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Disney settlement could pay YouTube TV and DirecTV users

FOX News

This material may not be published, broadcast, rewritten, or redistributed. Quotes displayed in real-time or delayed by at least 15 minutes. Market data provided by Factset . Powered and implemented by FactSet Digital Solutions . Mutual Fund and ETF data provided by LSEG . NASA's Chandra telescope reveals Milky Way's outer reaches may stretch farther than previously known'Milestone': Scientists claim to build synthetic cell, raising concerns in step toward artificial life Artemis crew says they wanted to'connect with humanity,' show what can be done when they put their mind to it Scientists revive ancient 24,000-year-old'zombie worm' from Arctic ice -- then it reproduced'Gigantic' ancient octopus used jaws to crush prey and hunted alongside the dinosaurs 100M years ago: study Scientists uncover identity of mysterious'golden orb' discovered miles underwater in 2023 Perfectly preserved Inca potatoes offer rare glimpse into empire's food system Greg Gutfeld: These are the 2 things I don't want to think about'Seen and Unseen': Kamala Harris's word of the day is'hope' Is Spielberg's new UFO film more fact than fiction?


ACramér-von Mises Approach to Incentivizing Truthful Data Sharing

Neural Information Processing Systems

Modern data marketplaces and data sharing consortia increasingly rely on incentive mechanisms to encourage agents to contribute data. However, schemes that reward agents based on the quantity of submitted data are vulnerable to manipulation, as agents may submit fabricated or low-quality data to inflate their rewards. Prior work has proposed comparing each agent's data against others' to promote honesty: when others contribute genuine data, the best way to minimize discrepancy is to do the same. Yet prior implementations of this idea rely on very strong assumptions about the data distribution (e.g.


Truthful Aggregation of LLMs with an Application to Online Advertising

Neural Information Processing Systems

The next frontier of online advertising is revenue generation from LLM-generated content. We consider a setting where advertisers aim to influence the responses of an LLM, while platforms seek to maximize advertiser value and ensure user satisfaction. The challenge is that advertisers' preferences generally conflict with those of the user, and advertisers may misreport their preferences. To address this, we introduce MOSAIC, an auction mechanism that ensures that truthful reporting is a dominant strategy for advertisers and that aligns the utility of each advertiser with their contribution to social welfare. Importantly, the mechanism operates without LLM fine-tuning or access to model weights and provably converges to the output of the optimally fine-tuned LLM as computational resources increase. Additionally, it can incorporate contextual information about advertisers, which significantly improves social welfare. Via experiments with publicly available LLMs, we show that MOSAIC leads to high advertiser value and platform revenue with low computational costs. While our motivating application is online advertising, our mechanism can be applied in any setting with monetary transfers, making it a general-purpose solution for truthfully aggregating the preferences of selfinterested agents over LLM-generated replies.


Procurement Auctions with Predictions: Improved Frugality for Facility Location

Neural Information Processing Systems

We study the problem of designing procurement auctions for the strategic uncapacitated facility location problem: a company needs to procure a set of facility locations in order to serve its customers and each facility location is owned by a strategic agent. Each owner has a private cost for providing access to their facility (e.g., renting it or selling it to the company) and needs to be compensated accordingly. The goal is to design truthful auctions that decide which facilities the company should procure and how much to pay the corresponding owners, aiming to minimize the total cost, i.e., the monetary cost paid to the owners and the connection cost suffered by the customers (their distance to the nearest facility). We evaluate the performance of these auctions using the frugality ratio. We first analyze the performance of the classic VCG auction in this context and prove that its frugality ratio is exactly 3. We then leverage the learning-augmented framework and design auctions that are augmented with predictions regarding the owners' private costs. Specifically, we propose a family of learning-augmented auctions that achieve significant payment reductions when the predictions are accurate, leading to much better frugality ratios. At the same time, we demonstrate that these auctions remain robust even if the predictions are arbitrarily inaccurate, and maintain reasonable frugality ratios even under adversarially chosen predictions. We finally provide a family of "error-tolerant" auctions that maintain improved frugality ratios even if the predictions are only approximately accurate, and we provide upper bounds on their frugality ratio as a function of the prediction error.


Mechanism Design via the Interim Relaxation

Neural Information Processing Systems

We study revenue maximization for agents with additive preferences, subject to downward-closed constraints on the set of feasible allocations. In seminal work, Alaei [Ala14] introduced a powerful multi-to-single agent reduction based on an ex-ante relaxation of the multi-agent problem. This reduction employs a rounding procedure which is an online contention resolution scheme (OCRS) in disguise, a now widely-used method for rounding fractional solutions in online Bayesian and stochastic optimization problems. In this paper, we leverage our vantage point, 10 years after the work of Alaei, with a rich OCRS toolkit and modern approaches to analyzing multi-agent mechanisms; we introduce a general framework for designing non-sequential and sequential multi-agent, revenue-maximizing mechanisms, capturing a wide variety of problems Alaei's framework could not address. Our framework uses an interim relaxation, that is rounded to a feasible mechanism using what we call a two-level OCRS, which allows for some structured dependence between the activation of its input elements. For a wide family of constraints, we can construct such schemes using existing OCRSs as a black box; for other constraints, such as knapsack, we construct such schemes from scratch. We demonstrate numerous applications of our framework, including a sequential mechanism that guarantees a 2ee 1 3.16 approximation to the optimal revenue for the case of additive agents subject to matroid feasibility constraints. The simplicity of our developed two-level CRSs and OCRSs highlights the strength of our framework: even with a simple analysis, it yields state-of-the-art approximation guarantees across a wide range of settings. Finally, we show how it naturally extends to multi-parameter procurement auctions.


Smooth Quadratic Prediction Markets

Neural Information Processing Systems

When agents trade in a Duality-based Cost Function prediction market, they collectively implement the learning algorithm Follow-The-Regularized-Leader [Abernethy et al., 2013]. We ask whether other learning algorithms could be used to inspire the design of prediction markets. By decomposing and modifying the Duality-based Cost Function Market Maker's (DCFMM) pricing mechanism, we propose a new prediction market, called the Smooth Quadratic Prediction Market, the incentivizes agents to collectively implement general steepest gradient descent. Relative to the DCFMM, the Smooth Quadratic Prediction Market has a better worst-case monetary loss for AD securities while preserving axiom guarantees such as the existence of instantaneous price, information incorporation, expressiveness, no arbitrage, and a form of incentive compatibility. To motivate the application of the Smooth Quadratic Prediction Market, we independently examine agents' trading behavior under two realistic constraints: bounded budgets and buy-only securities. Finally, we provide an introductory analysis of an approach to facilitate adaptive liquidity using the Smooth Quadratic Prediction Market. Our results suggest future designs where the price update rule is separate from the fee structure, yet guarantees are preserved.


Gavin Newsom Says Trump DOJ Is Politically Targeting Him

TIME - Tech

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Millions of people can get discounts on their bills - here's how

BBC News

Millions of people can get discounts on their bills - here's how Water, phone and broadband companies are willing to give millions of people discounted deals on their bills. Social tariffs - sometimes known as essential, or basic, tariffs - can reduce bills for people on various benefits. Generally, you only need to ask your supplier to get on one. Importantly, they are not price promotions designed to attract customers, but lower bills for the same service for those who would otherwise struggle to pay. Most people who have fallen behind on paying their bills are unaware this help is available, a major report has suggested.


Stackelberg Learning with Outcome-based Payment

Neural Information Processing Systems

With businesses starting to deploy agents to act on their behalf, an emerging challenge that businesses have to contend with is how to incentivize other agents with differing interests to work alongside its own agent. In present day commerce, payment is a common way that different parties use to \emph{economically} align their interests. In this paper, we study how one could analogously learn such payment schemes for aligning agents in the decentralized multi-agent setting. We model this problem as a Stackelberg Markov game, in which the leader can commit to a policy and also designate a set of outcome-based payments. We are interested in answering the question: when do efficient learning algorithms exist? To this end, we characterize the computational and statistical complexity of planning and learning in general-sum and cooperative games. In general-sum games, we find that planning is computationally intractable. In cooperative games, we show that learning can be statistically hard without payment and efficient with payment, showing that payment is necessary for learning even with aligned rewards. Altogether, our work aims to consolidate our theoretical understanding of outcome-based payment algorithms that can economically align decentralized agents.