Goto

Collaborating Authors

 pondsmith


The Strange, Unfinished Saga of Cyberpunk 2077

The New Yorker

Mike Pondsmith started playing Dungeons & Dragons in the late seventies, as an undergraduate at the University of California, Davis. The game, published just a few years before, popularized a newish form of entertainment: tabletop role-playing, in which players, typically using dice and a set of rule books, create characters who pursue open-ended quests within an established world. "The most stimulating part of the game is the fact that anything can happen," an early D&D review noted. Soon, other such games hit the market, including Traveller, a sci-fi game published in 1977, the year that "Star Wars" came out. Pondsmith, a tall Black man who grew up in multiple countries because his dad was in the Air Force, loved sci-fi, and fancied himself a bit like Lando Calrissian, the smooth-talking "Star Wars" rogue played by Billy Dee Williams.


A Cyberpunk Founding Father Isn't Surprised By Its Comeback

WIRED

Cyberpunk--the genre, not just the video game--is back. Altered Carbon and Westworld were hits, there's a new Matrix movie in the works, and Cyberpunk 2077 is poised to be the year's most successful, and most hyped, video game. For Mike Pondsmith, one of the genre's founding fathers, it all makes perfect sense. In the world of cyberpunk, technology has the ability to create miracles, people are struggling for power, the future is uncertain, and corporations have the power of gods. "We have a more cyberpunk world than ever before," Pondsmith says.