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Ranking Data with Continuous Labels through Oriented Recursive Partitions

Neural Information Processing Systems

We formulate a supervised learning problem, referred to as continuous ranking, where a continuous real-valued label Y is assigned to an observable r.v. X taking its values in a feature space X and the goal is to order all possible observations x in X by means of a scoring function s: X R so that s(X) and Y tend to increase or decrease together with highest probability. This problem generalizes bi/multi-partite ranking to a certain extent and the task of finding optimal scoring functions s(x) can be naturally cast as optimization of a dedicated functional criterion, called the IROC curve here, or as maximization of the Kendall τ related to the pair (s(X), Y). From the theoretical side, we describe the optimal elements of this problem and provide statistical guarantees for empirical Kendall τ maximization under appropriate conditions for the class of scoring function candidates. We also propose a recursive statistical learning algorithm tailored to empirical IROC curve optimization and producing a piecewise constant scoring function that is fully described by an oriented binary tree. Preliminary numerical experiments highlight the difference in nature between regression and continuous ranking and provide strong empirical evidence of the performance of empirical optimizers of the criteria proposed.


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WIRED

The app reads your email inbox and your meeting calendar, then gives you a short audio summary. It can help you spend less time scrolling, but of course, there are privacy drawbacks to consider.




Axioms for AI Alignment from Human Feedback

Neural Information Processing Systems

In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a linear structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call linear social choice .