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Q-Filters: Leveraging QK Geometry for Efficient KV Cache Compression

arXiv.org Artificial Intelligence

Autoregressive language models rely on a Key-Value (KV) Cache, which avoids re-computing past hidden states during generation, making it faster. As model sizes and context lengths grow, the KV Cache becomes a significant memory bottleneck, which calls for compression methods that limit its size during generation. In this paper, we discover surprising properties of Query (Q) and Key (K) vectors that allow us to efficiently approximate attention scores without computing the attention maps. We propose Q-Filters, a training-free KV Cache compression method that filters out less crucial Key-Value pairs based on a single context-agnostic projection. Contrarily to many alternatives, Q-Filters is compatible with FlashAttention, as it does not require direct access to attention weights. Experimental results in long-context settings demonstrate that Q-Filters is competitive with attention-based compression methods such as SnapKV in retrieval tasks while consistently outperforming efficient compression schemes such as Streaming-LLM in generation setups. Notably, Q-Filters achieves a 99% accuracy in the needle-in-a-haystack task with a x32 compression level while reducing the generation perplexity drop by up to 65% in text generation compared to Streaming-LLM.


Accelerating Reinforcement Learning with Suboptimal Guidance

arXiv.org Artificial Intelligence

Reinforcement Learning in domains with sparse rewards is a difficult problem, and a large part of the training process is often spent searching the state space in a more or less random fashion for any learning signals. For control problems, we often have some controller readily available which might be suboptimal but nevertheless solves the problem to some degree. This controller can be used to guide the initial exploration phase of the learning controller towards reward yielding states, reducing the time before refinement of a viable policy can be initiated. In our work, the agent is guided through an auxiliary behaviour cloning loss which is made conditional on a Q-filter, i.e. it is only applied in situations where the critic deems the guiding controller to be better than the agent. The Q-filter provides a natural way to adjust the guidance throughout the training process, allowing the agent to exceed the guiding controller in a manner that is adaptive to the task at hand and the proficiency of the guiding controller. The contribution of this paper lies in identifying shortcomings in previously proposed implementations of the Q-filter concept, and in suggesting some ways these issues can be mitigated. These modifications are tested on the OpenAI Gym Fetch environments, showing clear improvements in adaptivity and yielding increased performance in all robotic environments tested.