potential winner
Robust multi-item auction design using statistical learning: Overcoming uncertainty in bidders' types distributions
This paper presents a novel mechanism design for multi-item auction settings with uncertain bidders' type distributions. Our proposed approach utilizes nonparametric density estimation to accurately estimate bidders' types from historical bids, and is built upon the Vickrey-Clarke-Groves (VCG) mechanism, ensuring satisfaction of Bayesian incentive compatibility (BIC) and $\delta$-individual rationality (IR). To further enhance the efficiency of our mechanism, we introduce two novel strategies for query reduction: a filtering method that screens potential winners' value regions within the confidence intervals generated by our estimated distribution, and a classification strategy that designates the lower bound of an interval as the estimated type when the length is below a threshold value. Simulation experiments conducted on both small-scale and large-scale data demonstrate that our mechanism consistently outperforms existing methods in terms of revenue maximization and query reduction, particularly in large-scale scenarios. This makes our proposed mechanism a highly desirable and effective option for sellers in the realm of multi-item auctions.
Machine learning predicts World Cup winner
The random-forest technique has emerged in recent years as a powerful way to analyze large data sets while avoiding some of the pitfalls of other data-mining methods. It is based on the idea that some future event can be determined by a decision tree in which an outcome is calculated at each branch by reference to a set of training data. However, decision trees suffer from a well-known problem. In the latter stages of the branching process, decisions can become severely distorted by training data that is sparse and prone to huge variation at this kind of resolution, a problem known as overfitting. The random-forest approach is different.
Machine learning predicts World Cup winner
The random-forest technique has emerged in recent years as a powerful way to analyze large data sets while avoiding some of the pitfalls of other data-mining methods. It is based on the idea that some future event can be determined by a decision tree in which an outcome is calculated at each branch by reference to a set of training data. However, decision trees suffer from a well-known problem. In the latter stages of the branching process, decisions can become severely distorted by training data that is sparse and prone to huge variation at this kind of resolution, a problem known as overfitting. The random-forest approach is different.
Machine learning predicts World Cup winner
The random-forest technique has emerged in recent years as a powerful way to analyze large data sets while avoiding some of the pitfalls of other data-mining methods. It is based on the idea that some future event can be determined by a decision tree in which an outcome is calculated at each branch by reference to a set of training data. However, decision trees suffer from a well-known problem. In the latter stages of the branching process, decisions can become severely distorted by training data that is sparse and prone to huge variation at this kind of resolution, a problem known as overfitting. The random-forest approach is different.
Machine learning predicts World Cup winner
The random-forest technique has emerged in recent years as a powerful way to analyze large data sets while avoiding some of the pitfalls of other data-mining methods. It is based on the idea that some future event can be determined by a decision tree in which an outcome is calculated at each branch by reference to a set of training data. However, decision trees suffer from a well-known problem. In the latter stages of the branching process, decisions can become severely distorted by training data that is sparse and prone to huge variation at this kind of resolution, a problem known as overfitting. The random-forest approach is different.
Machine learning predicts World Cup winner
The random-forest technique has emerged in recent years as a powerful way to analyze large data sets while avoiding some of the pitfalls of other data-mining methods. It is based on the idea that some future event can be determined by a decision tree in which an outcome is calculated at each branch by reference to a set of training data. However, decision trees suffer from a well-known problem. In the latter stages of the branching process, decisions can become severely distorted by training data that is sparse and prone to huge variation at this kind of resolution, a problem known as overfitting. The random-forest approach is different.
The Potential Winners of the Global Artificial Intelligence Race
China has set an ambitious target of becoming the leader in this field by 2030 and transform AI work into an industry worth $150 billion. Beijing already recognizes that will take work. By 2020 the central government says the country will need to develop new AI theories and technologies in a fast-changing field, according to the Chinese State Council. By 2025, China's industries should be transformed by breakthroughs in AI, while the following five years will seal the country's status as a world leader in the technology.
On the Convergence of Iterative Voting: How Restrictive Should Restricted Dynamics Be?
Obraztsova, Svetlana (National Technical University of Athens) | Markakis, Evangelos (Athens University of Economics and Business) | Polukarov, Maria (University of Southampton) | Rabinovich, Zinovi (Mobileye Vision Technologies Ltd.) | Jennings, Nicholas R. (University of Southampton)
We study convergence properties of iterative voting procedures. Such procedures are defined by a voting rule and a (restricted) iterative process, where at each step one agent can modify his vote towards a better outcome for himself. It is already known that if the iteration dynamics (the manner in which voters are allowed to modify their votes) are unrestricted, then the voting process may not converge. For most common voting rules this may be observed even under the best response dynamics limitation. It is therefore important to investigate whether and which natural restrictions on the dynamics of iterative voting procedures can guarantee convergence. To this end, we provide two general conditions on the dynamics based on iterative myopic improvements, each of which is sufficient for convergence. We then identify several classes of voting rules (including Positional Scoring Rules, Maximin, Copeland and Bucklin), along with their corresponding iterative processes, for which at least one of these conditions hold.