rebrac
Revisiting the Minimalist Approach to Offline Reinforcement Learning
Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.
Is Optimal Transport Necessary for Inverse Reinforcement Learning?
Dong, Zixuan, Omori, Yumi, Ross, Keith
Inverse Reinforcement Learning (IRL) aims to recover a rewa rd function from expert demonstrations. Recently, Optimal Transport (OT) m ethods have been successfully deployed to align trajectories and infer rewa rds. While OT -based methods have shown strong empirical results, they introduc e algorithmic complexity, hyperparameter sensitivity, and require solving the O T optimization problems. In this work, we challenge the necessity of OT in IRL by propos ing two simple, heuristic alternatives: (1) Minimum-Distance Reward, which assigns rewards based on the nearest expert state regardless of temporal ord er; and (2) Segment-Matching Reward, which incorporates lightweight temporal alignment by matching agent states to corresponding segments in the expert tra jectory. These methods avoid optimization, exhibit linear-time complexity, a nd are easy to implement. Through extensive evaluations across 32 online and offline b enchmarks with three reinforcement learning algorithms, we show that our simple rewards match or outperform recent OT -based approaches. Our findings suggest th at the core benefits of OT may arise from basic proximity alignment rather than it s optimal coupling formulation, advocating for reevaluation of complexity in future IRL design.
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Revisiting the Minimalist Approach to Offline Reinforcement Learning
Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3 BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings.
Revisiting the Minimalist Approach to Offline Reinforcement Learning
Tarasov, Denis, Kurenkov, Vladislav, Nikulin, Alexander, Kolesnikov, Sergey
Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.