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The video games you may have missed in 2025
Date a vending machine, watch intergalactic television and make the most out of your short existence as a fly. Here are the best games you weren't playing this year The 20 best video games of 2025 More on the best culture of 2025 Have you ever wanted to romance your record player? Date Everything! offers players the chance to develop relationships with everyday objects around your house, in a fully voiced sandbox romp featuring over 100 anthropomorphised characters. Wonderfully meta; you can put the moves on the textbox, or even "Michael Transaction" (microtransaction - get it?) A raucous debut by indie studio à la mode games, Sorry We're Closed is a survival horror where the monster is love and the dungeon is a dingy London neighbourhood.
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The 20 best video games of 2025
An arena warrior on a losing streak takes refuge in a vast forest where she discovers the joy of working in a cosy teashop. From this simple premise comes a joyful game of mindfulness and social interaction, as Alta learns how to serve up witty conversation and decent hot drinks. Colourful and highly stylised, it is a thoughtful study of burnout and recovery. An attempted-murder mystery set in an a 1920s all-girls private school reveals itself to also be an eviscerating takedown of British class politics. Witty and beautifully drawn, it is full of amusing boarding-school stereotypes, from self-interested prefects to a terrifying matron, whose motivations and personal grievances must be slowly unpicked.
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New consoles used to come out every five years – so where's the PlayStation 6?
New consoles used to come out every five years - so where's the PlayStation 6? You used to be able to count the number of years between game consoles on one hand. The original Sony PlayStation came out in the UK in September 1995. Five years later, the PS2 was released and brought with it significant changes. It was a similar story for other consoles but, of late, things seem to have slowed down - which might explain why, as the PS5 hits its fifth anniversary, a potential PS6 is nowhere in sight.
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The Morning After: The Justice Department wants Google to sell off Chrome
The Justice Department said in a filing that Google will have to break up its network of myriad, overlapping businesses and services, upholding the previous administration's proposal. The DOJ reiterated Google will have to sell the Chrome browser -- saying, last year, that selling off Chrome "will permanently stop Google's control of this critical search access point and allow rival search engines the ability to access the browser that for many users is a gateway to the internet." Google is likely to file its own alternate remedies, of course. In a December filing, the company said the Justice Department's original remedies went "overboard" and reflected an "interventionist agenda." But Google is huge, and the DOJ is trying to grasp how its parts intermingle and make it less monopolistic.
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PlayStation's Mark Cerny says a version of FSR 4 could be implemented on the PS5 Pro
AMD just debuted its new FidelityFX Super Resolution 4 (FSR 4) upscaling tech on the latest Radeon RX 9070 and 9070 Ti GPUs, and it sounds like it might not be limited PCs. According to a new Digital Foundry interview with Mark Cerny, some version of FSR 4 will make it into the PlayStation 5 Pro via a software update rather than new hardware. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny tells Digital Foundry. The PS5 Pro's PlayStation Spectral Super Resolution (PSSR) is a custom upscaling technology that lets the console run lower-resolution versions of games and make them appear like they're 4K, and by Cerny's own lengthy explanation, it was created using a combination of existing and future AMD tech. Based on our review of AMD's new GPUs, FSR 4 is not a miracle worker.
The 15 best PlayStation 5 games to play in 2025
If you're just discovering PlayStation 5 a few years after its debut, you've arrived at a great time. Sony's in-house studios have produced some of their best work in this generation, exploiting the technical prowess of the console while crafting vast narratives and interesting characters. Meanwhile, both major third-party studios and tiny indie developers have exploited the machine and its innovative controller to astounding effect. Sony's luscious 3D platformer sees the eponymous space robot stranded on a distant planet with his hundreds of adorable companions. All the parts of his mothership are guarded by a colourful array of bosses, and you must put it back together.
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The video games you may have missed in 2024
PS4/5, Xbox, PC, Nintendo Switch Taiwanese studio Red Candle Games broke through in 2019 with the first-person horror game, Devotion. Its follow-up, Nine Sols, is less grungy but no less distinct, a robust 2D action-platformer with an exquisite "taopunk" aesthetic. This vivid sci-fi world feels as if it is constructed as much from bamboo and jade as steel and microchips. Alongside absorbing exploration and blistering combat, you study and grow various strains of alien flora found aboard a labyrinthine spaceship. The ultimate goal is escape, but you may never actually want to leave the strange, bioluminescent garden you come to cultivate.
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The 20 best video games of 2024
PC It starts with a single machine: a landing pod on an untouched planet. Then a drill, built with iron mined by your own hand. Hours later, the planet is covered in neat (or not) arrays of extractors and conveyor belts, machines whirring comfortingly as they create their infinite thingummies. Corporate strip-mining simulator it may be, but it's just so absorbing. PS4/5, PC, Nintendo Switch Like much of the best British comedy, this slapstick puzzle game is topped off with just a smattering of unease.
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PlayStation's Mark Cerny did a deep-dive on the PS5 Pro and Sony's new partnership with AMD
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro in September and in a new 37-minute video, he gets into how the Pro's improved GPU uses tech from AMD and announces a "deeper collaboration" between Sony and the chip maker. The PS5 uses AMD's RDNA 2 GPU architecture originally released in 2020, while the PS5 Pro uses what Cerny refers to in the video as RDNA 2.X. The new GPU is a mixture of what was already offered on the PS5, with some cherry-picked features from the more advanced RDNA 3 architecture AMD introduced in 2022. That's paired with ray tracing techniques that Cerny says are from future RDNA tech on AMD's roadmap, and custom machine learning features created for the PS5 Pro.
Sony PlayStation 5 Pro Review: More Power, More Immersion, More Money
I remember the first time I watched a tutorial on Blender, a 3D computer graphics software, explaining how metal surfaces have colored reflections, while nonmetal surfaces don't. It was a fascinating art lesson and something I don't think I ever would've noticed if no one had pointed it out. I felt excited to learn about such a cool, if inconsequential detail about how our world looks. While testing out Sony's PlayStation 5 Pro, I experienced that same feeling over and over again. Generally, video game graphics have reached the coveted point of "good enough."
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