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Optimizing Wireless Discontinuous Reception via MAC Signaling Learning

arXiv.org Artificial Intelligence

We present a Reinforcement Learning (RL) approach to the problem of controlling the Discontinuous Reception (DRX) policy from a Base Transceiver Station (BTS) in a cellular network. We do so by means of optimally timing the transmission of fast Layer-2 signaling messages (a.k.a. Medium Access Layer (MAC) Control Elements (CEs) as specified in 5G New Radio). Unlike more conventional approaches to DRX optimization, which rely on fine-tuning the values of DRX timers, we assess the gains that can be obtained solely by means of this MAC CE signalling. For the simulation part, we concentrate on traffic types typically encountered in Extended Reality (XR) applications, where the need for battery drain minimization and overheating mitigation are particularly pressing. Both 3GPP 5G New Radio (5G NR) compliant and non-compliant ("beyond 5G") MAC CEs are considered. Our simulation results show that our proposed technique strikes an improved trade-off between latency and energy savings as compared to conventional timer-based approaches that are characteristic of most current implementations. Specifically, our RL-based policy can nearly halve the active time for a single User Equipment (UE) with respect to a na\"ive MAC CE transmission policy, and still achieve near 20% active time reduction for 9 simultaneously served UEs.


Deep Reinforcement Learning for Dynamic Spectrum Sharing of LTE and NR

arXiv.org Artificial Intelligence

In this paper, a proactive dynamic spectrum sharing scheme between 4G and 5G systems is proposed. In particular, a controller decides on the resource split between NR and LTE every subframe while accounting for future network states such as high interference subframes and multimedia broadcast single frequency network (MBSFN) subframes. To solve this problem, a deep reinforcement learning (RL) algorithm based on Monte Carlo Tree Search (MCTS) is proposed. The introduced deep RL architecture is trained offline whereby the controller predicts a sequence of future states of the wireless access network by simulating hypothetical bandwidth splits over time starting from the current network state. The action sequence resulting in the best reward is then assigned. This is realized by predicting the quantities most directly relevant to planning, i.e., the reward, the action probabilities, and the value for each network state. Simulation results show that the proposed scheme is able to take actions while accounting for future states instead of being greedy in each subframe. The results also show that the proposed framework improves system-level performance.