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Perception Engineer, Safety-Critical Algorithms at Outrider - Remote - France (EU)

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Radar Perception Engineer at Outrider - Remote - France (EU)

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Data Analyst Intern at Outrider - Golden, Colorado

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Senior AI Programmer at People Can Fly - Warszawa, Poland

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.


Engineer, Computer Vision and Machine Learning at Outrider - Remote - Germany (EU)

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'Outriders' is a game too tasty, and too expensive, to stay online only

Washington Post - Technology News

Looter games always struggle when it comes to story, and "Outriders" might appear to be a mixed bag. It has a strong, clear premise: Earth is destroyed, so humans run off to another faraway planet called Enoch, only to find that it's ravaged by a reality-bending storm called the Anomaly. This Anomaly creates superpowered beings such as yourself, while also destroying the precious few resources rescued from Earth. This sparks -- of course -- a civil war on another planet. After 30 years, you are tasked with finding the source of a mysterious radio signal that was received when the humans first reach Enoch.


In 'Outriders', powers and teamwork beat guns

Engadget

Square Enix has been drip-feeding details of Outriders, its upcoming squad-action RPG-shooter... chimera since last year's E3. Its latest broadcast, now live, added details of the fourth and final character, the Technomancer, alongside more gameplay details. It also coincides with a two-hour playthrough session, which I played remotely earlier this month. There's still a while to go before Outriders arrives on consoles and PCs, and it's already a lot of fun. But how will the game avoid the pitfalls of similar (notoriously named) 'looter shooters' like EA's Anthem?