oois
When Semantics Connect the Swarm: LLM-Driven Fuzzy Control for Cooperative Multi-Robot Underwater Coverage
Xu, Jingzehua, Zhang, Weihang, Li, Yangyang, Zhang, Hongmiaoyi, Xie, Guanwen, Tang, Jiwei, Zhang, Shuai, Li, Yi
Underwater multi-robot cooperative coverage remains challenging due to partial observability, limited communication, environmental uncertainty, and the lack of access to global localization. To address these issues, this paper presents a semantics-guided fuzzy control framework that couples Large Language Models (LLMs) with interpretable control and lightweight coordination. Raw multimodal observations are compressed by the LLM into compact, human-interpretable semantic tokens that summarize obstacles, unexplored regions, and Objects Of Interest (OOIs) under uncertain perception. A fuzzy inference system with pre-defined membership functions then maps these tokens into smooth and stable steering and gait commands, enabling reliable navigation without relying on global positioning. Then, we further coordinate multiple robots by introducing semantic communication that shares intent and local context in linguistic form, enabling agreement on who explores where while avoiding redundant revisits. Extensive simulations in unknown reef-like environments show that, under limited sensing and communication, the proposed framework achieves robust OOI-oriented navigation and cooperative coverage with improved efficiency and adaptability, narrowing the gap between semantic cognition and distributed underwater control in GPS-denied, map-free conditions.
A Guide for Manual Annotation of Scientific Imagery: How to Prepare for Large Projects
Ahmadzadeh, Azim, Adhyapak, Rohan, Iraji, Armin, Chaurasiya, Kartik, Aparna, V, Martens, Petrus C.
Despite the high demand for manually annotated image data, managing complex and costly annotation projects remains under-discussed. This is partly due to the fact that leading such projects requires dealing with a set of diverse and interconnected challenges which often fall outside the expertise of specific domain experts, leaving practical guidelines scarce. These challenges range widely from data collection to resource allocation and recruitment, from mitigation of biases to effective training of the annotators. This paper provides a domain-agnostic preparation guide for annotation projects, with a focus on scientific imagery. Drawing from the authors' extensive experience in managing a large manual annotation project, it addresses fundamental concepts including success measures, annotation subjects, project goals, data availability, and essential team roles. Additionally, it discusses various human biases and recommends tools and technologies to improve annotation quality and efficiency. The goal is to encourage further research and frameworks for creating a comprehensive knowledge base to reduce the costs of manual annotation projects across various fields.
Increasing the Task Flexibility of Heavy-Duty Manipulators Using Visual 6D Pose Estimation of Objects
Mäkinen, Petri, Mustalahti, Pauli, Kivelä, Tuomo, Mattila, Jouni
Recent advances in visual 6D pose estimation of objects using deep neural networks have enabled novel ways of vision-based control for heavy-duty robotic applications. In this study, we present a pipeline for the precise tool positioning of heavy-duty, long-reach (HDLR) manipulators using advanced machine vision. A camera is utilized in the so-called eye-in-hand configuration to estimate directly the poses of a tool and a target object of interest (OOI). Based on the pose error between the tool and the target, along with motion-based calibration between the camera and the robot, precise tool positioning can be reliably achieved using conventional robotic modeling and control methods prevalent in the industry. The proposed methodology comprises orientation and position alignment based on the visually estimated OOI poses, whereas camera-to-robot calibration is conducted based on motion utilizing visual SLAM. The methods seek to avert the inaccuracies resulting from rigid-body--based kinematics of structurally flexible HDLR manipulators via image-based algorithms. To train deep neural networks for OOI pose estimation, only synthetic data are utilized. The methods are validated in a real-world setting using an HDLR manipulator with a 5 m reach. The experimental results demonstrate that an image-based average tool positioning error of less than 2 mm along the non-depth axes is achieved, which facilitates a new way to increase the task flexibility and automation level of non-rigid HDLR manipulators.
Decentralized Uncertainty-Aware Active Search with a Team of Aerial Robots
Tabib, Wennie, Stecklein, John, McDowell, Caleb, Goel, Kshitij, Jonathan, Felix, Rathod, Abhishek, Kokoski, Meghan, Burkholder, Edsel, Wallace, Brian, Navarro-Serment, Luis Ernesto, Bakshi, Nikhil Angad, Gupta, Tejus, Papernick, Norman, Guttendorf, David, Kahn, Erik E., Kasemer, Jessica, Holdaway, Jesse, Schneider, Jeff
Rapid search and rescue is critical to maximizing survival rates following natural disasters. However, these efforts are challenged by the need to search large disaster zones, lack of reliability in the communications infrastructure, and a priori unknown numbers of objects of interest (OOIs), such as injured survivors. Aerial robots are increasingly being deployed for search and rescue due to their high mobility, but there remains a gap in deploying multi-robot autonomous aerial systems for methodical search of large environments. Prior works have relied on preprogrammed paths from human operators or are evaluated only in simulation. We bridge these gaps in the state of the art by developing and demonstrating a decentralized active search system, which biases its trajectories to take additional views of uncertain OOIs. The methodology leverages stochasticity for rapid coverage in communication denied scenarios. When communications are available, robots share poses, goals, and OOI information to accelerate the rate of search. Extensive simulations and hardware experiments in Bloomingdale, OH, are conducted to validate the approach. The results demonstrate the active search approach outperforms greedy coverage-based planning in communication-denied scenarios while maintaining comparable performance in communication-enabled scenarios.
Preference-conditioned Pixel-based AI Agent For Game Testing
Abdelfattah, Sherif, Brown, Adrian, Zhang, Pushi
The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and game testing do not scale effectively in terms of time and cost. Game-testing AI agents that learn by interaction with the environment have the potential to mitigate these challenges with good scalability properties on time and costs. However, most recent work in this direction depends on game state information for the agent's state representation, which limits generalization across different game scenarios. Moreover, game test engineers usually prefer exploring a game in a specific style, such as exploring the golden path. However, current game testing AI agents do not provide an explicit way to satisfy such a preference. This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user's preference specified by demonstration trajectories. In addition, we propose an imitation learning method that couples self-supervised and supervised learning objectives to enhance the quality of imitation behaviors. Our agent significantly outperforms state-of-the-art pixel-based game testing agents over exploration coverage and test execution quality when evaluated on a complex open-world environment resembling many aspects of real AAA games.
Efficient Search and Detection of Relevant Plant Parts using Semantics-Aware Active Vision
Burusa, Akshay K., Scholten, Joost, Rincon, David Rapado, Wang, Xin, van Henten, Eldert J., Kootstra, Gert
To automate harvesting and de-leafing of tomato plants using robots, it is important to search and detect the relevant plant parts, namely tomatoes, peduncles, and petioles. This is challenging due to high levels of occlusion in tomato greenhouses. Active vision is a promising approach which helps robots to deliberately plan camera viewpoints to overcome occlusion and improve perception accuracy. However, current active-vision algorithms cannot differentiate between relevant and irrelevant plant parts, making them inefficient for targeted perception of specific plant parts. We propose a semantic active-vision strategy that uses semantic information to identify the relevant plant parts and prioritises them during view planning using an attention mechanism. We evaluated our strategy using 3D models of tomato plants with varying structural complexity, which closely represented occlusions in the real world. We used a simulated environment to gain insights into our strategy, while ensuring repeatability and statistical significance. At the end of ten viewpoints, our strategy was able to correctly detect 85.5% of the plant parts, about 4 parts more on average per plant compared to a volumetric active-vision strategy. Also, it detected 5 and 9 parts more compared to two predefined strategies and 11 parts more compared to a random strategy. It also performed reliably with a median of 88.9% correctly-detected objects per plant in 96 experiments. Our strategy was also robust to uncertainty in plant and plant-part position, plant complexity, and different viewpoint sampling strategies. We believe that our work could significantly improve the speed and robustness of automated harvesting and de-leafing in tomato crop production.
GUTS: Generalized Uncertainty-Aware Thompson Sampling for Multi-Agent Active Search
Bakshi, Nikhil Angad, Gupta, Tejus, Ghods, Ramina, Schneider, Jeff
Robotic solutions for quick disaster response are essential to ensure minimal loss of life, especially when the search area is too dangerous or too vast for human rescuers. We model this problem as an asynchronous multi-agent active-search task where each robot aims to efficiently seek objects of interest (OOIs) in an unknown environment. This formulation addresses the requirement that search missions should focus on quick recovery of OOIs rather than full coverage of the search region. Previous approaches fail to accurately model sensing uncertainty, account for occlusions due to foliage or terrain, or consider the requirement for heterogeneous search teams and robustness to hardware and communication failures. We present the Generalized Uncertainty-aware Thompson Sampling (GUTS) algorithm, which addresses these issues and is suitable for deployment on heterogeneous multi-robot systems for active search in large unstructured environments. We show through simulation experiments that GUTS consistently outperforms existing methods such as parallelized Thompson Sampling and exhaustive search, recovering all OOIs in 80% of all runs. In contrast, existing approaches recover all OOIs in less than 40% of all runs. We conduct field tests using our multi-robot system in an unstructured environment with a search area of approximately 75,000 sq. m. Our system demonstrates robustness to various failure modes, achieving full recovery of OOIs (where feasible) in every field run, and significantly outperforming our baseline.
Reinforcement Learning in POMDPs With Memoryless Options and Option-Observation Initiation Sets
Steckelmacher, Denis (Vrije Universiteit Brussels) | Roijers, Diederik M. (Vrije Universiteit Brussels) | Harutyunyan, Anna (Vrije Universiteit Brussels) | Vrancx, Peter (PROWLER.io) | Plisnier, Hélène (Vrije Universiteit Brussels) | Nowé, Ann (Vrije Universiteit Brussels)
Many real-world reinforcement learning problems have a hierarchical nature, and often exhibit some degree of partial observability. While hierarchy and partial observability are usually tackled separately (for instance by combining recurrent neural networks and options), we show that addressing both problems simultaneously is simpler and more efficient in many cases. More specifically, we make the initiation set of options conditional on the previously-executed option, and show that options with such Option-Observation Initiation Sets (OOIs) are at least as expressive as Finite State Controllers (FSCs), a state-of-the-art approach for learning in POMDPs. OOIs are easy to design based on an intuitive description of the task, lead to explainable policies and keep the top-level and option policies memoryless. Our experiments show that OOIs allow agents to learn optimal policies in challenging POMDPs, while being much more sample-efficient than a recurrent neural network over options.