perception error
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Learning coordinated badminton skills for legged manipulators
Ma, Yuntao, Cramariuc, Andrei, Farshidian, Farbod, Hutter, Marco
Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.
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Control Analysis and Design for Autonomous Vehicles Subject to Imperfect AI-Based Perception
Yan, Tao, Zhang, Zheyu, Jiang, Jingjing, Chen, Wen-Hua
Safety is a critical concern in autonomous vehicle (AV) systems, especially when AI-based sensing and perception modules are involved. However, due to the black box nature of AI algorithms, it makes closed-loop analysis and synthesis particularly challenging, for example, establishing closed-loop stability and ensuring performance, while they are fundamental to AV safety. To approach this difficulty, this paper aims to develop new modeling, analysis, and synthesis tools for AI-based AVs. Inspired by recent developments in perception error models (PEMs), the focus is shifted from directly modeling AI-based perception processes to characterizing the perception errors they produce. Two key classes of AI-induced perception errors are considered: misdetection and measurement noise. These error patterns are modeled using continuous-time Markov chains and Wiener processes, respectively. By means of that, a PEM-augmented driving model is proposed, with which we are able to establish the closed-loop stability for a class of AI-driven AV systems via stochastic calculus. Furthermore, a performance-guaranteed output feedback control synthesis method is presented, which ensures both stability and satisfactory performance. The method is formulated as a convex optimization problem, allowing for efficient numerical solutions. The results are then applied to an adaptive cruise control (ACC) scenario, demonstrating their effectiveness and robustness despite the corrupted and misleading perception.
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Zero-Shot Sim-to-Real Visual Quadrotor Control with Hard Constraints
Miao, Yan, Shen, Will, Mitra, Sayan
-- We present the first framework demonstrating zero-shot sim-to-real transfer of visual control policies learned in a Neural Radiance Field (NeRF) environment for quadrotors to fly through racing gates. Robust transfer from simulation to real flight poses a major challenge, as standard simulators often lack sufficient visual fidelity. T o address this, we construct a photorealistic simulation environment of quadrotor racing tracks, called FalconGym, which provides effectively unlimited synthetic images for training. Within FalconGym, we develop a pipelined approach for crossing gates that combines (i) a Neural Pose Estimator (NPE) coupled with a Kalman filter to reliably infer quadrotor poses from single-frame RGB images and IMU data, and (ii) a self-attention-based multi-modal controller that adaptively integrates visual features and pose estimation. This multi-modal design compensates for perception noise and intermittent gate visibility. We train this controller purely in FalconGym with imitation learning and deploy the resulting policy to real hardware with no additional fine-tuning. Simulation experiments on three distinct tracks (circle, U-turn and figure-8) demonstrate that our controller outperforms a vision-only state-of-the-art baseline in both success rate and gate-crossing accuracy. In 30 live hardware flights spanning three tracks and 120 gates, our controller achieves a 95.8% success rate and an average error of just 10 cm when flying through 38 cm-radius gates.
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EMPERROR: A Flexible Generative Perception Error Model for Probing Self-Driving Planners
Hanselmann, Niklas, Doll, Simon, Cordts, Marius, Lensch, Hendrik P. A., Geiger, Andreas
To handle the complexities of real-world traffic, learning planners for self-driving from data is a promising direction. While recent approaches have shown great progress, they typically assume a setting in which the ground-truth world state is available as input. However, when deployed, planning needs to be robust to the long-tail of errors incurred by a noisy perception system, which is often neglected in evaluation. To address this, previous work has proposed drawing adversarial samples from a perception error model (PEM) mimicking the noise characteristics of a target object detector. However, these methods use simple PEMs that fail to accurately capture all failure modes of detection. In this paper, we present EMPERROR, a novel transformer-based generative PEM, apply it to stress-test an imitation learning (IL)-based planner and show that it imitates modern detectors more faithfully than previous work. Furthermore, it is able to produce realistic noisy inputs that increase the planner's collision rate by up to 85%, demonstrating its utility as a valuable tool for a more complete evaluation of self-driving planners.
Pose-free object classification from surface contact features in sequences of Robotic grasps
Alves, Teresa, Bernardino, Alexandre, Moreno, Plinio
In this work, we propose two cost efficient methods for object identification, using a multi-fingered robotic hand equipped with proprioceptive sensing. Both methods are trained on known objects and rely on a limited set of features, obtained during a few grasps on an object. Contrary to most methods in the literature, our methods do not rely on the knowledge of the relative pose between object and hand, which greatly expands the domain of application. However, if that knowledge is available, we propose an additional active exploration step that reduces the overall number of grasps required for a good recognition of the object. One of the methods depends on the contact positions and normals and the other depends on the contact positions alone. We test the proposed methods in the GraspIt! simulator and show that haptic-based object classification is possible in pose-free conditions. We evaluate the parameters that produce the most accurate results and require the least number of grasps for classification.
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- North America > United States > Wisconsin > Dane County > Madison (0.04)
Attacking Motion Planners Using Adversarial Perception Errors
Sadeghi, Jonathan, Lord, Nicholas A., Redford, John, Mueller, Romain
Autonomous driving (AD) systems are often built and tested in a modular fashion, where the performance of different modules is measured using task-specific metrics. These metrics should be chosen so as to capture the downstream impact of each module and the performance of the system as a whole. For example, high perception quality should enable prediction and planning to be performed safely. Even though this is true in general, we show here that it is possible to construct planner inputs that score very highly on various perception quality metrics but still lead to planning failures. In an analogy to adversarial attacks on image classifiers, we call such inputs \textbf{adversarial perception errors} and show they can be systematically constructed using a simple boundary-attack algorithm. We demonstrate the effectiveness of this algorithm by finding attacks for two different black-box planners in several urban and highway driving scenarios using the CARLA simulator. Finally, we analyse the properties of these attacks and show that they are isolated in the input space of the planner, and discuss their implications for AD system deployment and testing.
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Closing the Loop on Runtime Monitors with Fallback-Safe MPC
Sinha, Rohan, Schmerling, Edward, Pavone, Marco
When we rely on deep-learned models for robotic perception, we must recognize that these models may behave unreliably on inputs dissimilar from the training data, compromising the closed-loop system's safety. This raises fundamental questions on how we can assess confidence in perception systems and to what extent we can take safety-preserving actions when external environmental changes degrade our perception model's performance. Therefore, we present a framework to certify the safety of a perception-enabled system deployed in novel contexts. To do so, we leverage robust model predictive control (MPC) to control the system using the perception estimates while maintaining the feasibility of a safety-preserving fallback plan that does not rely on the perception system. In addition, we calibrate a runtime monitor using recently proposed conformal prediction techniques to certifiably detect when the perception system degrades beyond the tolerance of the MPC controller, resulting in an end-to-end safety assurance. We show that this control framework and calibration technique allows us to certify the system's safety with orders of magnitudes fewer samples than required to retrain the perception network when we deploy in a novel context on a photo-realistic aircraft taxiing simulator. Furthermore, we illustrate the safety-preserving behavior of the MPC on simulated examples of a quadrotor. We open-source our simulation platform and provide videos of our results at our project page: https://tinyurl.com/fallback-safe-mpc.
Words are not Wind -- How Joint Commitment and Reputation Solve Social Dilemmas, without Repeated Interactions or Enforcement by Third Parties
Krellner, Marcus, Han, The Anh
Joint commitment was argued to "make our social world" (Gilbert, 2014) and to separate us from other primates. 'Joint' entails that neither of us promises anything, unless the other promises as well. When we need to coordinate for the best mutual outcome, any commitment is beneficial. However, when we are tempted to free-ride (i.e. in social dilemmas), commitment serves no obvious purpose. We show that a reputation system, which judges action in social dilemmas only after joint commitment, can prevent free-riding. Keeping commitments builds trust. We can selectively enter joint commitments with trustworthy individuals to ensure their cooperation (since they will now be judged). We simply do not commit to cooperate with those we do not trust, and hence can freely defect without losing the trust of others. This principle might be the reason for pointedly public joint commitments, such as marriage. It is especially relevant to our evolutionary past, in which no mechanisms existed to enforce commitments reliably and impartially (e.g. via a powerful and accountable government). Much research from anthropology, philosophy and psychology made the assumption that past collaborations were mutually beneficial and had little possibilities to free-ride, for which there is little support. Our evolutionary game theory approach proves that this assumption is not necessary, because free-riding could have been dealt with joint commitments and reputation.
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