planning time
- Oceania > Australia > Australian Capital Territory > Canberra (0.04)
- North America > United States > Georgia > Fulton County > Atlanta (0.04)
Vectorized Online POMDP Planning
Hoerger, Marcus, Sudrajat, Muhammad, Kurniawati, Hanna
-- Planning under partial observability is an essential capability of autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for planning under partial observability problems, capturing the stochastic effects of actions and the limited information available through noisy observations. POMDP solving could benefit tremendously from massive parallelization on today's hardware, but parallelizing POMDP solvers has been challenging. Most of these solvers rely on interleaving numerical optimization over actions with the estimation of their values, which creates dependencies and synchronization bottlenecks between parallel processes that can offset the benefits of paral-lelization. In this paper, we propose V ectorized Online POMDP Planner (VOPP), a novel parallel online solver that leverages a recent POMDP formulation which analytically solves part of the optimization component, leaving numerical computations to consist of only estimation of expectations. VOPP represents all data structures related to planning as a collection of tensors, and implements all planning steps as fully vectorized computations over this representation. The result is a massively parallel solver with no dependencies or synchronization bottlenecks between parallel processes. Experimental results indicate that VOPP is at least 20 more efficient in computing near-optimal solutions compared to an existing state-of-the-art parallel online solver .
- Oceania > Australia (0.04)
- North America > Mexico (0.04)
- Workflow (1.00)
- Research Report > New Finding (0.68)
PushingBots: Collaborative Pushing via Neural Accelerated Combinatorial Hybrid Optimization
Tang, Zili, Zhang, Ying, Guo, Meng
Abstract--Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact with and further change the environment. Existing work often assumes a set of predefined pushing modes and fixed-shape objects. This work tackles the general problem of controlling a robotic fleet to push collaboratively numerous arbitrary objects to respective destinations, within complex environments of cluttered and movable obstacles. It incorporates several characteristic challenges for multi-robot systems such as online task coordination under large uncertainties of cost and duration, and for contact-rich tasks such as hybrid switching among different contact modes, and under-actuation due to constrained contact forces. The proposed method is based on combinatorial hybrid optimization over dynamic task assignments and hybrid execution via sequences of pushing modes and associated forces. It consists of three main components: (I) the decomposition, ordering and rolling assignment of pushing subtasks to robot subgroups; (II) the keyframe guided hybrid search to optimize the sequence of parameterized pushing modes for each subtask; (III) the hybrid control to execute these modes and transit among them. Last but not least, a diffusion-based accelerator is adopted to predict the keyframes and pushing modes that should be prioritized during hybrid search; and further improve planning efficiency. The framework is complete under mild assumptions. Its efficiency and effectiveness under different numbers of robots and general-shaped objects are validated extensively in simulations and hardware experiments, as well as generalizations to heterogeneous robots, planar assembly and 6D pushing. Humans often interact with objects via non-prehensile skills such as pushing and rolling, especially when prehensile skills such as stable grasping is infeasible. This aspect is however less exploited in robotic systems. Most existing work treats pushing as a complementary skill to pick-and-place primitives for a single manipulator within simple environments, e.g., [1], [2], [3], [4]. Nonetheless, pushing can be particularly beneficial for low-cost mobile robots that are not equipped with a manipulator, e.g., ground vehicles, quadruped robots, and even underwater vehicles [5]. For instance, obstacles can be pushed out of the path, and target objects can be pushed to desired positions.
- Europe > Slovenia > Central Slovenia > Municipality of Komenda > Komenda (0.04)
- Asia > China > Beijing > Beijing (0.04)
- Europe > Netherlands > South Holland > Delft (0.04)
- North America > Canada (0.04)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Planning & Scheduling (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
- (3 more...)
Dual-Arm Whole-Body Motion Planning: Leveraging Overlapping Kinematic Chains
Cheng, Richard, Werner, Peter, Matl, Carolyn
Abstract-- High degree-of-freedom dual-arm robots are becoming increasingly common due to their morphology enabling them to operate effectively in human environments. However, motion planning in real-time within unknown, changing environments remains a challenge for such robots due to the high dimensionality of the configuration space and the complex collision-avoidance constraints that must be obeyed. In this work, we propose a novel way to alleviate the curse of dimensionality by leveraging the structure imposed by shared joints (e.g. First, we build two dynamic roadmaps (DRM) for each kinematic chain (i.e. Then, we show that we can leverage this structure to efficiently search through the composition of the two roadmaps and largely sidestep the curse of dimensionality. Finally, we run several experiments in a real-world grocery store with this motion planner on a 19 DoF mobile manipulation robot executing a grocery fulfillment task, achieving 0.4s average planning times with 99.9% success rate across more than 2000 motion plans.
- North America > United States > California > Santa Clara County > Mountain View (0.04)
- Asia > South Korea > Daegu > Daegu (0.04)
TAPOM: Task-Space Topology-Guided Motion Planning for Manipulating Elongated Object in Cluttered Environments
Li, Zihao, Zhu, Yiming, Zhong, Zhe, Ren, Qinyuan, Huang, Yijiang
To explore topologically complex free spaces and identify critical pathways, task-space topology analysis is employed to explicitly model free space connectivity and find critical regions. Due to the sampling inefficiency encountered when planning through narrow passages in high-dimensional C-space, a keyframe-guided sampling-based planner is developed that leverages topological insights from high-level analysis to explore C-space. Experimental validation is conducted demonstrating the effectiveness and efficiency of proposed method compared to state-of-the-art planning baselines on manipulation tasks involving elongated objects and narrow passages. Remainder of the article is organized as follows. Section II formally defines the planning problem. Section III details the proposed topology-aware high-level planning approach. In Section IV, the method for low-level path generation is presented. Section V describes experimental setup and results used to evaluate the performance of proposed method. Finally, Section VI provides a brief summary of the work and discusses directions for future research.
Adaptive Trajectory Refinement for Optimization-based Local Planning in Narrow Passages
Trajectory planning for mobile robots in cluttered environments remains a major challenge due to narrow passages, where conventional methods often fail or generate suboptimal paths. To address this issue, we propose the adaptive trajectory refinement algorithm, which consists of two main stages. First, to ensure safety at the path-segment level, a segment-wise conservative collision test is applied, where risk-prone trajectory path segments are recursively subdivided until collision risks are eliminated. Second, to guarantee pose-level safety, pose correction based on penetration direction and line search is applied, ensuring that each pose in the trajectory is collision-free and maximally clear from obstacles. Simulation results demonstrate that the proposed method achieves up to 1.69x higher success rates and up to 3.79x faster planning times than state-of-the-art approaches. Furthermore, real-world experiments confirm that the robot can safely pass through narrow passages while maintaining rapid planning performance.
Using VLM Reasoning to Constrain Task and Motion Planning
Yan, Muyang, Mengdibayev, Miras, Floros, Ardon, Guo, Weihang, Kavraki, Lydia E., Kingston, Zachary
In task and motion planning, high-level task planning is done over an abstraction of the world to enable efficient search in long-horizon robotics problems. However, the feasibility of these task-level plans relies on the downward refinability of the abstraction into continuous motion. When a domain's refinability is poor, task-level plans that appear valid may ultimately fail during motion planning, requiring replanning and resulting in slower overall performance. Prior works mitigate this by encoding refinement issues as constraints to prune infeasible task plans. However, these approaches only add constraints upon refinement failure, expending significant search effort on infeasible branches. We propose VIZ-COAST, a method of leveraging the common-sense spatial reasoning of large pretrained Vision-Language Models to identify issues with downward refinement a priori, bypassing the need to fix these failures during planning. Experiments on two challenging TAMP domains show that our approach is able to extract plausible constraints from images and domain descriptions, drastically reducing planning times and, in some cases, eliminating downward refinement failures altogether, generalizing to a diverse range of instances from the broader domain.
- Africa > Madagascar (0.04)
- North America > United States > Texas > Harris County > Houston (0.04)
- North America > United States > Indiana > Tippecanoe County > West Lafayette (0.04)
- North America > United States > Indiana > Tippecanoe County > Lafayette (0.04)
Scaling Whole-body Multi-contact Manipulation with Contact Optimization
Levé, Victor, Moura, João, Fujita, Sachiya, Miyake, Tamon, Tonneau, Steve, Vijayakumar, Sethu
Daily tasks require us to use our whole body to manipulate objects, for instance when our hands are unavailable. We consider the issue of providing humanoid robots with the ability to autonomously perform similar whole-body manipulation tasks. In this context, the infinite possibilities for where and how contact can occur on the robot and object surfaces hinder the scalability of existing planning methods, which predominantly rely on discrete sampling. Given the continuous nature of contact surfaces, gradient-based optimization offers a more suitable approach for finding solutions. However, a key remaining challenge is the lack of an efficient representation of robot surfaces. In this work, we propose (i) a representation of robot and object surfaces that enables closed-form computation of proximity points, and (ii) a cost design that effectively guides whole-body manipulation planning. Our experiments demonstrate that the proposed framework can solve problems unaddressed by existing methods, and achieves a 77% improvement in planning time over the state of the art. We also validate the suitability of our approach on real hardware through the whole-body manipulation of boxes by a humanoid robot.
A Hierarchical Bin Packing Framework with Dual Manipulators via Heuristic Search and Deep Reinforcement Learning
We address the bin packing problem (BPP), which aims to maximize bin utilization when packing a variety of items. The offline problem, where the complete information about the item set and their sizes is known in advance, is proven to be NP-hard. The semi-online and online variants are even more challenging, as full information about incoming items is unavailable. While existing methods have tackled both 2D and 3D BPPs, the 2D BPP remains underexplored in terms of fully maximizing utilization. We propose a hierarchical approach for solving the 2D online and semi-online BPP by combining deep reinforcement learning (RL) with heuristic search. The heuristic search selects which item to pack or unpack, determines the packing order, and chooses the orientation of each item, while the RL agent decides the precise position within the bin. Our method is capable of handling diverse scenarios, including repacking, varying levels of item information, differing numbers of accessible items, and coordination of dual manipulators. Experimental results demonstrate that our approach achieves near-optimal utilization across various practical scenarios, largely due to its repacking capability. In addition, the algorithm is evaluated in a physics-based simulation environment, where execution time is measured to assess its real-world performance.