pubg
All reviewers
We would like to thank all the reviewers for their positive assessment of our work. We would like to politely disagree with your statement that "the proposed model seems to underperform the We found that increasing the block size beyond 16 for the TriTPP model did not improve the performance. In contrast, the RNN did benefit from larger hidden sizes (32 or 64). In the scalability experiment (Section 6.1) we made sure that both models have approximately the We found that stacking the nonlinearities (splines) did not improve the performance on the validation set. Thank you, we will run more experiments to see if this will allow us to improve the performance.
Rethinking Post-Unlearning Behavior of Large Vision-Language Models
Kim, Minsung, Yang, Nakyeong, Jung, Kyomin
Machine unlearning is used to mitigate the privacy risks of Large Vision-Language Models (LVLMs) arising from training on large-scale web data. However, existing unlearning methods often fail to carefully select substitute outputs for forget targets, resulting in Unlearning Aftermaths-undesirable behaviors such as degenerate, hallucinated, or excessively refused responses. We highlight that, especially for generative LVLMs, it is crucial to consider the quality and informativeness of post-unlearning responses rather than relying solely on naive suppression. To address this, we introduce a new unlearning task for LVLMs that requires models to provide privacy-preserving yet informative and visually grounded responses. We also propose PUBG, a novel unlearning method that explicitly guides post-unlearning behavior toward a desirable output distribution. Experiments show that, while existing methods suffer from Unlearning Aftermaths despite successfully preventing privacy violations, PUBG effectively mitigates these issues, generating visually grounded and informative responses without privacy leakage for forgotten targets.
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PUBG will get AI-powered NPCs
PUBG: Battlegrounds will add non-player characters powered by NVIDIA ACE generative AI. These PUBG Allies are being dubbed Co-Playable Characters, and they can have real-time conversations with a player about what's happening in a match. They can also adapt their strategies and gameplay to work with the player's style. "We will continue to innovate user experiences by integrating CPC into our games and aim to establish it as a benchmark for the gaming industry," said Kangwook Lee, head of Krafton's deep learning division. Krafton will also publish upcoming life simulator inZOI, and had a CES demo of a CPC in that game as well.
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How "Battle Royale" Took Over Video Games
In the mid-nineteen-nineties, Koushun Takami was dozing on his futon on the island of Shikoku, Japan, when he was visited by an apparition: a maniacal schoolteacher addressing a group of students. "All right, class, listen up," Takami heard the teacher say. "Today, I'm going to have you all kill each other." Takami was in his twenties, and he had recently quit his job as a reporter for a local newspaper to become a novelist. As a literature student at Osaka University, he had started and abandoned several horror-infused detective stories.
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'PUBG' creator's next project is an open source metaverse for everyone
In 2007, a woman in New York City placed an ad on Craigslist offering sex in exchange for 5,000 gold in "World of Warcraft" to purchase an epic flying mount (the woman claimed to have found a client in a follow-up post). In 2012, the zombie apocalypse title "DayZ" inspired discussions on human nature as players chose to either band together or murder each other over cans of beans in the game's cutthroat world. In 2005, a "World of Warcraft" glitch that acted like a viral epidemic forced the developer to briefly shut down the game to keep the "virus" from infecting all players -- an incident later referenced by epidemiologists researching predictive modeling around covid-19.
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Prediction of the final rank of Players in PUBG with the optimal number of features
Sen, Diptakshi, Roy, Rupam Kumar, Majumdar, Ritajit, Chatterjee, Kingshuk, Ganguly, Debayan
PUBG is an online video game that has become very popular among the youths in recent years. Final rank, which indicates the performance of a player, is one of the most important feature for this game. This paper focuses on predicting the final rank of the players based on their skills and abilities. In this paper we have used different machine learning algorithms to predict the final rank of the players on a dataset obtained from kaggle which has 29 features. Using the correlation heatmap,we have varied the number of features used for the model. Out of these models GBR and LGBM have given the best result with the accuracy of 91.63% and 91.26% respectively for 14 features and the accuracy of 90.54% and 90.01% for 8 features. Although the accuracy of the models with 14 features is slightly better than 8 features, the empirical time taken by 8 features is 1.4x lesser than 14 features for LGBM and 1.5x lesser for GBR. Furthermore, reducing the number of features any more significantly hampers the performance of all the ML models. Therefore, we conclude that 8 is the optimal number of features that can be used to predict the final rank of a player in PUBG with high accuracy and low run-time.
Project Magma: The untold origin of Verdansk, the Gulag and 'Call of Duty: Warzone'
Patrick Kelly remembers the pitch meeting vividly. The room full of developers and Activision executives had convened at Infinity Ward's offices in Woodland Hills, California, in early 2018. It was time for Kelly and his longtime colleague Dave Stohl, who together serve as co-studio heads for Infinity Ward, to pitch their big idea. The project was code-named "Magma." And the plan was to create the biggest ever battle royale, one tied to the world of the studio's planned 2019 release, "Call of Duty: Modern Warfare." Upon completion, the project would be re-christened as "Warzone." "Okay, so here's the thing," Kelly said, reenacting his pitch to the room.
Fortnite World Cup: the $30m tournament shows esports' future is already here
Nearly all established sports are going through some degree of hand-wringing over attracting younger fans as their older core ages out. The death of monoculture and explosion of entertainment options, many accessible without leaving one's bedroom, have seen attendance drops across the board. MLB and NFL teams have fallen over themselves installing on-site daily fantasy lounges to lure second-screeners. Even the hidebound International Olympic Committee has made transparent plays for youth, most recently with the addition of skateboarding, surfing and three-on-three basketball to next year's Summer Olympics in Tokyo. The demographic they're so thirsty for could be found in droves over the weekend at New York's Billie Jean King National Tennis Center, where three days of sold-out crowds turned out for the biggest video game competition of all time – the Fortnite World Cup – where a 16-year-old from Pennsylvania named Kyle Giersdorf (aka Bugha) brought home the winner's share of $3m with a dominant performance in Sunday's solos competition.
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Call of Duty: Black Ops 4's battle royale mode Blackout is free to play throughout April
For a brief period last year I thought Call of Duty: Black Ops 4's battle royale mode was going to take off. Blackout looked like Playerunknown's Battlegrounds but played like Call of Duty--a perfect combination, I thought, for those who wanted a more grounded battle royale experience without all of PUBG's jank. And then Apex Legends happened. Respawn's battle royale folded in many of the same improvements as Blackout--more mobility, snappier shootings, better inventory management. Oh, and it was free.