reachability objective
The Complexity of Pure Strategy Relevant Equilibria in Concurrent Games
We study rational synthesis problems for concurrent games with omega-regular objectives. Our model of rationality considers only pure strategy Nash equilibria that satisfy either a social welfare or Pareto optimality condition with respect to an omega-regular objective for each agent. This extends earlier work on equilibria in concurrent games, without consideration about their quality. Our results show that the existence of Nash equilibria satisfying social welfare conditions can be computed as efficiently as the constrained Nash equilibrium existence problem. On the other hand, the existence of Nash equilibria satisfying the Pareto optimality condition possibly involves a higher upper bound, except in the case of Buchi and Muller games, for which all three problems are in the classes P and PSPACE-complete, respectively.
Value Iteration with Guessing for Markov Chains and Markov Decision Processes
Chatterjee, Krishnendu, JafariRaviz, Mahdi, Saona, Raimundo, Svoboda, Jakub
Two standard models for probabilistic systems are Markov chains (MCs) and Markov decision processes (MDPs). Classic objectives for such probabilistic models for control and planning problems are reachability and stochastic shortest path. The widely studied algorithmic approach for these problems is the Value Iteration (VI) algorithm which iteratively applies local updates called Bellman updates. There are many practical approaches for VI in the literature but they all require exponentially many Bellman updates for MCs in the worst case. A preprocessing step is an algorithm that is discrete, graph-theoretical, and requires linear space. An important open question is whether, after a polynomial-time preprocessing, VI can be achieved with sub-exponentially many Bellman updates. In this work, we present a new approach for VI based on guessing values. Our theoretical contributions are twofold. First, for MCs, we present an almost-linear-time preprocessing algorithm after which, along with guessing values, VI requires only subexponentially many Bellman updates. Second, we present an improved analysis of the speed of convergence of VI for MDPs. Finally, we present a practical algorithm for MDPs based on our new approach. Experimental results show that our approach provides a considerable improvement over existing VI-based approaches on several benchmark examples from the literature.
Auction-Based Scheduling
Avni, Guy, Mallik, Kaushik, Sadhukhan, Suman
Many sequential decision-making tasks require satisfaction of multiple, partially contradictory objectives. Existing approaches are monolithic, namely all objectives are fulfilled using a single policy, which is a function that selects a sequence of actions. We present auction-based scheduling, a modular framework for multi-objective decision-making problems. Each objective is fulfilled using a separate policy, and the policies can be independently created, modified, and replaced. Understandably, different policies with conflicting goals may choose conflicting actions at a given time. In order to resolve conflicts, and compose policies, we employ a novel auction-based mechanism. We allocate a bounded budget to each policy, and at each step, the policies simultaneously bid from their available budgets for the privilege of being scheduled and choosing an action. Policies express their scheduling urgency using their bids and the bounded budgets ensure long-run scheduling fairness. We lay the foundations of auction-based scheduling using path planning problems on finite graphs with two temporal objectives. We present decentralized algorithms to synthesize a pair of policies, their initially allocated budgets, and bidding strategies. We consider three categories of decentralized synthesis problems, parameterized by the assumptions that the policies make on each other: (a) strong synthesis, with no assumptions and strongest guarantees, (b) assume-admissible synthesis, with weakest rationality assumptions, and (c) assume-guarantee synthesis, with explicit contract-based assumptions. For reachability objectives, we show that, surprisingly, decentralized assume-admissible synthesis is always possible when the out-degrees of all vertices are at most two.
Sampling-based Reactive Synthesis for Nondeterministic Hybrid Systems
Ho, Qi Heng, Sunberg, Zachary N., Lahijanian, Morteza
This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a two-player game, where the nondeterminism is an adversarial player whose objective is to prevent achieving temporal and reachability goals. The aim is to synthesize a winning strategy -- a reactive (robust) strategy that guarantees the satisfaction of the goals under all possible moves of the adversarial player. Our proposed approach involves growing a (search) game-tree in the hybrid space by combining sampling-based motion planning with a novel bandit-based technique to select and improve on partial strategies. We show that the algorithm is probabilistically complete, i.e., the algorithm will asymptotically almost surely find a winning strategy, if one exists. The case studies and benchmark results show that our algorithm is general and effective, and consistently outperforms state of the art algorithms.
Opportunistic Qualitative Planning in Stochastic Systems with Incomplete Preferences over Reachability Objectives
Kulkarni, Abhishek N., Fu, Jie
Preferences play a key role in determining what goals/constraints to satisfy when not all constraints can be satisfied simultaneously. In this paper, we study how to synthesize preference satisfying plans in stochastic systems, modeled as an MDP, given a (possibly incomplete) combinative preference model over temporally extended goals. We start by introducing new semantics to interpret preferences over infinite plays of the stochastic system. Then, we introduce a new notion of improvement to enable comparison between two prefixes of an infinite play. Based on this, we define two solution concepts called safe and positively improving (SPI) and safe and almost-surely improving (SASI) that enforce improvements with a positive probability and with probability one, respectively. We construct a model called an improvement MDP, in which the synthesis of SPI and SASI strategies that guarantee at least one improvement reduces to computing positive and almost-sure winning strategies in an MDP. We present an algorithm to synthesize the SPI and SASI strategies that induce multiple sequential improvements. We demonstrate the proposed approach using a robot motion planning problem.
Sensor Synthesis for POMDPs with Reachability Objectives
Chatterjee, Krishnendu (Institute of Science and Technology Austria) | Chmelik, Martin (TTTech Computertechnik AG) | Topcu, Ufuk (University of Texas at Austin)
Partially observable Markov decision processes (POMDPs) are widely used in probabilistic planning problems in which an agent interacts with an environment using noisy and imprecise sensors. We study a setting in which the sensors are only partially defined and the goal is to synthesize “weakest” additional sensors, such that in the resulting POMDP, there is a small-memory policy for the agent that almost-surely (with probability 1) satisfies a reachability objective. We show that the problem is NP-complete, and present a symbolic algorithm by encoding the problem into SAT instances. We illustrate trade-offs between the amount of memory of the policy and the number of additional sensors on a simple example. We have implemented our approach and consider three classical POMDP examples from the literature, and show that in all the examples the number of sensors can be significantly decreased (as compared to the existing solutions in the literature) without increasing the complexity of the policies.
A Symbolic SAT-Based Algorithm for Almost-Sure Reachability with Small Strategies in POMDPs
Chatterjee, Krishnendu (IST Austria) | Chmelík, Martin (IST Austria) | Davies, Jessica (IST Austria)
The qualitative problem is of great importance as in several applications it is The de facto model for dynamic systems with probabilistic required that the correct behavior happens with probability 1, and nondeterministic behavior are Markov decision processes e.g., in the analysis of randomized embedded schedulers, (MDPs) (Howard 1960). MDPs provide the appropriate the important question is whether every thread progresses model to solve control and probabilistic planning problems with probability 1. Also in applications where it might be (Filar and Vrieze 1997; Puterman 1994), where the nondeterminism sufficient that the correct behavior happens with probability represents the choice of the control actions for at least λ 1,the correct choice of the threshold λ can the controller (or planner), while the stochastic response of be still challenging, due to simplifications and imprecisions the system to control actions is represented by the probabilistic introduced during modeling.
Optimal Cost Almost-Sure Reachability in POMDPs
Chatterjee, Krishnendu (IST Austria) | Chmelik, Martin (IST Austria) | Gupta, Raghav (IIT Bombay) | Kanodia, Ayush (IIT Bombay)
We consider partially observable Markov decision processes (POMDPs) with a set of target states and every transition is associated with an integer cost. The optimization objective we study asks to minimize the expected total cost till the target set is reached, while ensuring that the target set is reached almost-surely (with probability 1). We show that for integer costs approximating the optimal cost is undecidable. For positive costs, our results are as follows: (i) we establish matching lower and upper bounds for the optimal cost and the bound is double exponential; (ii) we show that the problem of approximating the optimal cost is decidable and present approximation algorithms developing on the existing algorithms for POMDPs with finite-horizon objectives. While the worst-case running time of our algorithm is double exponential, we present efficient stopping criteria for the algorithm and show experimentally that it performs well in many examples of interest.