odm
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- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.14)
- North America > United States > California > San Francisco County > San Francisco (0.14)
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Generating Origin-Destination Matrices in Neural Spatial Interaction Models
Zachos, Ioannis, Girolami, Mark, Damoulas, Theodoros
Agent-based models (ABMs) are proliferating as decision-making tools across policy areas in transportation, economics, and epidemiology. In these models, a central object of interest is the discrete origin-destination matrix which captures spatial interactions and agent trip counts between locations. Existing approaches resort to continuous approximations of this matrix and subsequent ad-hoc discretisations in order to perform ABM simulation and calibration. This impedes conditioning on partially observed summary statistics, fails to explore the multimodal matrix distribution over a discrete combinatorial support, and incurs discretisation errors. To address these challenges, we introduce a computationally efficient framework that scales linearly with the number of origin-destination pairs, operates directly on the discrete combinatorial space, and learns the agents' trip intensity through a neural differential equation that embeds spatial interactions. Our approach outperforms the prior art in terms of reconstruction error and ground truth matrix coverage, at a fraction of the computational cost. We demonstrate these benefits in large-scale spatial mobility ABMs in Cambridge, UK and Washington, DC, USA.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.34)
- North America > United States > District of Columbia > Washington (0.25)
- North America > United States > California > San Francisco County > San Francisco (0.14)
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- Health & Medicine > Therapeutic Area (1.00)
- Information Technology (0.92)
- Health & Medicine > Epidemiology (0.66)
Online Decision MetaMorphFormer: A Casual Transformer-Based Reinforcement Learning Framework of Universal Embodied Intelligence
Interactive artificial intelligence in the motion control field is an interesting topic, especially when universal knowledge is adaptive to multiple tasks and universal environments. Despite there being increasing efforts in the field of Reinforcement Learning (RL) with the aid of transformers, most of them might be limited by the offline training pipeline, which prohibits exploration and generalization abilities. To address this limitation, we propose the framework of Online Decision MetaMorphFormer (ODM) which aims to achieve self-awareness, environment recognition, and action planning through a unified model architecture. Motivated by cognitive and behavioral psychology, an ODM agent is able to learn from others, recognize the world, and practice itself based on its own experience. ODM can also be applied to any arbitrary agent with a multi-joint body, located in different environments, and trained with different types of tasks using large-scale pre-trained datasets. Through the use of pre-trained datasets, ODM can quickly warm up and learn the necessary knowledge to perform the desired task, while the target environment continues to reinforce the universal policy. Extensive online experiments as well as few-shot and zero-shot environmental tests are used to verify ODM's performance and generalization ability. The results of our study contribute to the study of general artificial intelligence in embodied and cognitive fields. Code, results, and video examples can be found on the website \url{https://rlodm.github.io/odm/}.
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.64)
Context-aware Multi-Model Object Detection for Diversely Heterogeneous Compute Systems
Davis, Justin, Belviranli, Mehmet E.
In recent years, deep neural networks (DNNs) have gained widespread adoption for continuous mobile object detection (OD) tasks, particularly in autonomous systems. However, a prevalent issue in their deployment is the one-size-fits-all approach, where a single DNN is used, resulting in inefficient utilization of computational resources. This inefficiency is particularly detrimental in energy-constrained systems, as it degrades overall system efficiency. We identify that, the contextual information embedded in the input data stream (e.g. the frames in the camera feed that the OD models are run on) could be exploited to allow a more efficient multi-model-based OD process. In this paper, we propose SHIFT which continuously selects from a variety of DNN-based OD models depending on the dynamically changing contextual information and computational constraints. During this selection, SHIFT uniquely considers multi-accelerator execution to better optimize the energy-efficiency while satisfying the latency constraints. Our proposed methodology results in improvements of up to 7.5x in energy usage and 2.8x in latency compared to state-of-the-art GPU-based single model OD approaches.
Efficient Online Data Mixing For Language Model Pre-Training
Albalak, Alon, Pan, Liangming, Raffel, Colin, Wang, William Yang
The data used to pretrain large language models has a decisive impact on a model's downstream performance, which has led to a large body of work on data selection methods that aim to automatically determine the most suitable data to use for pretraining. Existing data selection methods suffer from slow and computationally expensive processes, a problem amplified by the increasing size of models and of pretraining datasets. Data mixing, on the other hand, reduces the complexity of data selection by grouping data points together and determining sampling probabilities across entire groups. However, data mixing proportions are typically fixed before training and therefore cannot adapt to changing training dynamics. To address these limitations, we develop an efficient algorithm for Online Data Mixing (ODM) that combines elements from both data selection and data mixing. Based on multi-armed bandit algorithms, our online approach optimizes the data mixing proportions during training. Remarkably, our method trains a model that reaches the final perplexity of the next best method with 19\% fewer training iterations, and improves performance on the 5-shot MMLU benchmark by 1.9% relative accuracy, while adding negligible wall-clock time during pretraining.
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- North America > United States > California > Santa Barbara County > Santa Barbara (0.04)
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Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation
Smith, Edward, Fujimoto, Scott, Meger, David
We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512x512x512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.
- North America > Canada > Quebec > Montreal (0.14)
- North America > United States > Oklahoma > Beaver County (0.04)
Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation
Smith, Edward, Fujimoto, Scott, Meger, David
We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512x512x512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.
- North America > Canada > Quebec > Montreal (0.14)
- North America > United States > Oklahoma > Beaver County (0.04)