questionnaire
The Adoption Paradox for Veterinary Professionals in China: High Use of Artificial Intelligence Despite Low Familiarity
While the global integration of artificial intelligence (AI) into veterinary medicine is accelerating, its adoption dynamics in major markets such as China remain uncharacterized. This paper presents the first exploratory analysis of AI perception and adoption among veterinary professionals in China, based on a cross-sectional survey of 455 practitioners conducted in mid-2025. We identify a distinct "adoption paradox": although 71.0% of respondents have incorporated AI into their workflows, 44.6% of these active users report low familiarity with the technology. In contrast to the administrative-focused patterns observed in North America, adoption in China is practitioner-driven and centers on core clinical tasks, such as disease diagnosis (50.1%) and prescription calculation (44.8%). However, concerns regarding reliability and accuracy remain the primary barrier (54.3%), coexisting with a strong consensus (93.8%) for regulatory oversight. These findings suggest a unique "inside-out" integration model in China, characterized by high clinical utility but restricted by an "interpretability gap," underscoring the need for specialized tools and robust regulatory frameworks to safely harness AI's potential in this expanding market.
- North America > United States (0.04)
- North America > Canada (0.04)
- Asia > China > Jilin Province (0.04)
- (4 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Questionnaire & Opinion Survey (1.00)
- Law (1.00)
- Health & Medicine > Diagnostic Medicine (1.00)
- Information Technology (0.94)
- (3 more...)
SensHRPS: Sensing Comfortable Human-Robot Proxemics and Personal Space With Eye-Tracking
Kushina, Nadezhda, Watanabe, Ko, Kannan, Aarthi, Ashok, Ashita, Dengel, Andreas, Berns, Karsten
Social robots must adjust to human proxemic norms to ensure user comfort and engagement. While prior research demonstrates that eye-tracking features reliably estimate comfort in human-human interactions, their applicability to interactions with humanoid robots remains unexplored. In this study, we investigate user comfort with the robot "Ameca" across four experimentally controlled distances (0.5 m to 2.0 m) using mobile eye-tracking and subjective reporting (N=19). We evaluate multiple machine learning and deep learning models to estimate comfort based on gaze features. Contrary to previous human-human studies where Transformer models excelled, a Decision Tree classifier achieved the highest performance (F1-score = 0.73), with minimum pupil diameter identified as the most critical predictor. These findings suggest that physiological comfort thresholds in human-robot interaction differ from human-human dynamics and can be effectively modeled using interpretable logic.
- Europe > Germany > Rhineland-Palatinate > Kaiserslautern (0.05)
- North America > United States (0.04)
- Europe > Switzerland (0.04)
- (7 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (0.93)
First Responders' Perceptions of Semantic Information for Situational Awareness in Robot-Assisted Emergency Response
Ruan, Tianshu, Betta, Zoe, Tzoumas, Georgios, Stolkin, Rustam, Chiou, Manolis
This study investigates First Responders' (FRs) attitudes toward the use of semantic information and Situational Awareness (SA) in robotic systems during emergency operations. A structured questionnaire was administered to 22 FRs across eight countries, capturing their demographic profiles, general attitudes toward robots, and experiences with semantics-enhanced SA. Results show that most FRs expressed positive attitudes toward robots, and rated the usefulness of semantic information for building SA at an average of 3.6 out of 5. Semantic information was also valued for its role in predicting unforeseen emergencies (mean 3.9). Participants reported requiring an average of 74.6\% accuracy to trust semantic outputs and 67.8\% for them to be considered useful, revealing a willingness to use imperfect but informative AI support tools. To the best of our knowledge, this study offers novel insights by being one of the first to directly survey FRs on semantic-based SA in a cross-national context. It reveals the types of semantic information most valued in the field, such as object identity, spatial relationships, and risk context-and connects these preferences to the respondents' roles, experience, and education levels. The findings also expose a critical gap between lab-based robotics capabilities and the realities of field deployment, highlighting the need for more meaningful collaboration between FRs and robotics researchers. These insights contribute to the development of more user-aligned and situationally aware robotic systems for emergency response.
- Europe > Italy (0.04)
- North America > United States (0.04)
- Europe > United Kingdom > England > West Midlands > Birmingham (0.04)
- (7 more...)
- Questionnaire & Opinion Survey (0.90)
- Research Report > New Finding (0.48)
- Government > Military (0.72)
- Health & Medicine (0.68)
- Education > Educational Setting (0.47)
Internal World Models as Imagination Networks in Cognitive Agents
Ranjan, Saurabh, Odegaard, Brian
The computational role of imagination remains debated. While classical accounts emphasize reward maximization, emerging evidence suggests imagination serves a broader function: accessing internal world models (IWMs). Here, we employ psychological network analysis to compare IWMs in humans and large language models (LLMs) through imagination vividness ratings. Using the Vividness of Visual Imagery Questionnaire (VVIQ-2) and Plymouth Sensory Imagery Questionnaire (PSIQ), we construct imagination networks from three human populations (Florida, Poland, London; N=2,743) and six LLM variants in two conversation conditions. Human imagination networks demonstrate robust correlations across centrality measures (expected influence, strength, closeness) and consistent clustering patterns, indicating shared structural organization of IWMs across populations. In contrast, LLM-derived networks show minimal clustering and weak centrality correlations, even when manipulating conversational memory. These systematic differences persist across environmental scenes (VVIQ-2) and sensory modalities (PSIQ), revealing fundamental disparities between human and artificial world models. Our network-based approach provides a quantitative framework for comparing internally-generated representations across cognitive agents, with implications for developing human-like imagination in artificial intelligence systems.
- Europe > Poland (0.30)
- Oceania > Australia > Victoria > Melbourne (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Education (0.67)
- Health & Medicine > Therapeutic Area > Neurology (0.46)
Classification of User Satisfaction in HRI with Social Signals in the Wild
Schiffmann, Michael, Jeschke, Sabina, Richert, Anja
Socially interactive agents (SIAs) are being used in various scenarios and are nearing productive deployment. Evaluating user satisfaction with SIAs' performance is a key factor in designing the interaction between the user and SIA. Currently, subjective user satisfaction is primarily assessed manually through questionnaires or indirectly via system metrics. This study examines the automatic classification of user satisfaction through analysis of social signals, aiming to enhance both manual and autonomous evaluation methods for SIAs. During a field trial at the Deutsches Museum Bonn, a Furhat Robotics head was employed as a service and information hub, collecting an "in-the-wild" dataset. This dataset comprises 46 single-user interactions, including questionnaire responses and video data. Our method focuses on automatically classifying user satisfaction based on time series classification. We use time series of social signal metrics derived from the body pose, time series of facial expressions, and physical distance. This study compares three feature engineering approaches on different machine learning models. The results confirm the method's effectiveness in reliably identifying interactions with low user satisfaction without the need for manually annotated datasets. This approach offers significant potential for enhancing SIA performance and user experience through automated feedback mechanisms.
- North America > United States > Illinois > Cook County > Chicago (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > Italy (0.04)
- Europe > Germany > Bavaria > Middle Franconia > Nuremberg (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
The Role of Consequential and Functional Sound in Human-Robot Interaction: Toward Audio Augmented Reality Interfaces
Smith, Aliyah, Kennedy, Monroe III
Abstract--As robots become increasingly integrated into everyday environments, understanding how they communicate with humans is critical. Sound offers a powerful channel for interaction, encompassing both operational noises and intentionally designed auditory cues. In this study, we examined the effects of consequential and functional sounds on human perception and behavior, including a novel exploration of spatial sound through localization and handover tasks. Results show that consequential sounds of the Kinova Gen3 manipulator did not negatively affect perceptions, spatial localization is highly accurate for lateral cues but declines for frontal cues, and spatial sounds can simultaneously convey task-relevant information while promoting warmth and reducing discomfort. These findings highlight the potential of functional and transformative auditory design to enhance human-robot collaboration and inform future sound-based interaction strategies. UDIO Augmented Reality remains a comparatively un-derexplored domain within the broader field of Augmented Reality (AR) research [1]. While recent advancements in AR technologies have spurred extensive investigation into visual augmentation--where virtual objects are seamlessly integrated into the physical environment--research on auditory augmentation has lagged behind.
- North America > United States > California > Santa Clara County > Stanford (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
BUDD-e: an autonomous robotic guide for visually impaired users
Li, Jinyang, Farina, Marcello, Mozzarelli, Luca, Cattaneo, Luca, Rattamasanaprapai, Panita, Tagarelli, Eleonora A., Corno, Matteo, Perego, Paolo, Andreoni, Giuseppe, Lettieri, Emanuele
Abstract--This paper describes the design and the realization of a prototype of the novel guide robot BUDD-e for visually impaired users. The robot has been tested in a real scenario with the help of visually disabled volunteers at ASST Grande Ospedale Metropolitano Niguarda, in Milan. The results of the experimental campaign are throughly described in the paper, displaying its remarkable performance and user-acceptance. Index T erms--Assistive technologies, autonomous navigation, autonomous robotics, autonomous guide for visually impaired users. According to [1], in 2020 the number of totally blind people was estimated to about 49.1 million (about 0.6 % of the world population), while people with severe and moderate vision problems were estimated to 33.6 million (about 0.4 % of the world population) and 221.4 million (about 2.8 % of the world population), respectively. Furthermore, due to an aging population, it is estimated that the rate of people affected by vision problems will continue to increase in the coming decades [2]. People with visual impairments currently face a number of issues when it comes to visiting public spaces and using services. It is very difficult for blind and partially sighted persons to access shared places (areas where cars, buses, pedestrians, and cyclists share the same space) alone since important inclusive environmental aids are frequently removed in communal areas. As discussed in [3], navigating inside a shopping mall for a blind or low-vision person can be tiring and stressful. Shopping in groceries is practically impossible and shopping centers often don't have enough staff on duty to offer help. Emanuele Lettieri is with the Department of Management, Economics and Industrial Engineering, Politecnico di Milano, Via Lambruschini 4, Milan, Italy (e-mail: emanuele.lettieri@polimi.it).
- Europe > Italy > Lombardy > Milan (0.24)
- Oceania > New Zealand > North Island > Auckland Region > Auckland (0.04)
- North America > United States > Iowa (0.04)
- (3 more...)
Breaking Bad: Norms for Valence, Arousal, and Dominance for over 10k English Multiword Expressions
Factor analysis studies have shown that the primary dimensions of word meaning are Valence (V), Arousal (A), and Dominance (D). Existing lexicons such as the NRC VAD Lexicon, published in 2018, include VAD association ratings for words. Here, we present a complement to it, which has human ratings of valence, arousal, and dominance for 10k English Multiword Expressions (MWEs) and their constituent words. We also increase the coverage of unigrams, especially words that have become more common since 2018. In all, the new NRC VAD Lexicon v2 now has entries for 10k MWEs and 25k words, in addition to the entries in v1. We show that the associations are highly reliable. We use the lexicon to examine emotional characteristics of MWEs, including: 1. The degree to which MWEs (idioms, noun compounds, and verb particle constructions) exhibit strong emotionality; 2. The degree of emotional compositionality in MWEs. The lexicon enables a wide variety of research in NLP, Psychology, Public Health, Digital Humanities, and Social Sciences. The NRC VAD Lexicon v2 is freely available through the project webpage: http://saifmohammad.com/WebPages/nrc-vad.html
- North America > United States > Florida > Miami-Dade County > Miami (0.14)
- North America > Canada (0.04)
- Oceania > Australia > Victoria > Melbourne (0.04)
- (9 more...)
- Information Technology > Artificial Intelligence > Cognitive Science (1.00)
- Information Technology > Communications > Social Media > Crowdsourcing (0.93)
- Information Technology > Artificial Intelligence > Natural Language > Text Processing (0.93)
- Information Technology > Artificial Intelligence > Natural Language > Information Extraction (0.68)
TacEleven: generative tactic discovery for football open play
Zhao, Siyao, Ma, Hao, Pu, Zhiqiang, Huang, Jingjing, Pan, Yi, Wang, Shijie, Ming, Zhi
Creating offensive advantages during open play is fundamental to football success. However, due to the highly dynamic and long-sequence nature of open play, the potential tactic space grows exponentially as the sequence progresses, making automated tactic discovery extremely challenging. To address this, we propose TacEleven, a generative framework for football open-play tactic discovery developed in close collaboration with domain experts from AJ Auxerre, designed to assist coaches and analysts in tactical decision-making. TacEleven consists of two core components: a language-controlled tactical generator that produces diverse tactical proposals, and a multimodal large language model-based tactical critic that selects the optimal proposal aligned with a high-level stylistic tactical instruction. The two components enables rapid exploration of tactical proposals and discovery of alternative open-play offensive tactics. We evaluate TacEleven across three tasks with progressive tactical complexity: counterfactual exploration, single-step discovery, and multi-step discovery, through both quantitative metrics and a questionnaire-based qualitative assessment. The results show that the TacEleven-discovered tactics exhibit strong realism and tactical creativity, with 52.50% of the multi-step tactical alternatives rated adoptable in real-world elite football scenarios, highlighting the framework's ability to rapidly generate numerous high-quality tactics for complex long-sequence open-play situations. TacEleven demonstrates the potential of creatively leveraging domain data and generative models to advance tactical analysis in sports.
- Europe > Monaco (0.04)
- Asia > China > Shanghai > Shanghai (0.04)
- Africa > Angola > Namibe Province > South Atlantic Ocean (0.04)
- Questionnaire & Opinion Survey (1.00)
- Research Report > New Finding (0.66)
- Leisure & Entertainment > Sports > Soccer (1.00)
- Leisure & Entertainment > Sports > Football (1.00)
- Government > Military (0.86)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.67)
- North America > United States (0.94)
- Europe > Germany > Baden-Württemberg > Tübingen Region > Tübingen (0.14)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
- (3 more...)
- Research Report > New Finding (1.00)
- Questionnaire & Opinion Survey (1.00)
- Research Report > Experimental Study (0.93)