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De la Extensi\'on a la Investigaci\'on: Como La Rob\'otica Estimula el Inter\'es Acad\'emico en Estudiantes de Grado

Flores, Gabriela, Mazondo, Ahilen, Moraes, Pablo, Sodre, Hiago, Peters, Christopher, Saravia, Victoria, Da Silva, Angel, Fernández, Santiago, de Vargas, Bruna, Kelbouscas, André, Grando, Ricardo, Assunção, Nathalie

arXiv.org Artificial Intelligence

Ostfalia University of Applied Sciences Abstract: This research examines the impact of robotics groups in higher education, focusing on how these activities influence the development of transversal skills and academic motivation. While robotics goes beyond just technical knowledge, participation in these groups has been observed to significantly improve skills such as teamwork, creativity, and problem-solving. The study, conducted with the UruBots group, shows that students involved in robotics not only reinforce their theoretical knowledge but also increase their interest in research and academic commitment. These results highlight the potential of educational robotics to transform the learning experience by promoting active and collaborative learning. This work lays the groundwork for future research on how robotics can continue to enhance higher education and motivate students in their academic and professional careers.


Dise\~no de sonido para producciones audiovisuales e historias sonoras en el aula. Hacia una docencia creativa mediante el uso de herramientas inteligentes

Civit, Miguel, Cuadrado, Francisco

arXiv.org Artificial Intelligence

This study aims to share a teaching experience teaching sound design for audiovisual productions and compares different projects tackled by students. It is not intended to be a comparative analysis of different types of teaching but rather an analysis of different problems observed in different profiles of students of the subject who study it in different grades. The world of audio can be very interesting for a large part of the students, both those with creative and technical inclinations. Musical creation and production, synchronization with images, dubbing, etc. They are disciplines that are generally interesting but can have a very high barrier to entry due to their great technical complexity. Sometimes it can take weeks or even months for the uninitiated to begin to use audio editing programs with the necessary ease, which are not always particularly intuitive for students. Learning through the use of PBL methodologies generates, in our experience, results much superior to those that can be observed through the use of other teaching methods such as master classes. Students acquire technical skills while developing creative projects in which they get personally involved. Despite everything mentioned above, most interactions between teachers and students focus on aspects of technical correction. From different parameters in reverbs (such as pre-delay, decay, modulation...) to how to correctly adjust compressors, noise gates, etc.; The number of tools with which to work with audio is incredibly extensive, as well as many of its features that can present serious differences depending on their manufacturers.

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Reconocimiento de Objetos a partir de Nube de Puntos en un Ve\'iculo A\'ereo no Tripulado

Vidal, Agustina Marion de Freitas, Rodriguez, Anthony, Suarez, Richard, Kelbouscas, André, Grando, Ricardo

arXiv.org Artificial Intelligence

ABSTRACT Currently, research in robotics, artificial intelligence and drones are advancing exponentially, they are directly or indirectly related to various areas of the economy, from agriculture to industry. With this context, this project covers these topics guiding them, seeking to provide a framework that is capable of helping to develop new future researchers. For this, we use an aerial vehicle that works autonomously and is capable of mapping the scenario and providing useful information to the end user. This occurs from a communication between a simple programming language (Scratch) and one of the most important and efficient robot operating systems today (ROS). This is how we managed to develop a tool capable of generating a 3D map and detecting objects using the camera attached to the drone. Although this tool can be used in the advanced fields of industry, it is also an important advance for the research sector. The implementation of this tool in intermediate-level institutions is aspired to provide the ability to carry out high-level projects from a simple programming language.