omdp
Online Markov Decision Processes with Non-oblivious Strategic Adversary
Dinh, Le Cong, Mguni, David Henry, Tran-Thanh, Long, Wang, Jun, Yang, Yaodong
We study a novel setting in Online Markov Decision Processes (OMDPs) where the loss function is chosen by a non-oblivious strategic adversary who follows a no-external regret algorithm. In this setting, we first demonstrate that MDP-Expert, an existing algorithm that works well with oblivious adversaries can still apply and achieve a policy regret bound of $\mathcal{O}(\sqrt{T \log(L)}+\tau^2\sqrt{ T \log(|A|)})$ where $L$ is the size of adversary's pure strategy set and $|A|$ denotes the size of agent's action space. Considering real-world games where the support size of a NE is small, we further propose a new algorithm: MDP-Online Oracle Expert (MDP-OOE), that achieves a policy regret bound of $\mathcal{O}(\sqrt{T\log(L)}+\tau^2\sqrt{ T k \log(k)})$ where $k$ depends only on the support size of the NE. MDP-OOE leverages the key benefit of Double Oracle in game theory and thus can solve games with prohibitively large action space. Finally, to better understand the learning dynamics of no-regret methods, under the same setting of no-external regret adversary in OMDPs, we introduce an algorithm that achieves last-round convergence result to a NE. To our best knowledge, this is first work leading to the last iteration result in OMDPs.
Markov Decision Processes with Ordinal Rewards: Reference Point-Based Preferences
In a standard Markov decision process (MDP), rewards are assumed to be precisely known and of quantitative nature. This can be a too strong hypothesis in some situations. When rewards can really be modeled numerically, specifying the reward function is often difficult as it is a cognitively-demanding and/or time-consuming task. Besides, rewards can sometimes be of qualitative nature as when they represent qualitative risk levels for instance. In those cases, it is problematic to use directly standard MDPs and we propose instead to resort to MDPs with ordinal rewards. Only a total order over rewards is assumed to be known. In this setting, we explain how an alternative way to define expressive and interpretable preferences using reference points can be exploited.
Fast Online Policy Gradient Learning with SMD Gain Vector Adaptation
Yu, Jin, Aberdeen, Douglas, Schraudolph, Nicol N.
Reinforcement learning by direct policy gradient estimation is attractive in theory but in practice leads to notoriously ill-behaved optimization problems. We improve its robustness and speed of convergence with stochastic meta-descent, a gain vector adaptation method that employs fast Hessian-vector products. In our experiments the resulting algorithms outperform previously employed online stochastic, offline conjugate, and natural policy gradient methods.
Fast Online Policy Gradient Learning with SMD Gain Vector Adaptation
Yu, Jin, Aberdeen, Douglas, Schraudolph, Nicol N.
Reinforcement learning by direct policy gradient estimation is attractive in theory but in practice leads to notoriously ill-behaved optimization problems. We improve its robustness and speed of convergence with stochastic meta-descent, a gain vector adaptation method that employs fast Hessian-vector products. In our experiments the resulting algorithms outperform previously employed online stochastic, offline conjugate, and natural policy gradient methods.