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Why I'm launching a feminist video games website in 2026

The Guardian

'I knew the readers were there' Zoe Hannah and Maddy Myers (right), co-founders of feminist video games website Mothership. 'I knew the readers were there' Zoe Hannah and Maddy Myers (right), co-founders of feminist video games website Mothership. I've been a games journalist since 2007, but still there isn't much video games coverage that feels like it's specifically for people like me. W hether you're reading about the impending AI bubble bursting or about the video game industry's mass layoffs and cancelled projects, 2026 does not feel like a hopeful time for gaming. What's more, games journalists - as well as all other kinds of journalists - have been losing their jobs at alarming rates, making it difficult to adequately cover these crises.


Apple Engineers Are Inspecting Bacon Packaging to Help Level Up US Manufacturers

WIRED

Initial participants in the new Apple Manufacturing Academy tell WIRED that the tech giant's surprising frankness and hands-on support are already benefiting their bottom lines. An instructor at the Apple Manufacturing Academy in Detroit demonstrates how an iPhone and optical inspection software can be used to photograph and automatically identify an issue with a part. About 10 Apple employees spent some of their valuable hours over recent months on a project that might seem unusual for the tech giant: customizing an open source AI tool for ImageTek, a small manufacturer in Springfield, Vermont whose lines of business include printing millions of labels for food packaging. The Apple engineers developed a computer vision system to automatically identify color errors, and on one run it picked up bacon labels with a far-too-pinkish beige before they got shipped, according to Marji Smith, ImageTek's president. She says the timely catch helped ImageTek from losing a crucial customer.


On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds

Meriaux, Edwin, Wen, Shuo, Langevin, Louis-Roy, Precup, Doina, Loría, Antonio, Dudek, Gregory

arXiv.org Artificial Intelligence

This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and line-of-sight constraints to the Cooperative Guard Art Gallery Problem, and introduce its partially observable variant, the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). We then present two algorithms that solve POCGAGP: CADENCE, a centralized planner that incrementally selects 270 degree corners at which to deploy agents, and DADENCE, a decentralized scheme that coordinates agents using local information and lightweight messaging. Both approaches operate under partial observability and target simultaneous coverage and connectivity. We evaluate the methods in simulation across 1,500 test cases of varied size and structure, demonstrating consistent success in forming connected networks while covering and exploring unknown space. These results highlight the value of geometric abstractions for communication-driven exploration and show that decentralized policies are competitive with centralized performance while retaining scalability.


Two-Stage Camera Calibration Method for Multi-Camera Systems Using Scene Geometry

Abramov, Aleksandr

arXiv.org Artificial Intelligence

Calibration of multi-camera systems is a key task for accurate object tracking. However, it remains a challenging problem in real-world conditions, where traditional methods are not applicable due to the lack of accurate floor plans, physical access to place calibration patterns, or synchronized video streams. This paper presents a novel two-stage calibration method that overcomes these limitations. In the first stage, partial calibration of individual cameras is performed based on an operator's annotation of natural geometric primitives (parallel, perpendicular, and vertical lines, or line segments of equal length). This allows estimating key parameters (roll, pitch, focal length) and projecting the camera's Effective Field of View (EFOV) onto the horizontal plane in a base 3D coordinate system. In the second stage, precise system calibration is achieved through interactive manipulation of the projected EFOV polygons. The operator adjusts their position, scale, and rotation to align them with the floor plan or, in its absence, using virtual calibration elements projected onto all cameras in the system. This determines the remaining extrinsic parameters (camera position and yaw). Calibration requires only a static image from each camera, eliminating the need for physical access or synchronized video. The method is implemented as a practical web service. Comparative analysis and demonstration videos confirm the method's applicability, accuracy, and flexibility, enabling the deployment of precise multi-camera tracking systems in scenarios previously considered infeasible.


HouseLayout3D: A Benchmark and Training-Free Baseline for 3D Layout Estimation in the Wild

Bieri, Valentin, Rakotosaona, Marie-Julie, Tateno, Keisuke, Engelmann, Francis, Guibas, Leonidas

arXiv.org Artificial Intelligence

Current 3D layout estimation models are primarily trained on synthetic datasets containing simple single room or single floor environments. As a consequence, they cannot natively handle large multi floor buildings and require scenes to be split into individual floors before processing, which removes global spatial context that is essential for reasoning about structures such as staircases that connect multiple levels. In this work, we introduce HouseLayout3D, a real world benchmark designed to support progress toward full building scale layout estimation, including multiple floors and architecturally intricate spaces. We also present MultiFloor3D, a simple training free baseline that leverages recent scene understanding methods and already outperforms existing 3D layout estimation models on both our benchmark and prior datasets, highlighting the need for further research in this direction. Data and code are available at: https://houselayout3d.github.io.


Appendix Supplementary Material

Neural Information Processing Systems

This also makes the outputs more amenable for training species classifiers on prediction crops, if species are known.


Locally Optimal Solutions to Constraint Displacement Problems via Path-Obstacle Overlaps

Thomas, Antony, Mastrogiovanni, Fulvio, Baglietto, Marco

arXiv.org Artificial Intelligence

We present a unified approach for constraint displacement problems in which a robot finds a feasible path by displacing constraints or obstacles. To this end, we propose a two stage process that returns locally optimal obstacle displacements to enable a feasible path for the robot. In the second stage, these obstacles are displaced to make the computed robot trajectory feasible, that is, collision-free. Several examples are provided that successfully demonstrate our approach on two distinct classes of constraint displacement problems. Introduction As humans, we encounter various situations in our day to day life in which we alter the location of objects - opening closed doors, repositioning chairs or other movable objects, clear objects while picking an object of interest from a cluttered table-top. As opposed to avoiding each object, altering or displacing these objects or constraints allow us to expand the solution space of feasible paths. In such situations, constraints, such as movable obstacles, may be cleared to find feasible paths. Manipulators often need to rearrange or move obstacles aside to accomplish a given set of tasks - a futuristic robot cooking dinner at home, manipulation in industrial settings, shelves replenishment in a grocery store. Service robots may need to reposition chairs or other movable objects to accomplish a task. A robot may need to plan a path through dynamic obstacles as they might clear the path while moving. We define a constraint displacement problem as one that finds a feasible path by displacing constraints while minimizing a problem-specific objective function.



Multi-Chain Graphs of Graphs: A New Approach to Analyzing Blockchain Datasets

Neural Information Processing Systems

Machine learning applied to blockchain graphs offers significant opportunities for enhanced data analysis and applications. However, the potential of this field is constrained by the lack of a large-scale, cross-chain dataset that includes hierarchical graph-level data. To address this issue, we present novel datasets that provide detailed label information at the token level and integrate interactions between tokens across multiple blockchain platforms.


Machine Learning for Sustainable Rice Production: Region-Scale Monitoring of Water-Saving Practices in Punjab, India

Shah, Ando, Singh, Rajveer, Zaytar, Akram, Tadesse, Girmaw Abebe, Robinson, Caleb, Tafti, Negar, Wood, Stephen A., Dodhia, Rahul, Ferres, Juan M. Lavista

arXiv.org Artificial Intelligence

In regions like Punjab, India, where groundwater levels are plummeting at 41.6 cm/year, adopting water-saving rice farming practices is critical. Direct-Seeded Rice (DSR) and Alternate Wetting and Drying (A WD) can cut irrigation water use by 20-40% without hurting yields, yet lack of spatial data on adoption impedes effective adaptation policy and climate action. We present a machine learning framework to bridge this data gap by monitoring sustainable rice farming at scale. In collaboration with agronomy experts and a large-scale farmer training program, we obtained ground-truth data from 1,400 fields across Punjab. Leveraging this partnership, we developed a novel dimensional classification approach that decouples sowing and irrigation practices, achieving F1 scores of 0.8 and 0.74 respectively, solely employing Sentinel-1 satellite imagery. Explainability analysis reveals that DSR classification is robust while A WD classification depends primarily on planting schedule differences, as Sentinel-1's 12-day revisit frequency cannot capture the higher frequency irrigation cycles characteristic of A WD practices. Applying this model across 3 million fields reveals spatial heterogeneity in adoption at the state level, highlighting gaps and opportunities for policy targeting. Our district-level adoption rates correlate well with government estimates (Spearman's ρ=0.69 and Rank Biased Overlap=0.77). This study provides policymakers and sustainability programs a powerful tool to track practice adoption, inform targeted interventions, and drive data-driven policies for water conservation and climate mitigation at regional scale.