novel view
WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild
Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object-and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.
VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3DGaussian Splatting
End-to-end autonomous driving (E2E-AD) has emerged as a promising paradigm that unifies perception, prediction, and planning into a holistic, data-driven framework. However, achieving robustness to varying camera viewpoints, a common real-world challenge due to diverse vehicle configurations, remains an open problem. In this work, we propose VR-Drive, a novel E2E-AD framework that addresses viewpoint generalization by jointly learning 3D scene reconstruction as an auxiliary task to enable planning-aware view synthesis. Unlike prior scene-specific synthesis approaches, VR-Drive adopts a feed-forward inference strategy that supports online training-time augmentation from sparse views without additional annotations. To further improve viewpoint consistency, we introduce a viewpoint-mixed memory bank that facilitates temporal interaction across multiple viewpoints and a viewpoint-consistent distillation strategy that transfers knowledge from original to synthesized views. Trained in a fully end-to-end manner, VR-Drive effectively mitigates synthesis-induced noise and improves planning under viewpoint shifts. In addition, we release a new benchmark dataset to evaluate E2E-AD performance under novel camera viewpoints, enabling comprehensive analysis. Our results demonstrate that VR-Drive is a scalable and robust solution for the real-world deployment of end-to-end autonomous driving systems.
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos
We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is based on three key insights: (1) covisible pixels (that are visible in both the input and target views) can be rendered by first reconstructing the dynamic 3D scene and rendering the reconstruction from the novel-views and (2) hidden pixels in novel views can be "inpainted" with feed-forward 2D video diffusion models. Notably, our video inpainting diffusion model (CogNVS) can be self-supervised from 2D videos, allowing us to train it on a large corpus of in-the-wild videos. This in turn allows for (3) CogNVS to be applied zero-shot to novel test videos via test-time finetuning. We empirically verify that CogNVS outperforms almost all prior art for novel-view synthesis of dynamic scenes from monocular videos.
Omnidirectional 3D Scene Reconstruction from Single Image
Reconstruction of 3D scenes from a single image is a crucial step towards enabling next-generation AI-powered immersive experiences. However, existing diffusion-based methods often struggle with reconstructing omnidirectional scenes due to geometric distortions and inconsistencies across the generated novel views, hindering accurate 3D recovery. To overcome this challenge, we propose Omni3D, an approach designed to enhance the geometric fidelity of diffusion-generated views for robust omnidirectional reconstruction. Our method leverages priors from pose estimation techniques, such as MASt3R, to iteratively refine both the generated novel views and their estimated camera poses. Specifically, we minimize the 3D reprojection errors between paired views to optimize the generated images, and simultaneously, correct the pose estimation based on the refined views. This synergistic optimization process yields geometrically consistent views and accurate poses, which are then used to build an explicit 3D Gaussian Splatting representation capable of omnidirectional rendering. Experimental results validate the effectiveness of Omni3D, demonstrating significantly advanced 3D reconstruction quality in the omnidirectional space, compared to previous state-of-the-art methods.
CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering
This paper proposes a neural rendering approach that represents a scene as compressed light-field tokens (CLiFTs), retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer.
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3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
Novel-view synthesis aims to generate novel views of a scene from multiple inputimages or videos, and recent advancements like 3D Gaussian splatting (3DGS)have achieved notable success in producing photorealistic renderings with efficientpipelines. However, generating high-quality novel views under challenging settings,such as sparse input views, remains difficult due to insufficient information inunder-sampled areas, often resulting in noticeable artifacts.
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping
Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models.