for settings where there are no known solutions in general (e.g., when the receiver behavior does not follow the Bayesian rational assumption). We also conduct real-world human-subject experiments and demonstrate that our framework can capture human behavior from data and lead to more effective information policy for real-world human receivers.
Wireless power grids head to the moon
Private companies are testing new power systems for longer rover missions and future human lunar habitats. Breakthroughs, discoveries, and DIY tips sent every weekday. A future lunar lander bound for the dark side of the moon will carry along a piece of equipment that could make these missions a little bit brighter. The lander in question is operated by Firefly Aerospace, the first commercial company to successfully land and operate spacecraft on the moon. A LightPort wireless power receiver will be mounted atop the Firefly Blue Ghost lander's upper deck.Developed by Canadian aerospace startup Volta Space Technologies, the cargo plays a key role in Volta's ultimate goal: establishing a network of satellites that can wirelessly beam solar power to spacecraft on the lunar surface.
- Asia > Japan (0.07)
- Asia > China (0.06)
- North America > United States > New York (0.05)
- (2 more...)