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VLA-OS: Structuring and Dissecting Planning Representations and Paradigms in Vision-Language-Action Models

Neural Information Processing Systems

Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and components to be further improved. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce VLA-OS, a unified VLA architecture series capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior or comparable performance than other paradigms on task performance, pretraining, generalization ability, scalability, and continual learning ability, albeit at the cost of slower training and inference speeds.


Pro3D-Editor: AProgressive-Views Perspective for Consistent and Precise 3DEditing

Neural Information Processing Systems

T gions, ext-guided which 3D has editing significant aims potential to precisely for edit various semantically practical applications relevant local ranging 3D refrom 3D games to film production. Existing methods typically follow a viewindiscriminate paradigm: editing 2D views indiscriminately and projecting them back dencies, into resulting 3D space. in Ho inconsistent wever, the multi-vie y overlook w editing.


Chain-of-Action: Trajectory Autoregressive Modeling for Robotic Manipulation

Neural Information Processing Systems

We present Chain-of-Action (CoA), a novel visuomotor policy paradigm built upon Trajectory Autoregressive Modeling. Unlike conventional approaches that predict next step action(s) forward, CoA generates an entire trajectory by explicit backward reasoning with task-specific goals through an action-level Chain-ofThought (CoT) process. This process is unified within a single autoregressive structure: (1) the first token corresponds to a stable keyframe action that encodes the task-specific goals; and (2) subsequent action tokens are generated autoregressively, conditioned on the initial keyframe and previously predicted actions. This backward action reasoning enforces a global-to-local structure, allowing each local action to be tightly constrained by the final goal. To further realize the action reasoning structure, CoA incorporates four complementary designs: continuous action token representation; dynamic stopping for variable-length trajectory generation; reverse temporal ensemble; and multi-token prediction to balance action chunk modeling with global structure. As a result, CoA gives strong spatial generalization capabilities while preserving the flexibility and simplicity of a visuomotor policy. Empirically, we observe that CoA outperforms representative imitation learning algorithms such as ACT and Diffusion Policy across 60 RLBench tasks and 8 real-world tasks.


Absolute Zero: Reinforced Self-play Reasoning with Zero Data

Neural Information Processing Systems

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from rule-based outcome rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external human or distillation data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability. AZR uses a code executor to both validate self-proposed code reasoning tasks and verify answers, serving as an unified source of verifiable feedback to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.


Flow World Benchmark for Flying on a Word Learning

Neural Information Processing Systems

Unmanned Aerial Vehicles (UAVs) are evolving into language-interactive platforms, enabling more intuitive forms of human-drone interaction. While prior works have primarily focused on high-level planning and long-horizon navigation, we shift attention to language-guided fine-grained trajectory control, where UAVs execute short-range, reactive flight behaviors in response to language instructions. We formalize this problem as the Flying-on-a-Word (Flow) task and introduce UAV imitation learning as an effective approach. In this framework, UAVs learn fine-grained control policies by mimicking eUAxpert pilotVtrajectoriesFlopaired withwatomic Fly around the tree ahead Land on the left side of carlanguage instructions. To support this paradigm, we present UAV-Flow, the firstreal-world benchmark for language-conditioned, fine-grained UAV control.



693e00827fd44bdfca210801fe1e6439-Paper-Position_Paper_Track.pdf

Neural Information Processing Systems

The meteoric rise of Artificial Intelligence (AI), with its rapidly expanding market capitalization, presents both transformative opportunities and critical challenges. Chief among these is the urgent need for a new, unified paradigm for trustworthy evaluation, as current benchmarks increasingly reveal critical vulnerabilities. Issues like data contamination and selective reporting by model developers fuel hype, while inadequate data quality control can lead to biased evaluations that, even if unintentionally, may favor specific approaches. As a flood of participants enters the AI space, this "Wild West" of assessment makes distinguishing genuine progress from exaggerated claims exceptionally difficult. Such ambiguity blurs scientific signals and erodes public confidence, much as unchecked claims would destabilize financial markets reliant on credible oversight from agencies like Moody's. In high-stakes human examinations (e.g., SAT, GRE), substantial effort is devoted to ensuring fairness and credibility; why settle for less in evaluating AI, especially given its profound societal impact? This position paper argues that a laissezfaire approach is untenable. For true and sustainable AI advancement, we call for a paradigm shift to a unified, live, and quality-controlled benchmarking framework--robust by construction rather than reliant on courtesy or goodwill.



VideoMAR: Autoregressive Video Generation with Continuous Tokens

Neural Information Processing Systems

Mask-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose VideoMAR, a concise and efficient decoder-only autoregressive image-to-video model with continuous tokens, composing temporal frame-by-frame and spatial masked generation. We first identify temporal causality and spatial bi-directionality as the first principle of video AR models, and propose the next-frame diffusion loss for the integration of mask and video generation. Besides, the huge cost and difficulty of long sequence autoregressive modeling is a basic but crucial issue. To this end, we propose the temporal short-to-long curriculum learning and spatial progressive resolution training, and employ progressive temperature strategy at inference time to mitigate the accumulation error.


ACloser Look at Model Collapse: From a Generalization-to-Memorization Perspective

Neural Information Processing Systems

The widespread use of diffusion models has led to an abundance of AI-generated data, raising concerns about model collapse--a phenomenon in which recursive iterations of training on synthetic data lead to performance degradation. Prior work primarily characterizes this collapse via variance shrinkage or distribution shift, but these perspectives miss practical manifestations of model collapse. This paper identifies a transition from generalization to memorization during model collapse in diffusion models, where models increasingly replicate training data instead of generating novel content during iterative training on synthetic samples. This transition is directly driven by the declining entropy of the synthetic training data produced in each training cycle, which serves as a clear indicator of model degradation. Motivated by this insight, we propose an entropy-based data selection strategy to mitigate the transition from generalization to memorization and alleviate model collapse. Empirical results show that our approach significantly enhances visual quality and diversity in recursive generation, effectively preventing collapse.