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SceneDesigner: Controllable Multi-Object Image Generation with 9-DoFPose Manipulation

Neural Information Processing Systems

Controllable image generation has attracted increasing attention in recent years, enabling users to manipulate visual content such as identity and style. However, achieving simultaneous control over the 9D poses (location, size, and orientation) of multiple objects remains an open challenge. Despite recent progress, existing methods often suffer from limited controllability and degraded quality, falling short of comprehensive multi-object 9D pose control. To address these limitations, we propose SceneDesigner, a method for accurate and flexible multi-object 9-DoF pose manipulation. SceneDesigner incorporates a branched network to the pre-trained base model and leverages a new representation, CNOCS map, which encodes 9D pose information from the camera view.


Toward Artificial Palpation: Representation Learning of Touch on Soft Bodies

Neural Information Processing Systems

Palpation, the use of touch in medical examination, is almost exclusively performed by humans. We investigate a proof of concept for an artificial palpation method based on self-supervised learning. Our key idea is that an encoder-decoder framework can learn a representation from a sequence of tactile measurements that contains all the relevant information about the palpated object. We conjecture that such a representation can be used for downstream tasks such as tactile imaging and change detection. With enough training data, it should capture intricate patterns in the tactile measurements that go beyond a simple map of forces - the current state of the art. To validate our approach, we both develop a simulation environment and collect a real-world dataset of soft objects and corresponding ground truth images obtained by magnetic resonance imaging (MRI). We collect palpation sequences using a robot equipped with a tactile sensor, and train a model that predicts sensory readings at different positions on the object. We investigate the representation learned in this process, and demonstrate its use in imaging and change detection.


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Neural Information Processing Systems

To encode structure, FactoredScenes learns are dra a wn, library then of uses functions large language capturing models reusable to generate layout patterns high-lev from el programs, which scenes regularized a program-conditioned by the learned library model . T to o represent hierarchically scene predict variations, object FactoredScenes poses, and retrie learns ves and real-w places orld 3D rooms objects that in are a dif scene.


Can NeRFs " See " without Cameras?

Neural Information Processing Systems

Neural Radiance Fields (NeRFs) have been remarkably successful at synthesizing novel views of 3D scenes by optimizing a volumetric scene function. This scene function models how optical rays bring color information from a 3D object to the camera pixels. Radio frequency (RF) or audio signals can also be viewed as a vehicle for delivering information about the environment to a sensor. However, unlike camera pixels, an RF/audio sensor receives a mixture of signals that contain many environmental reflections (also called "multipath"). Is it still possible to infer the environment using such multipath signals? We show that with redesign, NeRFs can be taught to learn from multipath signals, and thereby "see" the environment. As a grounding application, we aim to infer the indoor floorplan of a home from sparse WiFi measurements made at multiple locations inside the home. Although a difficult inverse problem, our implicitly learnt floorplans look promising, and enables forward applications, such as indoor signal prediction and basic ray tracing.


Unfolding the Black Box of Recurrent Neural Networks for Path Integration

Neural Information Processing Systems

Path integration is essential for spatial navigation. Experimental studies have identified neural correlates for path integration, but exactly how the neural system accomplishes this computation remains unresolved. Here, we adopt recurrent neural networks (RNNs) trained to perform a path integration task to explore this issue. After training, we borrow neuroscience prior knowledge and methods to unfold the black box of the trained model, including: clarifying neuron types based on their receptive fields, dissecting information flows between neuron groups by pruning their connections, and analyzing internal dynamics of neuron groups using the attractor framework. Intriguingly, we uncover a hierarchical information processing pathway embedded in the RNN model, along which velocity information of an agent is first forwarded to band cells, band and grid cells then coordinate to carry out path integration, and finally grid cells output the agent location. Inspired by the RNN-based study, we construct a neural circuit model, in which band cells form one-dimensional (1D) continuous attractor neural networks (CANNs) and serve as upstream neurons to support downstream grid cells to carry out path integration in the 2D space. Our study challenges the conventional view of considering grid cells as the principal velocity integrator, and supports a neural circuit model with the hierarchy of band and grid cells.


Causal Discovery over Clusters of Variables in Markovian Systems

Neural Information Processing Systems

Causal discovery methods are powerful tools for uncovering the structure of relationships among variables, yet they face significant challenges in scalability and interpretability, especially in high-dimensional settings. In many domains, researchers are not only interested in causal links between individual variables, but also in relationships among sets or clusters of variables. Learning causal structure at the cluster level can both reveal higher-order relationships of interest and improve scalability. In this work, we introduce an approach for causal discovery over clusters in Markov causal systems. We propose a new graphical model that encodes knowledge of relationships between user-defined clusters while fully representing independencies and dependencies over clusters, faithful to a given distribution. We then define and characterize a graphical equivalence class of these models that share cluster-level independence information. Lastly, we present a sound and complete algorithm for causal discovery to represent learnable causal relationships between clusters of variables.


SOFAR: Language-Grounded Orientation Bridges Spatial Reasoningand Object Manipulation

Neural Information Processing Systems

While spatial reasoning has made progress in object localization relationships, it often overlooks object orientation--a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the "plug-in" direction of a USB or the "handle" direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SOFAR framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SOFAR, e.g., zero-shot 48.7% successful rate on Open6DOR and zero-shot 74.9% successful rate on SIMPLER-Env.


Efficient Allocation of Working Memory Resource for Utility Maximization in Humans and Recurrent Neural Networks

Neural Information Processing Systems

Working memory (WM) supports the temporary retention of task-relevant information. It is limited in capacity and inherently noisy. The ability to flexibly allocate WM resource is a hallmark of adaptive behavior. While it is well established that WM resource can be prioritized via selective attention, whether they can be allocated based on reward incentive alone remains under debate--raising open questions about whether humans can efficiently allocate WM resource based on utility. To address this, we conducted behavioral experiments using orientations as stimuli.


Orient Anything V2: Unifying Orientation and Rotation Understanding

Neural Information Processing Systems

This work presents Orient Anything V2, an enhanced foundation model for unified understanding of object 3D orientation and rotation from single or paired images. Building upon Orient Anything V1, which defines orientation via a single unique front face, V2 extends this capability to handle objects with diverse rotational symmetries and directly estimate relative rotations. These improvements are enabled by four key innovations: 1) Scalable 3D assets synthesized by generative models, ensuring broad category coverage and balanced data distribution; 2) An efficient, model-in-the-loop annotation system that robustly identifies 0to N valid front faces for each object; 3) A symmetry-aware, periodic distribution fitting objective that captures all plausible front-facing orientations, effectively modeling object rotational symmetry; 4) A multi-frame architecture that directly predicts relative object rotations. Extensive experiments show that Orient Anything V2 achieves state-of-the-art zero-shot performance on orientation estimation, 6DoF pose estimation, and object symmetry recognition across 11 widely used benchmarks. The model demonstrates strong generalization, significantly broadening the applicability of orientation estimation in diverse downstream tasks.


SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration

Neural Information Processing Systems

Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorldRobotics (SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that stateof-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.