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QUITO-X: An Information Bottleneck-based Compression Algorithm with Cross-Attention

arXiv.org Artificial Intelligence

Generative LLM have achieved significant success in various industrial tasks and can effectively adapt to vertical domains and downstream tasks through ICL. However, with tasks becoming increasingly complex, the context length required by ICL is also getting longer, and two significant issues arise: (i) The excessively long context leads to high costs and inference delays. (ii) A substantial amount of task-irrelevant information introduced by long contexts exacerbates the "lost in the middle" problem. Recently, compressing prompts by removing tokens according to some metric obtained from some causal language models, such as llama-7b, has emerged as an effective approach to mitigate these issues. However, the metric used by prior method such as self-information or PPL do not fully align with the objective of distinuishing the most important tokens when conditioning on query. In this work, we introduce information bottleneck theory to carefully examine the properties required by the metric. Inspired by this, we use cross-attention in encoder-decoder architecture as a new metric. Our simple method leads to significantly better performance in smaller models with lower latency. We evaluate our method on four datasets: DROP, CoQA, SQuAD, and Quoref. The experimental results show that, while maintaining the same performance, our compression rate can improve by nearly 25% over previous SOTA. Remarkably, in experiments where 25% of the tokens are removed, our model's EM score for answers sometimes even exceeds that of the control group using uncompressed text as context.


QUITO: Accelerating Long-Context Reasoning through Query-Guided Context Compression

arXiv.org Artificial Intelligence

In-context learning (ICL) capabilities are foundational to the success of large language models (LLMs). Recently, context compression has attracted growing interest since it can largely reduce reasoning complexities and computation costs of LLMs. In this paper, we introduce a novel Query-gUIded aTtention cOmpression (QUITO) method, which leverages attention of the question over the contexts to filter useless information. Specifically, we take a trigger token to calculate the attention distribution of the context in response to the question. Based on the distribution, we propose three different filtering methods to satisfy the budget constraints of the context length. We evaluate the QUITO using two widely-used datasets, namely, NaturalQuestions and ASQA. Experimental results demonstrate that QUITO significantly outperforms established baselines across various datasets and downstream LLMs, underscoring its effectiveness.


Panic's first games showcase highlights five deliciously weird titles

Engadget

Panic is an odd little company. It started out in the late 1990s as an app developer, and in 2016 it pivoted to video game publishing with Firewatch, followed by Untitled Goose Game in 2019. Both of these were breakout indie hits, resulting in significant success for the developers and Panic itself. And then, in 2022, Panic debuted the Playdate, a tiny yellow game console with a crank on the side and a monochromatic display. Playdate was a verified hit and its library is still being updated today.


Guide to How Artificial Intelligence Can Change The World - Part 5 - IntelligentHQ

#artificialintelligence

This is part 5 of a Guide in 6 parts about Artificial Intelligence. The guide covers some of its basic concepts, history and present applications, possible developments in the future, and also its challenges as opportunities. Reviewing some case studies helps to bring artificial intelligence to life, and to understand how it is used. Here we will review the field of entertainment, where the company Magic Leap has made great strides with the use of artificial intelligence. Magic Leap is a start up company located in the USA.