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 pairwise preference


Towards Reliable and Holistic Visual In-Context Learning Prompt Selection

Neural Information Processing Systems

Visual In-Context Learning (VICL) has emerged as a prominent approach for adapting visual foundation models to novel tasks, by effectively exploiting contextual information embedded in in-context examples, which can be formulated as a global ranking problem of potential candidates. Current VICL methods, such as Partial2Global and VPR, are grounded in the similarity-priority assumption that images more visually similar to a query image serve as better in-context examples. This foundational assumption, while intuitive, lacks sufficient justification for its efficacy in selecting optimal in-context examples. Furthermore, Partial2Global constructs its global ranking from a series of randomly sampled pairwise preference predictions. Such a reliance on random sampling can lead to incomplete coverage and redundant samplings of comparisons, thus further adversely impacting the final global ranking. To address these issues, this paper introduces an enhanced variant of Partial2Global designed for reliable and holistic selection of in-context examples in VICL. Our proposed method, dubbed RH-Partial2Global, leverages a jackknife conformal prediction-guided strategy to construct reliable alternative sets and a covering design-based sampling approach to ensure comprehensive and uniform coverage of pairwise preferences. Extensive experiments demonstrate that RH-Partial2Global achieves excellent performance and outperforms Partial2Global across diverse visual tasks.



Fine-tuninglanguagemodelstofindagreementamong humanswithdiversepreferences Appendix

Neural Information Processing Systems

We refer to Table S2 for example questions from each a subset of clusters. Each participant first read the task instructions (see Figure S2), and completed a short comprehension test. The comprehension check was designed to test the participants' knowledge and understanding of key aspectsoftheexperiment. Once all players had joined, the group started the main experiment. In practice, data was collected in batches of around 20 groups (100 participants) in parallel.



Pairwise or Pointwise? Evaluating Feedback Protocols for Bias in LLM-Based Evaluation

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are widely used as proxies for human labelers in both training (Reinforcement Learning from AI Feedback) and large-scale response evaluation (LLM-as-a-judge). Alignment and evaluation are critical components in the development of reliable LLMs, and the choice of feedback protocol plays a central role in both but remains understudied. In this work, we show that the choice of feedback protocol for evaluation (absolute scores versus relative preferences) can significantly affect evaluation reliability and induce systematic biases. In the context of LLM-as-a-judge evaluation, we show that pairwise protocols are more vulnerable to distracted evaluation. Generator models can exploit spurious attributes (or distractor features) favored by the LLM judge, resulting in inflated scores for lower-quality outputs. We find that absolute scoring is more robust to such manipulation, producing judgments that better reflect response quality and are less influenced by distractor features. Our results demonstrate that generator models can flip preferences by embedding distractor features, skewing LLM-as-a-judge comparisons and leading to inaccurate conclusions about model quality in benchmark evaluations. Pairwise preferences flip in about 35% of the cases, compared to only 9% for absolute scores. We offer recommendations for choosing feedback protocols based on dataset characteristics and evaluation objectives.



Tracking the Best Expert Privately

arXiv.org Artificial Intelligence

We design differentially private algorithms for the problem of prediction with expert advice under dynamic regret, also known as tracking the best expert. Our work addresses three natural types of adversaries, stochastic with shifting distributions, oblivious, and adaptive, and designs algorithms with sub-linear regret for all three cases. In particular, under a shifting stochastic adversary where the distribution may shift $S$ times, we provide an $\epsilon$-differentially private algorithm whose expected dynamic regret is at most $O\left( \sqrt{S T \log (NT)} + \frac{S \log (NT)}{\epsilon}\right)$, where $T$ and $N$ are the epsilon horizon and number of experts, respectively. For oblivious adversaries, we give a reduction from dynamic regret minimization to static regret minimization, resulting in an upper bound of $O\left(\sqrt{S T \log(NT)} + \frac{S T^{1/3}\log(T/\delta) \log(NT)}{\epsilon^{2/3}}\right)$ on the expected dynamic regret, where $S$ now denotes the allowable number of switches of the best expert. Finally, similar to static regret, we establish a fundamental separation between oblivious and adaptive adversaries for the dynamic setting: while our algorithms show that sub-linear regret is achievable for oblivious adversaries in the high-privacy regime $\epsilon \le \sqrt{S/T}$, we show that any $(\epsilon, \delta)$-differentially private algorithm must suffer linear dynamic regret under adaptive adversaries for $\epsilon \le \sqrt{S/T}$. Finally, to complement this lower bound, we give an $\epsilon$-differentially private algorithm that attains sub-linear dynamic regret under adaptive adversaries whenever $\epsilon \gg \sqrt{S/T}$.


Proportional aggregation of preferences for sequential decision making

AIHub

In various decision making settings, from recommendation systems to hiring processes, often a sequence of decisions are made by a group. A naive approach to decision-making in such scenarios is to select the alternative with the highest supporters in each round. However, this method can lead to unrepresentative outcomes, where a majority dictates all decisions, potentially disincentivizing participation from minority groups. Consider the following example where a group of friends (voters) want to hang out together weekly. They have diverse choices for the activities (alternatives) they approve of every week (round), but only one activity can be chosen as the decision (i.e., the activity which the whole group ends up pursuing even if some don't like it).


Show, Don't Tell: Aligning Language Models with Demonstrated Feedback

arXiv.org Artificial Intelligence

Language models are aligned to emulate the collective voice of many, resulting in outputs that align with no one in particular. Steering LLMs away from generic output is possible through supervised finetuning or RLHF, but requires prohibitively large datasets for new ad-hoc tasks. We argue that it is instead possible to align an LLM to a specific setting by leveraging a very small number ($<10$) of demonstrations as feedback. Our method, Demonstration ITerated Task Optimization (DITTO), directly aligns language model outputs to a user's demonstrated behaviors. Derived using ideas from online imitation learning, DITTO cheaply generates online comparison data by treating users' demonstrations as preferred over output from the LLM and its intermediate checkpoints. We evaluate DITTO's ability to learn fine-grained style and task alignment across domains such as news articles, emails, and blog posts. Additionally, we conduct a user study soliciting a range of demonstrations from participants ($N=16$). Across our benchmarks and user study, we find that win-rates for DITTO outperform few-shot prompting, supervised fine-tuning, and other self-play methods by an average of 19% points. By using demonstrations as feedback directly, DITTO offers a novel method for effective customization of LLMs.


Reward Learning from Suboptimal Demonstrations with Applications in Surgical Electrocautery

arXiv.org Artificial Intelligence

Automating robotic surgery via learning from demonstration (LfD) techniques is extremely challenging. This is because surgical tasks often involve sequential decision-making processes with complex interactions of physical objects and have low tolerance for mistakes. Prior works assume that all demonstrations are fully observable and optimal, which might not be practical in the real world. This paper introduces a sample-efficient method that learns a robust reward function from a limited amount of ranked suboptimal demonstrations consisting of partial-view point cloud observations. The method then learns a policy by optimizing the learned reward function using reinforcement learning (RL). We show that using a learned reward function to obtain a policy is more robust than pure imitation learning. We apply our approach on a physical surgical electrocautery task and demonstrate that our method can perform well even when the provided demonstrations are suboptimal and the observations are high-dimensional point clouds. Code and videos available here: https://sites.google.com/view/lfdinelectrocautery