practice module
A Comparison of Gains between Educational Games and a Traditional ITS
Jackson, G. Tanner Tanner (Arizona State University) | Boonthum-Denecke, Chutima (Hampton University) | McNamara, Danielle S. (Arizona State University)
Intelligent Tutoring Systems (ITSs) have begun to incorporate game-based components in an attempt to balance the learning benefits of ITSs with the motivational benefits of games. iSTART-ME (Motivationally Enhanced) is a new game-based learning environment that was developed on top of an existing ITS (iSTART). In a multi-session lab-based efficacy study with 125 high school students, those students with a low prior reading ability who were trained by a game-based tutoring system (iSTART-ME) or a traditional intelligent tutoring system (iSTART-Regular) performed significantly better on posttest measures than students assigned to a time-delayed control condition. Additionally, the low reading ability students who interacted with the game-based system had a tendency to gain more than students in the traditional ITS system.
Motivational Impacts of a Game-Based Intelligent Tutoring System
Jackson, G. Tanner (University of Memphis) | McNamara, Danielle (University of Memphis)
iSTART is an intelligent tutoring system (ITS) designed to improve students’ reading comprehension. Previous studies have indicated that iSTART is successful; however, these studies have also indicated that students benefit most from long-term interactions that can become tedious and boring. A new game-based version of the system has been developed, called iSTART-ME (motivationally enhanced). Initial results from a usability study with iSTART-ME indicate that this system increases engagement and decreases boredom over time.