nullnullnullnullnull
- Research Report > Experimental Study (0.93)
- Research Report > New Finding (0.93)
- Information Technology > Sensing and Signal Processing > Image Processing (1.00)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Europe > Denmark > Capital Region > Copenhagen (0.04)
- Asia > China > Hong Kong (0.04)
- North America > United States > Massachusetts > Hampshire County > Amherst (0.04)
- North America > Canada (0.04)
- Information Technology > Security & Privacy (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Data Science > Data Mining > Big Data (0.71)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Germany > Berlin (0.04)
- Europe > Austria > Vienna (0.14)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)
- Oceania > New Zealand > South Island > Otago > Dunedin (0.04)
- (9 more...)
- North America > United States > Indiana > Monroe County > Bloomington (0.04)
- North America > United States > California > Santa Clara County > San Jose (0.04)
- Europe > United Kingdom (0.04)
- (3 more...)
Autonomous generation of different courses of action in mechanized combat operations
Schubert, Johan, Hansen, Patrik, Hörling, Pontus, Johansson, Ronnie
In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various courses of action for a mechanized battalion, commencing with an initial set assessed by their anticipated outcomes. It systematically produces thousands of individual action alternatives, followed by evaluations aimed at identifying alternative courses of action with superior outcomes. These alternatives are appraised in light of the opponent's status and actions, considering unit composition, force ratios, types of offense and defense, and anticipated advance rates. Field manuals evaluate battle outcomes and advancement rates. The processes of generation and evaluation work concurrently, yielding a variety of alternative courses of action. This approach facilitates the management of new course generation based on previously evaluated actions. As the combat unfolds and conditions evolve, revised courses of action are formulated for the decision-maker within a sequential decision-making framework.
- North America > United States > District of Columbia > Washington (0.04)
- North America > United States > Kansas > Leavenworth County > Leavenworth (0.04)
- North America > United States > Virginia > Fairfax County > Fairfax (0.04)
- (9 more...)
- Research Report > Experimental Study (0.93)
- Research Report > New Finding (0.93)
- Information Technology > Sensing and Signal Processing > Image Processing (1.00)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)
- Oceania > New Zealand > South Island > Otago > Dunedin (0.04)
- (9 more...)
Match Chat: Real Time Generative AI and Generative Computing for Tennis
Baughman, Aaron, Akay, Gozde, Morales, Eduardo, Agarwal, Rahul, Srivastava, Preetika
We present Match Chat, a real-time, agent-driven assistant designed to enhance the tennis fan experience by delivering instant, accurate responses to match-related queries. Match Chat integrates Generative Artificial Intelligence (GenAI) with Generative Computing (GenComp) techniques to synthesize key insights during live tennis singles matches. The system debuted at the 2025 Wimbledon Championships and the 2025 US Open, where it provided about 1 million users with seamless access to streaming and static data through natural language queries. The architecture is grounded in an Agent-Oriented Architecture (AOA) combining rule engines, predictive models, and agents to pre-process and optimize user queries before passing them to GenAI components. The Match Chat system had an answer accuracy of 92.83% with an average response time of 6.25 seconds under loads of up to 120 requests per second (RPS). Over 96.08% of all queries were guided using interactive prompt design, contributing to a user experience that prioritized clarity, responsiveness, and minimal effort. The system was designed to mask architectural complexity, offering a frictionless and intuitive interface that required no onboarding or technical familiarity. Across both Grand Slam deployments, Match Chat maintained 100% uptime and supported nearly 1 million unique users, underscoring the scalability and reliability of the platform. This work introduces key design patterns for real-time, consumer-facing AI systems that emphasize speed, precision, and usability that highlights a practical path for deploying performant agentic systems in dynamic environments.
- North America > United States > North Carolina > Wake County > Cary (0.40)
- Europe > United Kingdom > England > Greater London > London > Wimbledon (0.25)
- North America > United States > Texas > Harris County > Houston (0.04)
- (7 more...)
- Research Report (0.53)
- Overview (0.46)