picking
Picking on the Same Person: Does Algorithmic Monoculture lead to Outcome Homogenization?
As the scope of machine learning broadens, we observe a recurring theme of algorithmic monoculture: the same systems, or systems that share components (e.g. While sharing offers advantages like amortizing effort, it also has risks. We introduce and formalize one such risk, outcome homogenization: the extent to which particular individuals or groups experience the same outcomes across different deployments. If the same individuals or groups exclusively experience undesirable outcomes, this may institutionalize systemic exclusion and reinscribe social hierarchy. We relate algorithmic monoculture and outcome homogenization by proposing the component sharing hypothesis: if algorithmic systems are increasingly built on the same data or models, then they will increasingly homogenize outcomes.
Picking by Tilting: In-Hand Manipulation for Object Picking using Effector with Curved Form
Song, Yanshu, Nazir, Abdullah, Lau, Darwin, Liu, Yun Hui
This paper presents a robotic in-hand manipulation technique that can be applied to pick an object too large to grasp in a prehensile manner, by taking advantage of its contact interactions with a curved, passive end-effector, and two flat support surfaces. First, the object is tilted up while being held between the end-effector and the supports. Then, the end-effector is tucked into the gap underneath the object, which is formed by tilting, in order to obtain a grasp against gravity. In this paper, we first examine the mechanics of tilting to understand the different ways in which the object can be initially tilted. We then present a strategy to tilt up the object in a secure manner. Finally, we demonstrate successful picking of objects of various size and geometry using our technique through a set of experiments performed with a custom-made robotic device and a conventional robot arm. Our experiment results show that object picking can be performed reliably with our method using simple hardware and control, and when possible, with appropriate fixture design.
- Asia > China > Hong Kong (0.05)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Human-inspired Grasping Strategies of Fresh Fruits and Vegetables Applied to Robotic Manipulation
Orsolino, Romeo, Marfeychuk, Mykhaylo, Fonseca, Mariana de Paula Assis, Baggetta, Mario, Wimshurst, Wesley, Porta, Francesco, Clarke, Morgan, Berselli, Giovanni, Konstantinova, Jelizaveta
Robotic manipulation of fresh fruits and vegetables, including the grasping of multiple loose items, has a strong industrial need but it still is a challenging task for robotic manipulation. This paper outlines the distinctive manipulation strategies used by humans to pick loose fruits and vegetables with the aim to better adopt them for robotic manipulation of diverse items. In this work we present a first version of a robotic setup designed to pick different single or multiple fresh items, featuring multi-fingered compliant robotic gripper. We analyse human grasping strategies from the perspective of industrial Key Performance Indicators (KPIs) used in the logistic sector. The robotic system was validated using the same KPIs, as well as taking into account human performance and strategies. This paper lays the foundation for future development of the robotic demonstrator for fresh fruit and vegetable intelligent manipulation, and outlines the need for generic approaches to handle the complexity of the task.
- Europe > United Kingdom > England > Hertfordshire > Hatfield (0.04)
- Europe > Switzerland > Basel-City > Basel (0.04)
- Europe > Italy > Liguria > Genoa (0.04)
Picking on the Same Person: Does Algorithmic Monoculture lead to Outcome Homogenization?
As the scope of machine learning broadens, we observe a recurring theme of algorithmic monoculture: the same systems, or systems that share components (e.g. While sharing offers advantages like amortizing effort, it also has risks. We introduce and formalize one such risk, outcome homogenization: the extent to which particular individuals or groups experience the same outcomes across different deployments. If the same individuals or groups exclusively experience undesirable outcomes, this may institutionalize systemic exclusion and reinscribe social hierarchy. We relate algorithmic monoculture and outcome homogenization by proposing the component sharing hypothesis: if algorithmic systems are increasingly built on the same data or models, then they will increasingly homogenize outcomes.
Waymo Is Picking Up at the Airport. That's a Big Deal
On Tuesday, Alphabet's self-driving vehicle developer Waymo said it would begin operating all-day, curbside pickups and drop-offs at Phoenix Sky Harbor International Airport in Arizona. The announcement came with little fanfare--a post on X. But it signals that after years of delay, self-driving vehicles might be (literally) moving in the right direction. The new curbside airport service sends a good signal about Waymo's business, says Mike Ramsey, an automotive analyst with Gartner. "The airport is the primary destination and departure point for any sort of mobility service, whether it's a cab, shuttle bus--or an autonomous robocab," he says.
- North America > United States > Arizona > Maricopa County > Phoenix (0.27)
- North America > United States > California > San Francisco County > San Francisco (0.07)
- Transportation > Passenger (1.00)
- Transportation > Infrastructure & Services > Airport (1.00)
- Transportation > Ground > Road (1.00)
- Transportation > Air (1.00)
Complex picking via entanglement of granular mechanical metamaterials
Rezanejad, Ashkan, Mousa, Mostafa, Howard, Matthew, Forte, Antonio Elia
When objects are packed in a cluster, physical interactions are unavoidable. Such interactions emerge because of the objects geometric features; some of these features promote entanglement, while others create repulsion. When entanglement occurs, the cluster exhibits a global, complex behaviour, which arises from the stochastic interactions between objects. We hereby refer to such a cluster as an entangled granular metamaterial. We investigate the geometrical features of the objects which make up the cluster, henceforth referred to as grains, that maximise entanglement. We hypothesise that a cluster composed from grains with high propensity to tangle, will also show propensity to interact with a second cluster of tangled objects. To demonstrate this, we use the entangled granular metamaterials to perform complex robotic picking tasks, where conventional grippers struggle. We employ an electromagnet to attract the metamaterial (ferromagnetic) and drop it onto a second cluster of objects (targets, non-ferromagnetic). When the electromagnet is re-activated, the entanglement ensures that both the metamaterial and the targets are picked, with varying degrees of physical engagement that strongly depend on geometric features. Interestingly, although the metamaterials structural arrangement is random, it creates repeatable and consistent interactions with a second tangled media, enabling robust picking of the latter.
- North America > United States (0.28)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Netherlands > South Holland > Dordrecht (0.04)
SeisT: A foundational deep learning model for earthquake monitoring tasks
Li, Sen, Yang, Xu, Cao, Anye, Wang, Changbin, Liu, Yaoqi, Liu, Yapeng, Niu, Qiang
Seismograms, the fundamental seismic records, have revolutionized earthquake research and monitoring. Recent advancements in deep learning have further enhanced seismic signal processing, leading to even more precise and effective earthquake monitoring capabilities. This paper introduces a foundational deep learning model, the Seismogram Transformer (SeisT), designed for a variety of earthquake monitoring tasks. SeisT combines multiple modules tailored to different tasks and exhibits impressive out-of-distribution generalization performance, outperforming or matching state-of-the-art models in tasks like earthquake detection, seismic phase picking, first-motion polarity classification, magnitude estimation, back-azimuth estimation, and epicentral distance estimation. The performance scores on the tasks are 0.96, 0.96, 0.68, 0.95, 0.86, 0.55, and 0.81, respectively. The most significant improvements, in comparison to existing models, are observed in phase-P picking, phase-S picking, and magnitude estimation, with gains of 1.7%, 9.5%, and 8.0%, respectively. Our study, through rigorous experiments and evaluations, suggests that SeisT has the potential to contribute to the advancement of seismic signal processing and earthquake research.
- North America > United States (0.68)
- Asia > China > Jiangsu Province (0.14)
A Framework for Picking the Right Generative AI Project
Over the past few months, there has been a huge amount of hype and speculation about the implications of large language models (LLMs) such as OpenAI's ChatGPT, Google's Bard, Anthropic's Claude, Meta's LLaMA, and, most recently, GPT4. ChatGPT, in particular, reached 100 million users in two months, making it the fastest growing consumer application of all time. It isn't clear yet just what kind of impact LLMs will have, and opinions vary hugely. Many experts argue that LLMs will have little impact at all (early academic research suggests that the capability of LLMs is restricted to formal linguistic competence) or that even a near-infinite volume of text-based training data is still severely limiting. Others, such as Ethan Mollick, argue the opposite: "The businesses that understand the significance of this change -- and act on it first -- will be at a considerable advantage."
Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased
Yu, Chao, Gao, Jiaxuan, Liu, Weilin, Xu, Botian, Tang, Hao, Yang, Jiaqi, Wang, Yu, Wu, Yi
There is a recent trend of applying multi-agent reinforcement learning (MARL) to train an agent that can cooperate with humans in a zero-shot fashion without using any human data. The typical workflow is to first repeatedly run self-play (SP) to build a policy pool and then train the final adaptive policy against this pool. A crucial limitation of this framework is that every policy in the pool is optimized w.r.t. the environment reward function, which implicitly assumes that the testing partners of the adaptive policy will be precisely optimizing the same reward function as well. However, human objectives are often substantially biased according to their own preferences, which can differ greatly from the environment reward. We propose a more general framework, Hidden-Utility Self-Play (HSP), which explicitly models human biases as hidden reward functions in the self-play objective. By approximating the reward space as linear functions, HSP adopts an effective technique to generate an augmented policy pool with biased policies. We evaluate HSP on the Overcooked benchmark. Empirical results show that our HSP method produces higher rewards than baselines when cooperating with learned human models, manually scripted policies, and real humans. The HSP policy is also rated as the most assistive policy based on human feedback.
- Asia > China > Shanghai > Shanghai (0.04)
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > Illinois > Cook County > Chicago (0.04)
Learning Efficient Policies for Picking Entangled Wire Harnesses: An Approach to Industrial Bin Picking
Zhang, Xinyi, Domae, Yukiyasu, Wan, Weiwei, Harada, Kensuke
Wire harnesses are essential connecting components in manufacturing industry but are challenging to be automated in industrial tasks such as bin picking. They are long, flexible and tend to get entangled when randomly placed in a bin. This makes it difficult for the robot to grasp a single one in dense clutter. Besides, training or collecting data in simulation is challenging due to the difficulties in modeling the combination of deformable and rigid components for wire harnesses. In this work, instead of directly lifting wire harnesses, we propose to grasp and extract the target following a circle-like trajectory until it is untangled. We learn a policy from real-world data that can infer grasps and separation actions from visual observation. Our policy enables the robot to efficiently pick and separate entangled wire harnesses by maximizing success rates and reducing execution time. To evaluate our policy, we present a set of real-world experiments on picking wire harnesses. Our policy achieves an overall 84.6% success rate compared with 49.2% in baseline. We also evaluate the effectiveness of our policy under different clutter scenarios using unseen types of wire harnesses. Results suggest that our approach is feasible for handling wire harnesses in industrial bin picking.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Asia > Japan > Honshū > Kansai > Osaka Prefecture > Osaka (0.05)
- North America > United States > New York > Richmond County > New York City (0.04)
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