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 passive dynamic


Guiding Energy-Efficient Locomotion through Impact Mitigation Rewards

arXiv.org Artificial Intelligence

Animals achieve energy-efficient locomotion by their implicit passive dynamics, a marvel that has captivated roboticists for decades.Recently, methods incorporated Adversarial Motion Prior (AMP) and Reinforcement learning (RL) shows promising progress to replicate Animals' naturalistic motion. However, such imitation learning approaches predominantly capture explicit kinematic patterns, so-called gaits, while overlooking the implicit passive dynamics. This work bridges this gap by incorporating a reward term guided by Impact Mitigation Factor (IMF), a physics-informed metric that quantifies a robot's ability to passively mitigate impacts. By integrating IMF with AMP, our approach enables RL policies to learn both explicit motion trajectories from animal reference motion and the implicit passive dynamic. We demonstrate energy efficiency improvements of up to 32%, as measured by the Cost of Transport (CoT), across both AMP and handcrafted reward structure.


The Duke Humanoid: Design and Control For Energy Efficient Bipedal Locomotion Using Passive Dynamics

arXiv.org Artificial Intelligence

We present the Duke Humanoid, an open-source 10-degrees-of-freedom humanoid, as an extensible platform for locomotion research. The design mimics human physiology, with minimized leg distances and symmetrical body alignment in the frontal plane to maintain static balance with straight knees. We develop a reinforcement learning policy that can be deployed zero-shot on the hardware for velocity-tracking walking tasks. Additionally, to enhance energy efficiency in locomotion, we propose an end-to-end reinforcement learning algorithm that encourages the robot to leverage passive dynamics. Our experiment results show that our passive policy reduces the cost of transport by up to $50\%$ in simulation and $31\%$ in real-world testing. Our website is http://generalroboticslab.com/DukeHumanoidv1/ .


EXTRACT: Efficient Policy Learning by Extracting Transferrable Robot Skills from Offline Data

arXiv.org Artificial Intelligence

Most reinforcement learning (RL) methods focus on learning optimal policies over low-level action spaces. While these methods can perform well in their training environments, they lack the flexibility to transfer to new tasks. Instead, RL agents that can act over useful, temporally extended skills rather than low-level actions can learn new tasks more easily. Prior work in skill-based RL either requires expert supervision to define useful skills, which is hard to scale, or learns a skill-space from offline data with heuristics that limit the adaptability of the skills, making them difficult to transfer during downstream RL. Our approach, EXTRACT, instead utilizes pre-trained vision language models to extract a discrete set of semantically meaningful skills from offline data, each of which is parameterized by continuous arguments, without human supervision. This skill parameterization allows robots to learn new tasks by only needing to learn when to select a specific skill and how to modify its arguments for the specific task. We demonstrate through experiments in sparse-reward, image-based, robot manipulation environments that EXTRACT can more quickly learn new tasks than prior works, with major gains in sample efficiency and performance over prior skill-based RL. Website at https://www.jessezhang.net/projects/extract/.


Data-driven Force Observer for Human-Robot Interaction with Series Elastic Actuators using Gaussian Processes

arXiv.org Artificial Intelligence

Ensuring safety and adapting to the user's behavior are of paramount importance in physical human-robot interaction. Thus, incorporating elastic actuators in the robot's mechanical design has become popular, since it offers intrinsic compliance and additionally provide a coarse estimate for the interaction force by measuring the deformation of the elastic components. While observer-based methods have been shown to improve these estimates, they rely on accurate models of the system, which are challenging to obtain in complex operating environments. In this work, we overcome this issue by learning the unknown dynamics components using Gaussian process (GP) regression. By employing the learned model in a Bayesian filtering framework, we improve the estimation accuracy and additionally obtain an observer that explicitly considers local model uncertainty in the confidence measure of the state estimate. Furthermore, we derive guaranteed estimation error bounds, thus, facilitating the use in safety-critical applications. We demonstrate the effectiveness of the proposed approach experimentally in a human-exoskeleton interaction scenario.


Bayesian Inverse Reinforcement Learning for Collective Animal Movement

arXiv.org Machine Learning

Agent-based methods allow for defining simple rules that generate complex group behaviors. The governing rules of such models are typically set a priori and parameters are tuned from observed behavior trajectories. Instead of making simplifying assumptions across all anticipated scenarios, inverse reinforcement learning provides inference on the short-term (local) rules governing long term behavior policies by using properties of a Markov decision process. We use the computationally efficient linearly-solvable Markov decision process to learn the local rules governing collective movement for a simulation of the self propelled-particle (SPP) model and a data application for a captive guppy population. The estimation of the behavioral decision costs is done in a Bayesian framework with basis function smoothing. We recover the true costs in the SPP simulation and find the guppies value collective movement more than targeted movement toward shelter.


Building Robots That Can Go Where We Go

IEEE Spectrum Robotics

Robots have walked on legs for decades. Today's most advanced humanoid robots can tramp along flat and inclined surfaces, climb up and down stairs, and slog through rough terrain. But despite the progress, legged robots still can't begin to match the agility, efficiency, and robustness of humans and animals. Existing walking robots hog power and spend too much time in the shop. All too often, they fail, they fall, and they break. For the robotic helpers we've long dreamed of to become a reality, these machines will have to learn to walk as we do. We must build robots with legs because our world is designed for legs.


Freeway Merging in Congested Traffic based on Multipolicy Decision Making with Passive Actor Critic

arXiv.org Artificial Intelligence

Freeway merging in congested traffic is a significant challenge toward fully automated driving. Merging vehicles need to decide not only how to merge into a spot, but also where to merge. We present a method for the freeway merging based on multi-policy decision making with a reinforcement learning method called {\em passive actor-critic} (pAC), which learns with less knowledge of the system and without active exploration. The method selects a merging spot candidate by using the state value learned with pAC. We evaluate our method using real traffic data. Our experiments show that pAC achieves 92\% success rate to merge into a freeway, which is comparable to human decision making.


Video Friday: Printable Hydraulic Robots, Medical Delivery Drones, and Romeo Walks

IEEE Spectrum Robotics

Video Friday is your weekly selection of awesome robotics videos, collected by your fluid-filled Automaton bloggers. We'll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!): Let us know if you have suggestions for next week, and enjoy today's videos. MIT has developed a 3D printer that can mix solids and liquids. With "printable hydraulics," an inkjet printer deposits individual droplets of material that are each 20 to 30 microns in diameter, or less than half the width of a human hair.