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Stitch and Tell Data Augmentation Method for Spatial Understanding

Neural Information Processing Systems

Existing vision-language models often suffer from spatial hallucinations, i.e., generating incorrect descriptions about the relative positions of objects in an image. We argue that this problem mainly stems from the asymmetric properties between images and text. To enrich the spatial understanding ability of vision-language models, we propose a simple, annotation-free, plug-and-play method named Stitch and Tell (abbreviated as SiTe), which injects structured spatial supervision into multimodal data. It constructs stitched image-text pairs by stitching images along a spatial axis and generating spatially-aware captions or question answer pairs based on the layout of stitched image, without relying on costly advanced models or human involvement. We evaluate SiTe across three architectures including LLaVA-v1.5-7B,


PoE World Compositional World Modeling with Products of Experts

Neural Information Processing Systems

Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from sparse observations. Recent advances in program synthesis using Large Language Models (LLMs) give an alternate approach which learns world models represented as source code, supporting strong generalization from little data. To date, application of program-structured world models remains limited to natural language and grid-world domains. We introduce a novel program synthesis method for effectively modeling complex, non-gridworld domains by representing a world model as an exponentially-weighted product of programmatic experts (PoE-World) synthesized by LLMs. We show that this approach can learn complex, stochastic world models from just a few observations. We evaluate the learned world models by embedding them in a model-based planning agent, demonstrating efficient performance and generalization to unseen levels on Atari's Pong and Montezuma's Revenge.









a59a11e8580a7ac850cb792f6179c7a0-Supplemental-Conference.pdf

Neural Information Processing Systems

The task is to i) predict the unknown parameters, then ii) solve the optimization problem using the predicted parameters, such that the resulting solutions are good even under true parameters.