Goto

Collaborating Authors

 pgo


A TRRIP Down Memory Lane: Temperature-Based Re-Reference Interval Prediction For Instruction Caching

arXiv.org Artificial Intelligence

Modern mobile CPU software pose challenges for conventional instruction cache replacement policies due to their complex runtime behavior causing high reuse distance between executions of the same instruction. Mobile code commonly suffers from large amounts of stalls in the CPU frontend and thus starvation of the rest of the CPU resources. Complexity of these applications and their code footprint are projected to grow at a rate faster than available on-chip memory due to power and area constraints, making conventional hardware-centric methods for managing instruction caches to be inadequate. We present a novel software-hardware co-design approach called TRRIP (Temperature-based Re-Reference Interval Prediction) that enables the compiler to analyze, classify, and transform code based on "temperature" (hot/cold), and to provide the hardware with a summary of code temperature information through a well-defined OS interface based on using code page attributes. TRRIP's lightweight hardware extension employs code temperature attributes to optimize the instruction cache replacement policy resulting in the eviction rate reduction of hot code. TRRIP is designed to be practical and adoptable in real mobile systems that have strict feature requirements on both the software and hardware components. TRRIP can reduce the L2 MPKI for instructions by 26.5% resulting in geomean speedup of 3.9%, on top of RRIP cache replacement running mobile code already optimized using PGO.


Loop Closure from Two Views: Revisiting PGO for Scalable Trajectory Estimation through Monocular Priors

arXiv.org Artificial Intelligence

(Visual) Simultaneous Localization and Mapping (SLAM) remains a fundamental challenge in enabling autonomous systems to navigate and understand large-scale environments. Traditional SLAM approaches struggle to balance efficiency and accuracy, particularly in large-scale settings where extensive computational resources are required for scene reconstruction and Bundle Adjustment (BA). However, this scene reconstruction, in the form of sparse pointclouds of visual landmarks, is often only used within the SLAM system because navigation and planning methods require different map representations. In this work, we therefore investigate a more scalable Visual SLAM (VSLAM) approach without reconstruction, mainly based on approaches for two-view loop closures. By restricting the map to a sparse keyframed pose graph without dense geometry representations, our '2GO' system achieves efficient optimization with competitive absolute trajectory accuracy. In particular, we find that recent advancements in image matching and monocular depth priors enable very accurate trajectory optimization from two-view edges. We conduct extensive experiments on diverse datasets, including large-scale scenarios, and provide a detailed analysis of the trade-offs between runtime, accuracy, and map size. Our results demonstrate that this streamlined approach supports real-time performance, scales well in map size and trajectory duration, and effectively broadens the capabilities of VSLAM for long-duration deployments to large environments.


Asynchronous and Parallel Distributed Pose Graph Optimization

arXiv.org Artificial Intelligence

We present Asynchronous Stochastic Parallel Pose Graph Optimization (ASAPP), the first asynchronous algorithm for distributed pose graph optimization (PGO) in multi-robot simultaneous localization and mapping. By enabling robots to optimize their local trajectory estimates without synchronization, ASAPP offers resiliency against communication delays and alleviates the need to wait for stragglers in the network. Furthermore, ASAPP can be applied on the rank-restricted relaxations of PGO, a crucial class of non-convex Riemannian optimization problems that underlies recent breakthroughs on globally optimal PGO. Under bounded delay, we establish the global first-order convergence of ASAPP using a sufficiently small stepsize. The derived stepsize depends on the worst-case delay and inherent problem sparsity, and furthermore matches known result for synchronous algorithms when there is no delay. Numerical evaluations on simulated and real-world datasets demonstrate favorable performance compared to state-of-the-art synchronous approach, and show ASAPP's resilience against a wide range of delays in practice.


Majorization Minimization Methods for Distributed Pose Graph Optimization

arXiv.org Artificial Intelligence

We consider the problem of distributed pose graph optimization (PGO) that has important applications in multi-robot simultaneous localization and mapping (SLAM). We propose the majorization minimization (MM) method for distributed PGO ($\mathsf{MM-PGO}$) that applies to a broad class of robust loss kernels. The $\mathsf{MM-PGO}$ method is guaranteed to converge to first-order critical points under mild conditions. Furthermore, noting that the $\mathsf{MM-PGO}$ method is reminiscent of proximal methods, we leverage Nesterov's method and adopt adaptive restarts to accelerate convergence. The resulting accelerated MM methods for distributed PGO -- both with a master node in the network ($\mathsf{AMM-PGO}^*$) and without ($\mathsf{AMM-PGO}^{\#}$) -- have faster convergence in contrast to the $\mathsf{AMM-PGO}$ method without sacrificing theoretical guarantees. In particular, the $\mathsf{AMM-PGO}^{\#}$ method, which needs no master node and is fully decentralized, features a novel adaptive restart scheme and has a rate of convergence comparable to that of the $\mathsf{AMM-PGO}^*$ method using a master node to aggregate information from all the other nodes. The efficacy of this work is validated through extensive applications to 2D and 3D SLAM benchmark datasets and comprehensive comparisons against existing state-of-the-art methods, indicating that our MM methods converge faster and result in better solutions to distributed PGO.


SLAM-Supported Self-Training for 6D Object Pose Estimation

arXiv.org Artificial Intelligence

Recent progress in object pose prediction provides a promising path for robots to build object-level scene representations during navigation. However, as we deploy a robot in novel environments, the out-of-distribution data can degrade the prediction performance. To mitigate the domain gap, we can potentially perform self-training in the target domain, using predictions on robot-captured images as pseudo labels to fine-tune the object pose estimator. Unfortunately, the pose predictions are typically outlier-corrupted, and it is hard to quantify their uncertainties, which can result in low-quality pseudo-labeled data. To address the problem, we propose a SLAM-supported self-training method, leveraging robot understanding of the 3D scene geometry to enhance the object pose inference performance. Combining the pose predictions with robot odometry, we formulate and solve pose graph optimization to refine the object pose estimates and make pseudo labels more consistent across frames. We incorporate the pose prediction covariances as variables into the optimization to automatically model their uncertainties. This automatic covariance tuning (ACT) process can fit 6D pose prediction noise at the component level, leading to higher-quality pseudo training data. We test our method with the deep object pose estimator (DOPE) on the YCB video dataset and in real robot experiments. It achieves respectively 34.3% and 17.8% accuracy enhancements in pose prediction on the two tests. Our code is available at https://github.com/520xyxyzq/slam-super-6d.