pangea
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games
Buongiorno, Steph, Klinkert, Lawrence Jake, Chawla, Tanishq, Zhuang, Zixin, Clark, Corey
This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs). Distinct from prior applications of LLMs used for video game design, PANGeA innovates by not only generating game level data (which includes, but is not limited to, setting, key items, and non-playable characters (NPCs)), but by also fostering dynamic, free-form interactions between the player and the environment that align with the procedural game narrative. The NPCs generated by PANGeA are personality-biased and express traits from the Big 5 Personality Model in their generated responses. PANGeA addresses challenges behind ingesting free-form text input, which can prompt LLM responses beyond the scope of the game narrative. A novel validation system that uses the LLM's intelligence evaluates text input and aligns generated responses with the unfolding narrative. Making these interactions possible, PANGeA is supported by a server that hosts a custom memory system that supplies context for augmenting generated responses thus aligning them with the procedural narrative. For its broad application, the server has a REST interface enabling any game engine to integrate directly with PANGeA, as well as an LLM interface adaptable with local or private LLMs. PANGeA's ability to foster dynamic narrative generation by aligning responses with the procedural narrative is demonstrated through an empirical study and ablation test of two versions of a demo game. These are, a custom, browser-based GPT and a Unity demo. As the results show, PANGeA holds potential to assist game designers in using LLMs to generate narrative-consistent content even when provided varied and unpredictable, free-form text input.
From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding
Li, Yong-Lu, Wu, Xiaoqian, Liu, Xinpeng, Wang, Zehao, Dou, Yiming, Ji, Yikun, Zhang, Junyi, Li, Yixing, Tan, Jingru, Lu, Xudong, Lu, Cewu
As a vital step toward the intelligent agent, Action understanding matters for intelligent agents and has attracted long-term attention. It can be formed as the mapping from the action physical space to the semantic space. Typically, researchers built action datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Thus, datasets are incompatible with each other like "Isolated Islands" due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that a more principled semantic space is an urgent need to concentrate the community efforts and enable us to use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space in view of verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/MoCap) datasets into a unified database in a unified label system, i.e., bridging ``isolated islands'' into a "Pangea". Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Code and data will be made publicly available.
Krawiec
An intelligent agent can display behavior that is not directly related to the task it learns. Depending on the adopted AI framework and task formulation, such behavior is sometimes attributed to environment exploration, or ignored as irrelevant, or even penalized as undesired. We postulate here that virtually every interaction of an agent with its learning environment can result in outcomes that carry information which can be potentially exploited to solve the task. To support this claim, we present Pattern Guided Evolutionary Algorithm (PANGEA), an extension of genetic programming (GP), a genre of evolutionary computation that aims at synthesizing programs that display the desired input-output behavior. PANGEA uses machine learning to search for regularities in intermediate outcomes of program execution (which are ignored in standard GP), more specifically for relationships between these outcomes and the desired program output. The information elicited in this way is used to guide the evolutionary learning process by appropriately adjusting program fitness. An experiment conducted on a suite of benchmarks demonstrates that this architecture makes agent learning more effective than in conventional GP. In the paper, we discuss the possible generalizations and extensions of this architecture and its relationships with other contemporary paradigms like novelty search and deep learning.
PanGEA: The Panoramic Graph Environment Annotation Toolkit
Ku, Alexander, Anderson, Peter, Pont-Tuset, Jordi, Baldridge, Jason
PanGEA, the Panoramic Graph Environment Annotation toolkit, is a lightweight toolkit for collecting speech and text annotations in photo-realistic 3D environments. PanGEA immerses annotators in a web-based simulation and allows them to move around easily as they speak and/or listen. It includes database and cloud storage integration, plus utilities for automatically aligning recorded speech with manual transcriptions and the virtual pose of the annotators. Out of the box, PanGEA supports two tasks -- collecting navigation instructions and navigation instruction following -- and it could be easily adapted for annotating walking tours, finding and labeling landmarks or objects, and similar tasks. We share best practices learned from using PanGEA in a 20,000 hour annotation effort to collect the Room-Across-Room dataset. We hope that our open-source annotation toolkit and insights will both expedite future data collection efforts and spur innovation on the kinds of grounded language tasks such environments can support.
Total cranks up computing power to see more clearly below earth's surface
Oil company Total has almost tripled the performance of Pangea, a supercomputer it uses for analyzing subsurface imaging in search of new oilfields. Pangea's performance is now 6.7 petaflops (floating-point operations per second), up from 2.3 petaflops, the French company said Tuesday. That's enough to put it among the 10 fastest supercomputers in the world, according to Total, which based its claim on rankings published last November by Top500.org, the international supercomputer ranking organization. Total's claim is based on the assumption that no other computer has been similarly upgraded in the meantime, something we won't know for sure until the next edition of the list is published in June. But there's another wrinkle that might cast doubt on Total's top 10 status, and that's what exactly the 2.3 petaflop figure represents.