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APrinciple of Targeted Intervention for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique--referred to as Pre-Strategy Intervention (PSI)--to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.


DiffE2E: Rethinking End-to-End Driving with a Hybrid Diffusion-Regression-Classification Policy

Neural Information Processing Systems

End-to-end learning has emerged as a transformative paradigm for autonomous driving. However, the inherently multimodal nature of driving behaviors remains a fundamental challenge to robust deployment. We propose DiffE2E, a diffusionbased end-to-end autonomous driving framework. The architecture first performs multi-scale alignment of perception features from multiple sensors via a hierarchical bidirectional cross-attention mechanism.


Towards Effective Federated Graph Foundation Model via Mitigating Knowledge Entanglement

Neural Information Processing Systems

Recent advances in graph machine learning have shifted to data-centric paradigms, driven by two emerging research fields: (1) Federated graph learning (FGL) facilitates multi-client collaboration but struggles with data and task heterogeneity, resulting in limited practicality; (2) Graph foundation model (GFM) enables desirable domain generalization but is typically confined to single-machine training, neglecting the potential of cross-silo data and computational resources. It is evident that these two paradigms are complementary, and their integration offers substantial advantages. Motivated by this, we present a pioneering study about the federated graph foundation model (FedGFM), a novel decentralized GFM training paradigm. Despite the promising vision of FedGFM, knowledge entanglement has emerged as a critical challenge, where multi-domain knowledge is encoded into indistinguishable representations, thereby limiting downstream adaptation. To this end, we propose FedGFM+, an effective FedGFM framework with two key modules to mitigate knowledge entanglement in a dual-pronged manner.


Learning with Calibration: Exploring Test-Time Computing of Spatio-Temporal Forecasting

Neural Information Processing Systems

Spatio-temporal forecasting is crucial in many domains, such as transportation, meteorology, and energy. However, real-world scenarios frequently present challenges such as signal anomalies, noise, and distributional shifts. Existing solutions primarily enhance robustness by modifying network architectures or training procedures. Nevertheless, these approaches are computationally intensive and resourcedemanding, especially for large-scale applications. In this paper, we explore a novel test-time computing paradigm, namely learning with calibration, ST-TTC, for spatio-temporal forecasting. Through learning with calibration, we aim to capture periodic structural biases arising from non-stationarity during the testing phase and perform real-time bias correction on predictions to improve accuracy. Specifically, we first introduce a spectral-domain calibrator with phase-amplitude modulation to mitigate periodic shift and then propose a flash updating mechanism with a streaming memory queue for efficient test-time computation.


Think before Recommendation Autonomous Reasoning enhanced

Neural Information Processing Systems

The core task of recommender systems is to learn user preferences from historical user-item interactions. With the rapid development of large language models (LLMs), recent research has explored leveraging the reasoning capabilities of LLMs to enhance rating prediction tasks. However, existing distillation-based methods suffer from limitations such as the teacher model's insufficient recommendation capability, costly and static supervision, and superficial transfer of reasoning ability. To address these issues, this paper proposes RecZero, a reinforcement learning (RL)-based recommendation paradigm that abandons the traditional multi-model and multi-stage distillation approach. Instead, RecZero trains a single LLM through pure RL to autonomously develop reasoning capabilities for rating prediction. RecZero consists of two key components: (1) "Think-before-Recommendation" prompt construction, which employs a structured reasoning template to guide the model in step-wise analysis of user interests, item features, and user-item compatibility; and (2) rule-based reward modeling, which adopts group relative policy optimization (GRPO) to compute rewards for reasoning trajectories and optimize the LLM. Additionally, the paper explores a hybrid paradigm, RecOne, which combines supervised fine-tuning with RL, initializing the model with coldstart reasoning samples and further optimizing it with RL. Experimental results demonstrate that RecZero and RecOne significantly outperform existing baseline methods on multiple benchmark datasets, validating the superiority of the RL paradigm in achieving autonomous reasoning-enhanced recommender systems.


VLA-OS: Structuring and Dissecting Planning Representations and Paradigms in Vision-Language-Action Models

Neural Information Processing Systems

Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and components to be further improved. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce VLA-OS, a unified VLA architecture series capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior or comparable performance than other paradigms on task performance, pretraining, generalization ability, scalability, and continual learning ability, albeit at the cost of slower training and inference speeds.


Pro3D-Editor: AProgressive-Views Perspective for Consistent and Precise 3DEditing

Neural Information Processing Systems

T gions, ext-guided which 3D has editing significant aims potential to precisely for edit various semantically practical applications relevant local ranging 3D refrom 3D games to film production. Existing methods typically follow a viewindiscriminate paradigm: editing 2D views indiscriminately and projecting them back dencies, into resulting 3D space. in Ho inconsistent wever, the multi-vie y overlook w editing.


Chain-of-Action: Trajectory Autoregressive Modeling for Robotic Manipulation

Neural Information Processing Systems

We present Chain-of-Action (CoA), a novel visuomotor policy paradigm built upon Trajectory Autoregressive Modeling. Unlike conventional approaches that predict next step action(s) forward, CoA generates an entire trajectory by explicit backward reasoning with task-specific goals through an action-level Chain-ofThought (CoT) process. This process is unified within a single autoregressive structure: (1) the first token corresponds to a stable keyframe action that encodes the task-specific goals; and (2) subsequent action tokens are generated autoregressively, conditioned on the initial keyframe and previously predicted actions. This backward action reasoning enforces a global-to-local structure, allowing each local action to be tightly constrained by the final goal. To further realize the action reasoning structure, CoA incorporates four complementary designs: continuous action token representation; dynamic stopping for variable-length trajectory generation; reverse temporal ensemble; and multi-token prediction to balance action chunk modeling with global structure. As a result, CoA gives strong spatial generalization capabilities while preserving the flexibility and simplicity of a visuomotor policy. Empirically, we observe that CoA outperforms representative imitation learning algorithms such as ACT and Diffusion Policy across 60 RLBench tasks and 8 real-world tasks.


Absolute Zero: Reinforced Self-play Reasoning with Zero Data

Neural Information Processing Systems

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from rule-based outcome rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external human or distillation data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability. AZR uses a code executor to both validate self-proposed code reasoning tasks and verify answers, serving as an unified source of verifiable feedback to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.


Flow World Benchmark for Flying on a Word Learning

Neural Information Processing Systems

Unmanned Aerial Vehicles (UAVs) are evolving into language-interactive platforms, enabling more intuitive forms of human-drone interaction. While prior works have primarily focused on high-level planning and long-horizon navigation, we shift attention to language-guided fine-grained trajectory control, where UAVs execute short-range, reactive flight behaviors in response to language instructions. We formalize this problem as the Flying-on-a-Word (Flow) task and introduce UAV imitation learning as an effective approach. In this framework, UAVs learn fine-grained control policies by mimicking eUAxpert pilotVtrajectoriesFlopaired withwatomic Fly around the tree ahead Land on the left side of carlanguage instructions. To support this paradigm, we present UAV-Flow, the firstreal-world benchmark for language-conditioned, fine-grained UAV control.