policy tree
Multi-Agent Common Knowledge Reinforcement Learning
Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely limit the agents' ability to coordinate their behaviour. In this paper, we show that common knowledge between agents allows for complex decentralised coordination. Common knowledge arises naturally in a large number of decentralised cooperative multi-agent tasks, for example, when agents can reconstruct parts of each others' observations. Since agents can independently agree on their common knowledge, they can execute complex coordinated policies that condition on this knowledge in a fully decentralised fashion. We propose multi-agent common knowledge reinforcement learning (MACKRL), a novel stochastic actor-critic algorithm that learns a hierarchical policy tree. Higher levels in the hierarchy coordinate groups of agents by conditioning on their common knowledge, or delegate to lower levels with smaller subgroups but potentially richer common knowledge. The entire policy tree can be executed in a fully decentralised fashion. As the lowest policy tree level consists of independent policies for each agent, MACKRL reduces to independently learnt decentralised policies as a special case. We demonstrate that our method can exploit common knowledge for superior performance on complex decentralised coordination tasks, including a stochastic matrix game and challenging problems in StarCraft II unit micromanagement.
Prescribe-then-Select: Adaptive Policy Selection for Contextual Stochastic Optimization
Iglesias, Caio de Prospero, Carballo, Kimberly Villalobos, Bertsimas, Dimitris
We address the problem of policy selection in contextual stochastic optimization (CSO), where covariates are available as contextual information and decisions must satisfy hard feasibility constraints. In many CSO settings, multiple candidate policies--arising from different modeling paradigms--exhibit heterogeneous performance across the covariate space, with no single policy uniformly dominating. We propose Prescribe-then-Select (PS), a modular framework that first constructs a library of feasible candidate policies and then learns a meta-policy to select the best policy for the observed covariates. We implement the meta-policy using ensembles of Optimal Policy Trees trained via cross-validation on the training set, making policy choice entirely data-driven. Across two benchmark CSO problems--single-stage newsvendor and two-stage shipment planning--PS consistently outperforms the best single policy in heterogeneous regimes of the covariate space and converges to the dominant policy when such heterogeneity is absent. All the code to reproduce the results can be found at https://anonymous.4open.science/r/Prescribe-then-Select-TMLR.
Doubly Robust Fusion of Many Treatments for Policy Learning
Zhu, Ke, Chu, Jianing, Lipkovich, Ilya, Ye, Wenyu, Yang, Shu
Individualized treatment rules/recommendations (ITRs) aim to improve patient outcomes by tailoring treatments to the characteristics of each individual. However, when there are many treatment groups, existing methods face significant challenges due to data sparsity within treatment groups and highly unbalanced covariate distributions across groups. To address these challenges, we propose a novel calibration-weighted treatment fusion procedure that robustly balances covariates across treatment groups and fuses similar treatments using a penalized working model. The fusion procedure ensures the recovery of latent treatment group structures when either the calibration model or the outcome model is correctly specified. In the fused treatment space, practitioners can seamlessly apply state-of-the-art ITR learning methods with the flexibility to utilize a subset of covariates, thereby achieving robustness while addressing practical concerns such as fairness. We establish theoretical guarantees, including consistency, the oracle property of treatment fusion, and regret bounds when integrated with multi-armed ITR learning methods such as policy trees. Simulation studies show superior group recovery and policy value compared to existing approaches. We illustrate the practical utility of our method using a nationwide electronic health record-derived de-identified database containing data from patients with Chronic Lymphocytic Leukemia and Small Lymphocytic Lymphoma.
CORAG: A Cost-Constrained Retrieval Optimization System for Retrieval-Augmented Generation
Wang, Ziting, Yuan, Haitao, Dong, Wei, Cong, Gao, Li, Feifei
Large Language Models (LLMs) have demonstrated remarkable generation capabilities but often struggle to access up-to-date information, which can lead to hallucinations. Retrieval-Augmented Generation (RAG) addresses this issue by incorporating knowledge from external databases, enabling more accurate and relevant responses. Due to the context window constraints of LLMs, it is impractical to input the entire external database context directly into the model. Instead, only the most relevant information, referred to as chunks, is selectively retrieved. However, current RAG research faces three key challenges. First, existing solutions often select each chunk independently, overlooking potential correlations among them. Second, in practice the utility of chunks is non-monotonic, meaning that adding more chunks can decrease overall utility. Traditional methods emphasize maximizing the number of included chunks, which can inadvertently compromise performance. Third, each type of user query possesses unique characteristics that require tailored handling, an aspect that current approaches do not fully consider. To overcome these challenges, we propose a cost constrained retrieval optimization system CORAG for retrieval-augmented generation. We employ a Monte Carlo Tree Search (MCTS) based policy framework to find optimal chunk combinations sequentially, allowing for a comprehensive consideration of correlations among chunks. Additionally, rather than viewing budget exhaustion as a termination condition, we integrate budget constraints into the optimization of chunk combinations, effectively addressing the non-monotonicity of chunk utility.
Multi-Agent Common Knowledge Reinforcement Learning
Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely limit the agents' ability to coordinate their behaviour. In this paper, we show that common knowledge between agents allows for complex decentralised coordination. Common knowledge arises naturally in a large number of decentralised cooperative multi-agent tasks, for example, when agents can reconstruct parts of each others' observations. Since agents can independently agree on their common knowledge, they can execute complex coordinated policies that condition on this knowledge in a fully decentralised fashion. We propose multi-agent common knowledge reinforcement learning (MACKRL), a novel stochastic actor-critic algorithm that learns a hierarchical policy tree.
Variational Auto-encoder Based Solutions to Interactive Dynamic Influence Diagrams
Pan, Yinghui, Ma, Biyang, Zhang, Hanyi, Zeng, Yifeng
Addressing multiagent decision problems in AI, especially those involving collaborative or competitive agents acting concurrently in a partially observable and stochastic environment, remains a formidable challenge. While Interactive Dynamic Influence Diagrams~(I-DIDs) have offered a promising decision framework for such problems, they encounter limitations when the subject agent encounters unknown behaviors exhibited by other agents that are not explicitly modeled within the I-DID. This can lead to sub-optimal responses from the subject agent. In this paper, we propose a novel data-driven approach that utilizes an encoder-decoder architecture, particularly a variational autoencoder, to enhance I-DID solutions. By integrating a perplexity-based tree loss function into the optimization algorithm of the variational autoencoder, coupled with the advantages of Zig-Zag One-Hot encoding and decoding, we generate potential behaviors of other agents within the I-DID that are more likely to contain their true behaviors, even from limited interactions. This new approach enables the subject agent to respond more appropriately to unknown behaviors, thus improving its decision quality. We empirically demonstrate the effectiveness of the proposed approach in two well-established problem domains, highlighting its potential for handling multi-agent decision problems with unknown behaviors. This work is the first time of using neural networks based approaches to deal with the I-DID challenge in agent planning and learning problems.
Active Learning for Probabilistic Hypotheses Using the Maximum Gibbs Error Criterion
We introduce a new objective function for pool-based Bayesian active learning with probabilistic hypotheses. This objective function, called the policy Gibbs error, is the expected error rate of a random classifier drawn from the prior distribution on the examples adaptively selected by the active learning policy. Exact maximization of the policy Gibbs error is hard, so we propose a greedy strategy that maximizes the Gibbs error at each iteration, where the Gibbs error on an instance is the expected error of a random classifier selected from the posterior label distribution on that instance. We apply this maximum Gibbs error criterion to three active learning scenarios: non-adaptive, adaptive, and batch active learning. In each scenario, we prove that the criterion achieves near-maximal policy Gibbs error when constrained to a fixed budget. For practical implementations, we provide approximations to the maximum Gibbs error criterion for Bayesian conditional random fields and transductive Naive Bayes. Our experimental results on a named entity recognition task and a text classification task show that the maximum Gibbs error criterion is an effective active learning criterion for noisy models.
Safe Mission-Level Path Planning for Exploration of Lunar Shadowed Regions by a Solar-Powered Rover
Lamarre, Olivier, Malhotra, Shantanu, Kelly, Jonathan
Exploration of the lunar south pole with a solar-powered rover is challenging due to the highly dynamic solar illumination conditions and the presence of permanently shadowed regions (PSRs). In turn, careful planning in space and time is essential. Mission-level path planning is a global, spatiotemporal paradigm that addresses this challenge, taking into account rover resources and mission requirements. However, existing approaches do not proactively account for random disturbances, such as recurring faults, that may temporarily delay rover traverse progress. In this paper, we formulate a chance-constrained mission-level planning problem for the exploration of PSRs by a solar-powered rover affected by random faults. The objective is to find a policy that visits as many waypoints of scientific interest as possible while respecting an upper bound on the probability of mission failure. Our approach assumes that faults occur randomly, but at a known, constant average rate. Each fault is resolved within a fixed time, simulating the recovery period of an autonomous system or the time required for a team of human operators to intervene. Unlike solutions based upon dynamic programming alone, our method breaks the chance-constrained optimization problem into smaller offline and online subtasks to make the problem computationally tractable. Specifically, our solution combines existing mission-level path planning techniques with a stochastic reachability analysis component. We find mission plans that remain within reach of safety throughout large state spaces. To empirically validate our algorithm, we simulate mission scenarios using orbital terrain and illumination maps of Cabeus Crater. Results from simulations of multi-day, long-range drives in the LCROSS impact region are also presented.
A Surprisingly Simple Continuous-Action POMDP Solver: Lazy Cross-Entropy Search Over Policy Trees
Hoerger, Marcus, Kurniawati, Hanna, Kroese, Dirk, Ye, Nan
The Partially Observable Markov Decision Process (POMDP) provides a principled framework for decision making in stochastic partially observable environments. However, computing good solutions for problems with continuous action spaces remains challenging. To ease this challenge, we propose a simple online POMDP solver, called Lazy Cross-Entropy Search Over Policy Trees (LCEOPT). At each planning step, our method uses a novel lazy Cross-Entropy method to search the space of policy trees, which provide a simple policy representation. Specifically, we maintain a distribution on promising finite-horizon policy trees. The distribution is iteratively updated by sampling policies, evaluating them via Monte Carlo simulation, and refitting them to the top-performing ones. Our method is lazy in the sense that it exploits the policy tree representation to avoid redundant computations in policy sampling, evaluation, and distribution update. This leads to computational savings of up to two orders of magnitude. Our LCEOPT is surprisingly simple as compared to existing state-of-the-art methods, yet empirically outperforms them on several continuous-action POMDP problems, particularly for problems with higher-dimensional action spaces.
Limited Query Graph Connectivity Test
Guo, Mingyu, Li, Jialiang, Neumann, Aneta, Neumann, Frank, Nguyen, Hung
We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its state. Given a source s and a destination t, we aim to test s-t connectivity by identifying either a path (consisting of only On edges) or a cut (consisting of only Off edges). We are limited to B queries, after which we stop regardless of whether graph connectivity is established. We aim to design a query policy that minimizes the expected number of queries. Our model is mainly motivated by a cyber security use case where we need to establish whether an attack path exists in a network, between a source and a destination. Edge query is resolved by manual effort from the IT admin, which is the motivation behind query minimization. Our model is highly related to monotone Stochastic Boolean Function Evaluation (SBFE). There are two existing exact algorithms for SBFE that are prohibitively expensive. We propose a significantly more scalable exact algorithm. While previous exact algorithms only scale for trivial graphs (i.e., past works experimented on at most 20 edges), we empirically demonstrate that our algorithm is scalable for a wide range of much larger practical graphs (i.e., Windows domain network graphs with tens of thousands of edges). We propose three heuristics. Our best-performing heuristic is via reducing the search horizon of the exact algorithm. The other two are via reinforcement learning (RL) and Monte Carlo tree search (MCTS). We also derive an anytime algorithm for computing the performance lower bound. Experimentally, we show that all our heuristics are near optimal. The exact algorithm based heuristic outperforms all, surpassing RL, MCTS and 8 existing heuristics ported from SBFE and related literature.